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  Click here to go to the first Dev post in this thread.   Thread: AL Skill Revamp - Phase II: "Perks" - More Choices, More Power from Skill Upgrades!

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    Quote Originally Posted by Encryptions View Post
    Boss damage on rogues health skill can't be used efficiently. Rather have a skill to deal damage with than medic, +10 +5 dex str stuff upon skill use is such a minor difference when we have 3k+ base stats.

    I know this stuff was in place for twink pvp balance but in the future could you guys make pvp skills and pve skills different. Like a different page where you can only enter pvp if you have only skills from the pvp page, pve doesn't matter what page you use tbh since pve is going to be more powerful regardless.

    Some stuff is questionable, but mostly all good, now we just need some more skill points than 86. Some way to get rewarded a skill point by doing something other than leveling.

    Sent from my SM-S928U1 using Tapatalk
    I support the "we need more skill points than 86." It will be really hard to balance everything with the introduction of these perks. Like Encryption said, can't you figure out a way to give skill points other than leveling? Even 10 additional points will help granted by 10 different quests idk

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