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    Quote Originally Posted by Cinco View Post
    It's true - the class overlap is rather universal.

    A new Class that's meant to capture a distinct (yet comparable) power fantasy is not in the cards.

    Pocket Legends' Rhino and Vixen had limited success because they got some new code support for abilities ('gap closer' stuff mostly) but they always felt like outliers to the Bear, Bird and Enchantress. I don't think I would ever want to squeeze in another 'power fantasy' class to Arcane Legends.

    That said, a "Cursed" Class would be interesting. Some Class that comes with a host of debilitating debuffs and long-term disadvantages. Inability to use weapons of Mythic or Arcane quality. Limits on Pet Usage. Hard nerf to possible gold; luck capped at 0% - that kind of deal. It wouldn't be Hardcore so much as just "HARD" to play and could incorporate a slew of new super-valuable AP's since doing literally anything for that Character would be a Legendary feat. Indeed it seems like all AP's for that sort of character would get a base multiplier of 1.25 or 1.5X :-)
    That would be interesting. I was also thinking about a "helper" class, something like "Priest" or "Beastmaster", whose purpose would only be to help the team and not to fight by themselves.

    I'll list some thoughts below:
    - maybe they could be allowed to use 2 pets at the same time, so they could activate 2 pet arcane abilities to help the team better
    - decrease all pet arcane abilities cooldown by 50% ?
    - just like you mentioned, they would have major disadvantages: very low damage, 0% luck, no arcane weapons allowed, etc.
    - since their purpose would only be to help the team, they would need some very powerful skills to buff the whole party (e.g. increase party damage by 50%, remove all stun, bleed etc. from party, grant party 50% health leech, make party invisible to enemies, etc)

    So basically this would be a team support class, not a damage-inflicter like the current classes.

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