Quote Originally Posted by Cinco View Post
No. Skull Axe was just the most recent. Like I said (and I'm sure you read) we have been running down individual problems with gear proc overlaps for a while and it was time for a proper overall solution.
Didn't see any thread in forum or any player "stacking proc" in a way where he would get an unfair advantage compared to players who weren't "stacking proc".
As others said, there are maps which require many hotbar swaps in short amount of time. For example, this change hurt rogues survivability, since they don't have an immunity and they need proc fast to not die (and giving them immunity would hurt warriors and sorcerers, cause what would be the point of using these classes if we could just use immortal class with more dmg).