Quote Originally Posted by AgentStonoga View Post
"Fixed an issue that would prevent high Gauntlet waves from using the correct health and damage stats for monsters."
High waves should basically mean 100+ (or even 150+), but it starts getting harder at wave 16 (and it becomes a nightmare at wave 30+).
I feel it's wrong to have a gauntlet scenario where you run for 100's of waves. If you recall, we tried to make the last Twilight Temple "a lot more challenging" and failed. Players still ran for hours (and hours of exhausting same-level / same-challenge content). EZG is a gauntlet scenario and it is the first to benefit from the fixes that make it scale appropriately. There are only fifteen (15) actual levels of content in EZG and to feel a significant increase in difficulty when you've lapped it 2X over feels right to me.