Results 1 to 20 of 25

  Click here to go to the first Dev post in this thread.   Thread: 2024-04-05 Content Update (311791)

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member Ilove_Poopoo's Avatar
    Join Date
    Feb 2020
    Location
    South East Asia
    Posts
    2,291
    Thanks Thanks Given 
    164
    Thanks Thanks Received 
    625
    Thanked in
    334 Posts

    Default

    Click image for larger version. 

Name:	EZG_Scaling.png 
Views:	85 
Size:	24.0 KB 
ID:	265661

    Whoever made the scaling of version 311791 is ridiculous. Consider the difficulty relative to wave 15, we're dealing with encounters with 552% health at wave 50, and 6325% damage and health at wave 100. This becomes impossible to counter too fast.

    You intended to cap players below wave 60 by looking at how far-fetched the exponential growth percentage is, and that's just counterintuitive in an infinite wave map. Like... let us at least encounter more than just 60 waves.

    Likewise, I'm suggesting 10% linear damage and 0.5% health exponential growth - this serves just the right amount of scaling, it doesn't drastically become impossible like what version 311791 did, nor is it too easy where we can do endless waves prior to version 311726.

    This way we can still sustain the map for casual farming, and at the same time be challenging eventually for lb goers.
    Attached Thumbnails Attached Thumbnails EZG.png   EZG.png  

  2.   This is the last Dev post in this thread.   #2
    CTO asommers's Avatar
    Join Date
    Feb 2010
    Posts
    5,070
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3,292
    Thanked in
    1,513 Posts

    Default

    It wasn't meant to be endless as evidenced by damage/health increasing per level. Data showed that players were spending 2+ hours getting to wave 600+ in a single session -- that's nuts. Although that's how it has been, that's not how it was meant to be and it wouldn't have been endless to begin with if the bug hadn't existed in the first place. We found this issue a while ago, but waited until a new season to introduce the fix.

    We may choose to adjust difficulty in the future, but that will be after we've had a chance to look at the data after it has been stable for a while.

    -ALS

Similar Threads

  1. 2024-03-28 Content Update (311503)
    By asommers in forum AL Announcements
    Replies: 44
    Last Post: 03-31-2024, 07:29 PM
  2. 2024-03-22 Content Update (311321)
    By asommers in forum AL Announcements
    Replies: 1
    Last Post: 03-22-2024, 04:29 PM
  3. 2024-03-21 Content Update (311286)
    By asommers in forum AL Announcements
    Replies: 0
    Last Post: 03-21-2024, 03:21 PM
  4. 2024-02-22 Content Update (310520)
    By asommers in forum AL Announcements
    Replies: 8
    Last Post: 02-28-2024, 11:08 AM
  5. 2024-01-18 Content Update (309684)
    By asommers in forum AL Announcements
    Replies: 1
    Last Post: 01-18-2024, 12:29 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •