Results 1 to 16 of 16

  Click here to go to the first Dev post in this thread.   Thread: Power Creep in Arcane Legends

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Senior Member trueido's Avatar
    Join Date
    May 2019
    Posts
    1,542
    Thanks Thanks Given 
    131
    Thanks Thanks Received 
    113
    Thanked in
    66 Posts

    Default Power Creep in Arcane Legends

    I wanted to bring something up' about "Power Creep" in AL
    For Those who don't know, power creep is a phenomenon when developers of a game are trying to make a new content for a game, but they make it too broken.

    Let me tell you what I mean -
    In level 71 era, the highest damage player I have seen was a guy with around 5-6k damage.
    what I mean is after 71 levels with best jewels at a time, pet, maxed gears and awakes, he had 6k damage.

    in 76 era, I have seen a player with 13k damage.
    just 5 levels difference, few months later and more than double the stats.

    in 81 - I have seen 42k damage player

    and now, before arcanes I have seen a player with 85k damage.

    Devs, when you make a new gear, you should try to make it slowly more powerful, not instantly twice (or 10x) as good.

    Example
    Not so long ago we got a new piece of gear - bracelet.
    First bracelets were fine, basic legendarys.
    after 2 weeks month, you added a bracelet with 5% passive main stat.
    and then a 10% passive main stat, and just like a month later an arcane bracelet with 15% main stat.

    in less than a year, we got insanely broken passive effect from an item that was just added to the game that's crazy.

    why couldn't you make it 2% legendary / 3% mythic / 5% arcane?? why jump to this crazy number 15%??

    Or the latest craftable jewels (Flawless - Corrupted)
    Why the jump from 10 main stat to 15? And then to 22.5?
    12 & 15 main stat could be more reasonable

    this stuff happens constantly in AL, you make stuff instantly 10x better than the previous ones and idk why you do that.

    TBH I think it all started at 76 erra, that we went from items that give procs with small shields, tiny critical hit chance buffs and etc, to instantly weapons that make you deal x3 more damage. where is the middle ground in this? how we went from 10% damage buffs to 300% damage???

    I am super curious how will you top 81 kraken armors with 86 arcane armor, will it be like 500% damage, 50% haste, 100% speed, 50% critical? I hope not.




    I would suggest that you take things more slowly.
    like damage numbers in pets HB for example. in the past 4-5 years best pet HB went from 25% to 35% recently. not 25% to 50% to 100% every few months.

    and also, you should nerf procs after few levels.
    Like imagine kraken armor gives less stats at 86+, so 86 arcane will not have to be 500% damage buff

    just an opinion
    Last edited by trueido; 04-13-2024 at 04:28 AM.

  2. The Following User Says Thank You to trueido For This Useful Post:


Similar Threads

  1. s) creep gun v
    By Ave in forum AL Traders Market
    Replies: 0
    Last Post: 01-27-2024, 05:50 PM
  2. S) immo gun v // deadpool aura // creep rifle v
    By Chocolatephl in forum AL Traders Market
    Replies: 0
    Last Post: 12-27-2022, 04:02 AM
  3. Replies: 10
    Last Post: 02-08-2013, 06:04 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •