Why push mechanic on star beast staff? Staffs are close range weapons used mostly to clear mobs. People want mobs to be pulled not pushed. Why Damage reduction instead of any other aoe or even single target buff. I find it useless. Weapons should be the main damage sources and I would keep a simple formula for them, not trying to over complicate the procs just to look more fun. Change effects and how damage is dealt. dot pools poisonus, dot lightnings, shock waves, burn effects, explosions, healing wards for pvp (total separate or paralel to pvp as I don t want my mage to be a healer), unless you make a dedicated weapon for that. Just combine for god sake the kraken staff buff with forge gun stats and that s it. Unless you choose to change that damage reduction with something mentioned above. And regarding the design of the Star Beast Staff, consider adding something to it to look more like a staff. A dragon head on that stick or something. It looks booring and unfinished.