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  Click here to go to the first Dev post in this thread.   Thread: Feedback: 86 Force Weapons

  1. #121
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    Quote Originally Posted by Cinco View Post
    That's a cool idea worth considering. I don't know if it'll be quite as popular as applying a 'burn' DoT similar to the other Rusk Dynamo stuff.

    Indeed, if the Rusk Dyanmo sword followed the same pattern as the others (hit more targets on charge, increase chance for target debuffs) it would be simplest.

    However, taking advice from some of the earlier posts in this thread: the Rusk Dynamo sword probably doesn't need anything apart from the pull and the target debuffs its already doing :-)
    Here’s a good idea for rusk sword proc standard and charged

    Standard attack: reduces 50% armor (25% in pvp) has a chance to apply rusk burn (like the mage/rog version)

    Charged attack: reduces 65% armor and damage (35% in pvp) has a higher chance to apply rusk burn damage that does damage over time each 0.5 secs for 5 secs, freezes afflicted targets for up to 3 secs and adds 100 primary stats to u and your allies buff lasts for 8 seconds and has 12 seconds of cool-down (but it adds haste in pvp by 20% for you and your allies)

    This should be a good thing to add (since everyone is hating on the reflection part it’s fun to me I pretty much enjoyed it as it was)

    Anyways can you update the proc duration on proc shield from 5 seconds to 7 seconds?


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  2. #122
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    need mor eupgrate for rogue

  3. #123
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    leave it the way it is . lets move on to thw next gear


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  5. #124
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    Yea IMO the reflect isnt major just have to remember not to charge prior to w/e proc you wanna activate

    I've used the reflect on occasion I wont lie, whenever proc runs out and need a little help not to die and skills isnt avail a quick charge is an option there (pve)




    I'd rather see the effort focused on the scavanger hunt event

    I'm looking forward to hearing those details
    WAR: OGSour
    MAGE: GasPack
    ROGUE: Trichomez

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