Can rewards be setup to detect what a player has? If the chosen player has max stash slots then disable the ability to gain stash slots from daily rewards. If the player has max inventory slots, lower the chance of inventory slots being obtained, still obtainable for other characters. Once stash is maxed, stash slots become useless.
Or a slot transaction character would be nice, 1 stash slot for 2 inventory slots or 1 crafting inv slot. 1 hotbar slot for 10 stash slots or 2 character slots, 1 character slot for 5 stash slots. Works as a degrade system or upgrade, 5 stash slots = 1 character slot.
Sent from my SM-S928U1 using Tapatalk
Bookmarks