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  Click here to go to the first Dev post in this thread.   Thread: Bio Beast Accessory Buff and Info!

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    So this is i am try to explain=
    bio damage only affect on 1-2 map elder.

    I thins dev want to release other elemental set to us, so we can choose what element we want to claim as our main power. or to next expansion there is mas with all element in there. 4 person party with 3 different element would be great decision for team work.

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    What the heck do we need all these different sets for and what's all this about nature and elemental stuff? It's just frying people's brains.
    What a load of drivel. We just need a decent level 86 set each not this merry-go-round of different stuff.
    Everything is too complicated and I think someone is having a laugh at our expense. Players festooned with auras, wisps and strange pet effects and soon we'll need so many loadouts the screen will be obscured by them.
    Only the very nimblest of thumbs will be able to master getting though a map at this rate.

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    Quote Originally Posted by jazzbloonist View Post
    Furthermore, nature resist means resistance to dmg by nature type mobs in ash forest or does it have something to do with the toxin dmg once the debuff bar reaches max (aka how lethal it is)? Means it would also reduce the Dmg taken of the nature DoT from the bio beast set?

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    Enemies have elemental attack. Nature resistance means damage reduction from attacks and effects, that do nature damage. Not sure about all the stuff this affects, but it definitely reduces damage taken from bio beast dot

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    but how can mobs with nature damage also weakness to nature?, like the beetle one

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    Quote Originally Posted by nemusoa View Post
    So this is i am try to explain=
    bio damage only affect on 1-2 map elder.

    I thins dev want to release other elemental set to us, so we can choose what element we want to claim as our main power. or to next expansion there is mas with all element in there. 4 person party with 3 different element would be great decision for team work.

    Click image for larger version. 

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    but how can mobs with nature damage also weakness to nature?, like the beetle one

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    Quote Originally Posted by nemusoa View Post
    So this is i am try to explain=
    bio damage only affect on 1-2 map elder.

    I thins dev want to release other elemental set to us, so we can choose what element we want to claim as our main power. or to next expansion there is mas with all element in there. 4 person party with 3 different element would be great decision for team work.

    Click image for larger version. 

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    where'd u get that information? about mobs weakness and resistance, please gives us link to that thread so we can read more, dont just use ur own assumptions bcause it is possible that you can misleading other players, also devs already said that nature damage is not restricted to elder woods map, it can be applied to mobs in other maps

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    To all people who are confused:

    -There are 5 bio set pieces and every single one of them has it's own DOT (damage over time). In total it is possible to trigger 5x DOT. Look at it as bonus proc, that last for 8 sec. Every bio piece has it's own proc.
    -They do not proc all at once, every single one of them has it's proc chance. For instance you proc ring, so only ring dot is active, then you proc belt 2 sec after ring, so ring and belt dots are active. It means you deal 2x dot damage and you can verify that, when you stop attacking you will see 2x red numbers. If you manage to proc all 5 bio pieces procs simultaneously, you'll see 5x red numbers.
    - bio dot works on every single map, not only in first 2 elder woods maps. Actually you will deal same damage from bio dot to any mob from any map (tested on 5 different expansion maps and verified). It is called bio dot, but to simplify it to you all, it is just bonus proc with bonus damage to all enemy. You know how you proc kraken weapons or other weapons and their proc work vs all enemy? It is the same with bio pieces and their dot. It lasts 8 sec and has it's own cd. You can look at it as every bio set piece has it's own proc that works everywhere.
    - the difference from classic procs is, that bio proc requires nature damage to work, so if you have only one bio piece (e.g ring) and proc enemy you see damage from bio dot, but when you change bio ring for other ring bio dot stops. Why? Because you lose nature damage. It is simple, if in your entire set isn't bio piece with nature damage, you bio dot deals no damage. So it is required to use at least 1 bio piece when you proc bio dots, here is scenario (damage numbers are just example to understand, how nature damage helps, not real values):
    -You have all 5 bio pieces and goblin gems (they buff nature dmg), so your nature damage is maxed out, when you proc all 5 pieces and keep them on, you will deal 1mil damage from every piece, so you see 5x 1mil damage for 8 sec.
    -Now remove one bio piece and replace it with something else, what will happen? You will still see 5x dot damage, but only dealing 800k per tick. Remove 2nd piece, what happens? Yes, you still deal 5x dot but this time for 600k damage per tick. Let's skip it to the end. Proc 5x bio dots and remove all bio pieces, what will you see? You are right, nothing, because you won't have any nature damage in set. Do the same woth 4, 3, 2 or 1 bio dots. E.g proc 4, change 1 bio item for something else, you deal 4 dots but with lower damage. Or proc 2 bio pieces and remove both, you will deal 0 damage. It is what it is, nature damage is fuel of bio dot.
    - bio dot works with stats. It means higher stats, the stronger dot, it also means it works with awaken (high str/int/dex, or boss damage or elite damage), but it requires nature damage to be present in your set, because nature damage is as i called it fuel to bio dot. In short no nature damage === no dot, higher nature damage === higher dot damage, but it does work with stats, awaken and buffs from pets or equipment procs such as kraken armor


    -

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    Quote Originally Posted by dmqp View Post
    To all people who are confused:

    -There are 5 bio set pieces and every single one of them has it's own DOT (damage over time). In total it is possible to trigger 5x DOT. Look at it as bonus proc, that last for 8 sec. Every bio piece has it's own proc.
    -They do not proc all at once, every single one of them has it's proc chance. For instance you proc ring, so only ring dot is active, then you proc belt 2 sec after ring, so ring and belt dots are active. It means you deal 2x dot damage and you can verify that, when you stop attacking you will see 2x red numbers. If you manage to proc all 5 bio pieces procs simultaneously, you'll see 5x red numbers.
    - bio dot works on every single map, not only in first 2 elder woods maps. Actually you will deal same damage from bio dot to any mob from any map (tested on 5 different expansion maps and verified). It is called bio dot, but to simplify it to you all, it is just bonus proc with bonus damage to all enemy. You know how you proc kraken weapons or other weapons and their proc work vs all enemy? It is the same with bio pieces and their dot. It lasts 8 sec and has it's own cd. You can look at it as every bio set piece has it's own proc that works everywhere.
    - the difference from classic procs is, that bio proc requires nature damage to work, so if you have only one bio piece (e.g ring) and proc enemy you see damage from bio dot, but when you change bio ring for other ring bio dot stops. Why? Because you lose nature damage. It is simple, if in your entire set isn't bio piece with nature damage, you bio dot deals no damage. So it is required to use at least 1 bio piece when you proc bio dots, here is scenario (damage numbers are just example to understand, how nature damage helps, not real values):
    -You have all 5 bio pieces and goblin gems (they buff nature dmg), so your nature damage is maxed out, when you proc all 5 pieces and keep them on, you will deal 1mil damage from every piece, so you see 5x 1mil damage for 8 sec.
    -Now remove one bio piece and replace it with something else, what will happen? You will still see 5x dot damage, but only dealing 800k per tick. Remove 2nd piece, what happens? Yes, you still deal 5x dot but this time for 600k damage per tick. Let's skip it to the end. Proc 5x bio dots and remove all bio pieces, what will you see? You are right, nothing, because you won't have any nature damage in set. Do the same woth 4, 3, 2 or 1 bio dots. E.g proc 4, change 1 bio item for something else, you deal 4 dots but with lower damage. Or proc 2 bio pieces and remove both, you will deal 0 damage. It is what it is, nature damage is fuel of bio dot.
    - bio dot works with stats. It means higher stats, the stronger dot, it also means it works with awaken (high str/int/dex, or boss damage or elite damage), but it requires nature damage to be present in your set, because nature damage is as i called it fuel to bio dot. In short no nature damage === no dot, higher nature damage === higher dot damage, but it does work with stats, awaken and buffs from pets or equipment procs such as kraken armor


    -
    Not sure about the dot scaling with stat%. The warrior rage ultimate has no effect on its damage.

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    Ok, lets all slow down and connect the dots here.🤔

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    Quote Originally Posted by MaAaT View Post
    Not sure about the dot scaling with stat%. The warrior rage ultimate has no effect on its damage.
    Good point with ultimate, i haven't tried dot with it until now. :-) After your comment i've tested ultimate vs dummy Hydra and it appears you are correct, because ultimate does not work with dot, and i understand why (3 - 5m per tick 8x would be crazy). On the other hand i double checked stats part with 3 sets vs hydra:
    1. literally naked, only bio belt was present in set: bio dot dealt 30k per tick
    2. higher stats set (i've procs): bio dot dealt 46 - 55k per tick
    3. set with 100% crit chance - bio dot dealt over 100k per tick

    I believe core stats improve dot damage, maybe not by a lot, but they do. Best is to have 100% crit chance, it is very handy, because every tick from dot deals x2 of initial dmg. With ultimate you are correct and i wish posts can be edited additionaly here.

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    Finally thank you Chessbunny i know you were the good one to explain it, now i want to know just a Last thing, that stats of by example 20% nature dmg is based in your own nature dmg stats? Like the pendant proc +40 or also in you stat Dmg by example 10k plus the nature one and if this nature dmg is a plus when you hit, like normal basic attacks 1k plus nature dmg dot 1k + 200 (for dot longs)?

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    Map 1 and 2 they are nature so they resist nature dmg you are confused its like rock, Scissors and paper

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    Quote Originally Posted by dmqp View Post
    Good point with ultimate, i haven't tried dot with it until now. :-) After your comment i've tested ultimate vs dummy Hydra and it appears you are correct, because ultimate does not work with dot, and i understand why (3 - 5m per tick 8x would be crazy). On the other hand i double checked stats part with 3 sets vs hydra:
    1. literally naked, only bio belt was present in set: bio dot dealt 30k per tick
    2. higher stats set (i've procs): bio dot dealt 46 - 55k per tick
    3. set with 100% crit chance - bio dot dealt over 100k per tick

    I believe core stats improve dot damage, maybe not by a lot, but they do. Best is to have 100% crit chance, it is very handy, because every tick from dot deals x2 of initial dmg. With ultimate you are correct and i wish posts can be edited additionaly here.
    Interesting. I wasn't too sure if it's either because rage with dots would be too broken, or because scaling is weird like with spirit sword. Either way knowing, that stat% also affects dmg is nice

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    Quote Originally Posted by Dafterpic View Post
    Map 1 and 2 they are nature so they resist nature dmg you are confused its like rock, Scissors and paper
    Shouldnt be like fire against nature not nature dmg against nature mobs makes no sense haha they need to revamp this stuff again


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    Default About Bio Amulet

    If you want the bio set to compete against the SB set, add 200% dmg to the bio amulet, the exchanges of the sets are so fast that sometimes the sb amulet is not activated in the process of activating sb set and wanting to use bio set as dps , it would be more comfortable if the two amulets would have that +200%, so in those quick exchanges we would get that +200% from one amulet or the other, thus favoring the playability. please thanks

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    devs why after bio proc and swap another gear the dot stops dealing damage but the poisoning animation continues?


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    Quote Originally Posted by nemusoa View Post
    So this is i am try to explain=
    bio damage only affect on 1-2 map elder.

    I thins dev want to release other elemental set to us, so we can choose what element we want to claim as our main power. or to next expansion there is mas with all element in there. 4 person party with 3 different element would be great decision for team work.

    Click image for larger version. 

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    No bro, bio set attacks with nature dmg, in maps 1 and 2 all the map is nature, they have resistance

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    Quote Originally Posted by Sakune View Post
    If you want the bio set to compete against the SB set, add 200% dmg to the bio amulet, the exchanges of the sets are so fast that sometimes the sb amulet is not activated in the process of activating sb set and wanting to use bio set as dps , it would be more comfortable if the two amulets would have that +200%, so in those quick exchanges we would get that +200% from one amulet or the other, thus favoring the playability. please thanks
    If you use bio set for poison damage, it already performs extremely well. I think adding 200% dmg buff would make it kinda broken tbh.

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    Quote Originally Posted by Sakune View Post
    If you want the bio set to compete against the SB set, add 200% dmg to the bio amulet, the exchanges of the sets are so fast that sometimes the sb amulet is not activated in the process of activating sb set and wanting to use bio set as dps , it would be more comfortable if the two amulets would have that +200%, so in those quick exchanges we would get that +200% from one amulet or the other, thus favoring the playability. please thanks
    Its different play style i think, sb with his high dps stats, bio beast with his high dot proc damage, u cant combine it bcs it will be broken

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    Quote Originally Posted by Stein View Post
    Its different play style i think, sb with his high dps stats, bio beast with his high dot proc damage, u cant combine it bcs it will be broken
    but dot esch pisces mark only one target however ye will be broke if u combine


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