Originally Posted by
Darkfor
Right at the start I want to honor Spacetime for doing what they are doing, as I can very well understand that it's not always easy and sometimes we need to make hard choices.
I can't fully step into Spacetime's shoes on my thoughts, and as a player I'll try to be respectful and tell my concerns and I'll leave it up to you what you are going to do with my thoughts.
I don't expect anything to happen, but I can always be hopeful, as I've always been towards Pocket Legends
- and with this being said, I'm going to the subject.
Oh yes, I've been actually quite inactive and I was just mainly thinking about the overall picture of the Pocket Legends in the past years, where my main concern is that those few Events that are still running are kind of the only thing that keeps Pocket Legends still rolling, but barely alive.
So yes, you're right that it's also important to increase running regular Events through out of the year, so there is many matters that should need changes to actually revive the game in long term - and the issue I presented on my comment regarding of the broken early game seems equally important on my eyes.
Of course logic can't give an ensured answers if any of changes would be a success or not in a long term and there for sure is multiple other things that should also be considered; but I think that we, as a players, can still think and give an quite solid answers for the question regarding of the stronger survival of the Pocket Legends -
- which then leaves the question of whether Spacetime is still listening to us or not?
- and most importantly, is there already any upcoming plans regarding to this specific matter on hand?
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Upgraded Leveling Experience:
First of all, I'm the kind of person who is usually against the big changes and I love old Pocket Legends all of my heart - but we need to take into consideration that we are not living on 2014 anymore, which is hard truth and means that base leveling experience and progression should be upgraded somehow to today's standards, which I think is very needed and crucial change and it would possibly have long lasting effects.
I think Pocket Legends is kind of stuck on its early stages and then there is these Powerful items mixed in, that honestly does not belong on early stages of Pocket Legends and they were the one reason that ruined how PvE was originally designed to be.
Leveling experience needs to be steady through out of the whole game and it should not be too easy or fast for anyone: when leveling character through of the PvE.
- Power items should be very limited on early game, and not that they are dominating the whole game and taking away the purpose of the whole PvE.
Leveling needs to be that it feels comfortable for every starting players and they can feel like belonging to the game, so leveling needs to be same for everyone.
It also is good to be solo friendly, and that you also have always change to die if you make a mistake, but there is also always room for other players to play with; which roughly was the original idea of the Pocket Legends and it also was success.
- Which means that easiest first step to achieve this long lasting effect would be to change the baseline for EVERY current and future Power Pets to L80, which I think is very important factor to better success for Pocket Legends. Other option for this obviously would be logically decreasing Pet's statistics when using them on a lower level character, which then increases during the leveling. For this alternative option where Pets has decreased statistics on lower level characters, I'll suggest to make a level limit to L10.
I think this change with Pets alone gives Pocket Legends stronger opportunity to survive in long term, but it's impossible to say anything beforehands.
Then one obvious change is to change character's default speed to 1.5x or 2X and possibly increasing Item's basic statistics which would make a game more solo friendly and it would encourage new players to keep playing. But most importantly Quest Rewards needs to be increased.
Obviously there is so much that should be thinked yet, and nothing would change over night, but it's just a good excuse to do changes quickly rather than later - only if Spacetime just have resources to keep working on the Pocket Legends, which understandably might also be the case that there just isn't enough resources to do anything; and if this is the case, I'll honor their decision to even still keep running those few Events yearly - but I just hope that Pocket Legends can see better days again in the future, as it has always had so much potential and regardless of what, I'll keep loving it.
Ps. I acknowledge that this text is still quite unfinished and this subject is so much wider than this and there is so much I haven't thought of yet, but I hope that it includes some important thoughts.
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