Page 1 of 3 123 LastLast
Results 1 to 20 of 52

  Click here to go to the first Dev post in this thread.   Thread: Feedback: Quality of Life II

  1.   This is the last Dev post in this thread.   #1
    CTO asommers's Avatar
    Join Date
    Feb 2010
    Posts
    5,476
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3,677
    Thanked in
    1,644 Posts

    Default Feedback: Quality of Life II

    We implemented a lot of suggestions from our Community Suggestions List (link) as well as our previous Quality of Life thread (link).

    However, what is important to you these days? We'd like to know for some sense of prioritization. Outside of events, new content, and a complete game revamp, what would you like to see that would improve your gameplay experience?

    Let us know what you want to see!

    -ALS

  2. The Following 3 Users Say Thank You to asommers For This Useful Post:


  3. #2
    Senior Member
    Join Date
    Jun 2015
    Posts
    504
    Thanks Thanks Given 
    579
    Thanks Thanks Received 
    61
    Thanked in
    37 Posts

    Default

    We urgently need back slots for tokens.
    Pet slotting also is a pain with Story tokens, maybe you could implememt more quests that drop those or let them drop from bosses.

    Thanks!

    Edit: going thru titles is a pain, let us search them with keywords
    Last edited by Lolifee; 08-27-2024 at 05:51 AM.

  4. The Following 9 Users Say Thank You to Lolifee For This Useful Post:


  5. #3
    Junior Member
    Join Date
    Jun 2022
    Posts
    24
    Thanks Thanks Given 
    32
    Thanks Thanks Received 
    7
    Thanked in
    3 Posts

    Default

    Please add more hair color variations such as green, blue, pink, and orange

  6. The Following User Says Thank You to Menou For This Useful Post:


  7. #4
    Senior Member
    Join Date
    Apr 2019
    Posts
    3,585
    Thanks Thanks Given 
    96
    Thanks Thanks Received 
    145
    Thanked in
    118 Posts

    Default

    +I believe the most urgent change is the Pet revamp-specially if it's about removing the cost to unslot/slot eggs, after egg zavier this became much more evident.
    +Portal's of every non-endgame content- It is a fact that people no more play maps like fester or mogera, which makes portal of deep marsh and valley opens slowly, I think they could have a timer to open, instead of player kills, would be a huge help since those still have aps.
    +Jewel farm- Having a place to farm jewels, or just increasing the amount that drops using jewel elixirs would also be useful, It could be an alternative for players who don't like farming with gold loot and new players. The current jewel farm system is just not good, for comparison purposes: using the 3 most important jewels elixirs(Mind, Finesse and Fury) for their time duration, I get 8-10x less gold profit than what I would get farming with gl. Not saying that Jewel farm should be better in terms of profit, but the gap of both is just ridiculous.
    +Jewels rework- Out of 8 jewels, only 3 are useful, jewels that need to be reworked: Nature, Water, Diamond, Lightning and Chaos. Those are useless because their stats just doesn't matches with the finesse/fury/mind, For example: Damaged Fury (2str) gives me more health than Damaged nature(24hp). I don't think that even if those jewels stats changes to something appropriate for them, would still be enough, so I guess making them somehow relevant to endgame content could be good, either trade them to something useful in vendors or using x amount of them to trade for Fury/Finesse/Mind jewels.
    + Daily event Schedule: Some events are just awful, I think it's time to add 2x fathom tokens for it and aswell corrupted, 2x chance for get rare bosses...

  8. The Following 2 Users Say Thank You to caabarader For This Useful Post:


  9. #5
    Blogger Hercules's Avatar
    Join Date
    Sep 2013
    Posts
    1,806
    Thanks Thanks Given 
    717
    Thanks Thanks Received 
    1,434
    Thanked in
    287 Posts

    Default

    I don't know how demanding it is, but is it possible to put the game in 4k quality for Chrome and mobile phones? I have a 4k monitor and the game in Chrome looks very pixelated And low quality.




    [Gamer 🎮] [Public Loudspeaker 📢] [Forum adept 🔧] [Economist 💰] [Positive user 💡] [Verified Profile ✔️]

  10. #6
    Blogger Hercules's Avatar
    Join Date
    Sep 2013
    Posts
    1,806
    Thanks Thanks Given 
    717
    Thanks Thanks Received 
    1,434
    Thanked in
    287 Posts

    Default

    Wow I was looking at the PDF file and I'm proud to know that my idea is the next priority in the game <3




    [Gamer 🎮] [Public Loudspeaker 📢] [Forum adept 🔧] [Economist 💰] [Positive user 💡] [Verified Profile ✔️]

  11. #7
    Member
    Join Date
    Aug 2024
    Posts
    112
    Thanks Thanks Given 
    7
    Thanks Thanks Received 
    2
    Thanked in
    2 Posts

    Default

    Quote Originally Posted by caabarader View Post
    +I believe the most urgent change is the Pet revamp-specially if it's about removing the cost to unslot/slot eggs, after egg zavier this became much more evident.
    +Portal's of every non-endgame content- It is a fact that people no more play maps like fester or mogera, which makes portal of deep marsh and valley opens slowly, I think they could have a timer to open, instead of player kills, would be a huge help since those still have aps.
    +Jewel farm- Having a place to farm jewels, or just increasing the amount that drops using jewel elixirs would also be useful, It could be an alternative for players who don't like farming with gold loot and new players. The current jewel farm system is just not good, for comparison purposes: using the 3 most important jewels elixirs(Mind, Finesse and Fury) for their time duration, I get 8-10x less gold profit than what I would get farming with gl. Not saying that Jewel farm should be better in terms of profit, but the gap of both is just ridiculous.
    +Jewels rework- Out of 8 jewels, only 3 are useful, jewels that need to be reworked: Nature, Water, Diamond, Lightning and Chaos. Those are useless because their stats just doesn't matches with the finesse/fury/mind, For example: Damaged Fury (2str) gives me more health than Damaged nature(24hp). I don't think that even if those jewels stats changes to something appropriate for them, would still be enough, so I guess making them somehow relevant to endgame content could be good, either trade them to something useful in vendors or using x amount of them to trade for Fury/Finesse/Mind jewels.
    + Daily event Schedule: Some events are just awful, I think it's time to add 2x fathom tokens for it and aswell corrupted, 2x chance for get rare bosses...
    nature jewel is good lol for ms

    Sent from my SM-G996B using Tapatalk

  12. #8
    Senior Member
    Join Date
    Apr 2019
    Posts
    3,585
    Thanks Thanks Given 
    96
    Thanks Thanks Received 
    145
    Thanked in
    118 Posts

    Default

    Quote Originally Posted by solidgoblin View Post
    nature jewel is good lol for ms

    Sent from my SM-G996B using Tapatalk
    Sure, but you think that a jewel that gives str should add more hp than one that add exclusively hp?

  13. #9
    Senior Member Crankomaniac's Avatar
    Join Date
    Apr 2016
    Posts
    993
    Thanks Thanks Given 
    96
    Thanks Thanks Received 
    65
    Thanked in
    46 Posts

    Default

    The 10/10 quality of life would be a seperate slot for Gold loot and/or Movement speed sets. So u dont need to swap all the time and its always active as long the slot is filled with the GL or ms gear.

    Maybe it sounds op but i am excited what other thinks about the idea.

    Ty

  14. #10
    Senior Member |Ares|'s Avatar
    Join Date
    Jan 2018
    Posts
    1,817
    Thanks Thanks Given 
    393
    Thanks Thanks Received 
    810
    Thanked in
    342 Posts

    Default

    Fathoms, vales, story tokens, corruption coins sold in sacks. I really don't understand why is that not in game yet.

    Aka Ares/Twerrk/Mystery. :]

  15. #11
    Senior Member
    Join Date
    Feb 2016
    Posts
    1,080
    Thanks Thanks Given 
    93
    Thanks Thanks Received 
    228
    Thanked in
    151 Posts

    Default

    I would like to see anything that brings more people into end game pvp

  16. The Following User Says Thank You to capeo For This Useful Post:


  17. #12
    Senior Member
    Join Date
    Jun 2015
    Location
    To your right
    Posts
    2,027
    Thanks Thanks Given 
    939
    Thanks Thanks Received 
    525
    Thanked in
    281 Posts

    Default

    Anything for Endgame PvP?


    Sent from my iPhone using Tapatalk

  18. #13
    Senior Member
    Join Date
    Feb 2016
    Posts
    1,080
    Thanks Thanks Given 
    93
    Thanks Thanks Received 
    228
    Thanked in
    151 Posts

    Default

    Lol yes, I want you guys at end game too

  19. #14
    Member
    Join Date
    Oct 2023
    Posts
    92
    Thanks Thanks Given 
    72
    Thanks Thanks Received 
    27
    Thanked in
    14 Posts

    Default

    Quote Originally Posted by asommers View Post
    We implemented a lot of suggestions from our Community Suggestions List (link) as well as our previous Quality of Life thread (link).

    However, what is important to you these days? We'd like to know for some sense of prioritization. Outside of events, new content, and a complete game revamp, what would you like to see that would improve your gameplay experience?

    Let us know what you want to see!

    -ALS
    New/better crate token vendors/items!!

    Also hoping to get Glowstik added to a crate token vendor due to the fact its very helpful to hardcores + pvp
    players

  20. #15
    Senior Member Dashie's Avatar
    Join Date
    Nov 2014
    Location
    Classic Tavern
    Posts
    863
    Thanks Thanks Given 
    63
    Thanks Thanks Received 
    93
    Thanked in
    62 Posts

    Default

    I hope we can hear more about Store Phase 2 as per this thread. https://www.spacetimestudios.com/sho...Store+Phase+II

    Mostly, we are waiting for the slots now. Thank you.

  21. #16
    Member
    Join Date
    Oct 2023
    Posts
    158
    Thanks Thanks Given 
    7
    Thanks Thanks Received 
    18
    Thanked in
    16 Posts

    Default

    - A button/option to toggle the visual set effects of vanity sets and gear sets like SB (for example, zaarus effect doens't match with a green vanity effect of a temple raider set)
    - A sell-all button for common, rare, epic and legendary items combined in one.
    - Updated daily event schedule to modern times

  22. #17
    Member Daogole's Avatar
    Join Date
    Sep 2022
    Location
    yonder
    Posts
    112
    Thanks Thanks Given 
    9
    Thanks Thanks Received 
    26
    Thanked in
    16 Posts

    Default

    I have an idea for lore that could be used in the next expansion/ an event. Spoiler alert, if you haven’t played Mass Effect 4. It has to do with the Nott origin story, and you could copy that story some. It’s just like in life, the desire to find meaning and purpose, which is why I like it as lore. In this game, we assume the Nott exist in another dimension or place, but it leaves you guessing. They are also possibly genderless, also intriguing. In Mass Effect, there is an alien race of these purple people who are normal and civilized. There is also another race of savage wrinkled pale people, who you have to fight. You assume these are two separate races. But in a big reveal, you learn that the purple aliens are being kidnapped. They are forced to enter a chamber, where they are then being transformed into the savage race. They called it being exalted. The reveal was an emotional scene, once you realize you’ve been killing off the benevolent race. So, in this game, you could say that humans (the rogues and warriors) were being kidnapped and transformed into the Nott by someone evil. Their memories are changed too, so then they can be used as an army or as pirates. It’s either that, or they don’t care about their former life. That is what we see when we see Kelys for the first time. They are fighting someone and need our help. There is already precedence for kidnapping on the Windmoore Harbor level. Anyways, that’s my idea, where we learn that the Nott are actually kidnapped humans that have been transformed.
    Last edited by Daogole; 08-24-2024 at 08:35 AM.

  23. #18
    Member Stein's Avatar
    Join Date
    Oct 2019
    Posts
    51
    Thanks Thanks Given 
    18
    Thanks Thanks Received 
    4
    Thanked in
    3 Posts

    Default

    maybe for pc player, make skill keybind customizeable, because using space for basic attack is noisy XD, also 6 for ulti is too far it would be nice if we can custom the keybinds

  24. #19
    Senior Member flashio's Avatar
    Join Date
    Sep 2013
    Location
    Spain
    Posts
    1,728
    Thanks Thanks Given 
    147
    Thanks Thanks Received 
    584
    Thanked in
    283 Posts

    Default

    Awakening

    +Add awake x10 option. To access x10 the player holds the gem button in the awakening window instrad of clicking, this would consume 10 gems at once of whichever rarity the player chooses and show the awakenings rolled in those 10 pulls afterwards.
    This would ease/speed up the proccess if players are looking for a specific awakenings.

    +Add legendary and/or arcane gem shards only available during awake event, these shards would only drop from bosses that are the same lvl as the player or higher.
    These shards are only craftable during awake event and are removed once event ends, shards arent tradeable/stashable and the gemas crafted are character bound.
    This would gives f2p players a chance for higher awakes without heavily impact awakening gems market.


    Token Vendors

    +Add ALL kinds of slots.

    +Add Mythic/Arcane/Heroic eggs related to whatever expansion/event they can be related to in any way. If not the egg itself a chest with "x" eggs available to loot could be added instead.
    Ie: Windmoore Pet Chest: Timber, Precious, Guapo, Loki, Chase, Kettle, heroic versions of all eggs and arcanite versions of Timber, Precious and Guapo.

    +Add jewel chests and jewel elixirs.

    +Add expansion locks/unlockeds.

    +Add furnishing chests with expansion related furniture.
    Brackenridge can have goblin altars or those floor cracks with pink glow, Tindirin can have lava rocks and lava pool, etc.

    +Make vanities available to buy for any class regardless your character's class.


    Loots

    +Update Shazbot and Klaas Loot Table.

    +Shrink the GEAR loot pool from maps/chests.
    There are countless common-legendary items to loot in every map, and each rarity has 4+ stat variants per lvl this was useful in the old days when players could opt for different game styles but now that all clases have become heavy dmg dealers there is no need for so much variety.

    +Add Mythic/Arcane/Heroic eggs to expansions/events they may be related to somehow.

    +Add outdated Mythic/Arcane items to their respective expansion/event maps.

    +Add furniture to their respective expansion/event maps.

    +Add a new vanity set for each expansion, the set would vary in pieces depending on the amount of maps the Expansion has. Each vanity piece would be exclusive to a specific map.
    Somberholt expansion would be a 3 piece set (Graveyard, Mausoleum, Timekeeper Crypt) but the deeper the floor in mausoleum the higher the chance to drop a vanity piece.

    +Add token chests, these chests can contain 1-10 token chest of their respective expansion/event.


    Descriptions

    +Update pet Passive Abilities, Happiness Bonuses and Arcane Abilities' Descriptions with actual details of what they do (percentages, duration of each effect, cool down, range, etc).

    +Update Gear Proc's descriptions with actual details of what they do (percentages, duration of each effect, cool down, range, etc).


    Visuals

    +Update Mirror with more skin tones/textures, faces, hairstyles.


    Quests

    +Add Spirit XP quests.

    +Make quests from each expansion give tokens related to their expansion's currency and update those quests that already give tokens to adjust the token rewarded.
    1-16(story), 16-21(hauntlet), etc.


    +Add combo bonus for killing "x" amount of enemies within "y" time that grant extra spirit xp for a specific amount of time.
    Just like current xp bonus combos work on Festerfang and Vardan.



    Social

    +Add an option to allow favorited players only to spectate, enter your house, gift items, send parties.

    +Add an option to disable party invites.

    +Add an option to stop ignored players from joining your house.

    +Add a "do not disturb" option, this option will autoreject invites, messages, trades, gifts and duels from everyone except favorited players.
    The player chart would show in a different color in friend list and guild list when this option is active.


    Guilds

    +Add tradeable Guildhall Slots.

    +Update Guild Events feature:
    --Make prizes go directly to winners once event ends.
    --Allow officers to edit/create guild events.
    --Allow selecting a specific map instead of a whole expansion.
    --Make an option for pvp events to choose whether guildmates kills count towards event or not.
    --Add an option that only kills that count towards aps are legible for the event.

    +Add guild furniture that allow players do minigames in Guildhall.
    The dart board as an example once tapped it will show the board and a circle that changes the range from bigger to smaller, the player can move that circle and once the player let's go off the circle the dart will launch, these kind of minigames could be perfect for guild parties, guildmates could spectate to see the gaming.



    Others

    +Add feature to select several items to stash/buy all at once.

    +Add Map Inspect


    Test

    Add a beta testing mode or developer build mode whenever you guys at sts have concepts in mind you want to get in the game, input from players that actually play the game will probably be a better source of information when it comes to developing stuff.


    Links

    https://www.spacetimestudios.com/sho...rmable-content
    https://www.spacetimestudios.com/sho...74-Map-Inspect

  25. The Following User Says Thank You to flashio For This Useful Post:


  26. #20
    Member Sue.'s Avatar
    Join Date
    Jun 2024
    Location
    Perpendicular to everything
    Posts
    93
    Thanks Thanks Given 
    29
    Thanks Thanks Received 
    68
    Thanked in
    27 Posts

    Default

    Auras cover too much in game play.

    I know you are against this in general, but please make a change. If you want to force us to see all auras in town, fine, but as we play maps we cannot see tells, red zones, wind ups, procs, mob effects, and pools

    In fact some players don’t want to show their own set effects and auras for some of their own gear, but you also force ppl to see effects that even the players don’t want displayed!

    I’d like an option to de-clutter actual game play in any way shape or form
    \m/____( >. < ‘ )____,\m/
    Suentous
    Chivalrous Union

  27. The Following 4 Users Say Thank You to Sue. For This Useful Post:


Similar Threads

  1. Quality of Life Changes
    By Ploid in forum AL Suggestions
    Replies: 3
    Last Post: 10-30-2023, 11:56 AM
  2. Quality of Life Changes We Need and want! :)
    By Freed in forum AL Suggestions
    Replies: 5
    Last Post: 07-11-2023, 08:55 AM
  3. Replies: 51
    Last Post: 08-26-2022, 03:47 PM
  4. Quality of Life
    By spctmstds in forum AL Suggestions
    Replies: 2
    Last Post: 01-06-2022, 04:58 PM
  5. quality of life
    By badgirlchlo in forum AL General Discussion
    Replies: 14
    Last Post: 05-07-2018, 11:07 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •