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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Quality of Life II

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    Default Feedback: Quality of Life II

    We implemented a lot of suggestions from our Community Suggestions List (link) as well as our previous Quality of Life thread (link).

    However, what is important to you these days? We'd like to know for some sense of prioritization. Outside of events, new content, and a complete game revamp, what would you like to see that would improve your gameplay experience?

    Let us know what you want to see!

    -ALS

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    We urgently need back slots for tokens.
    Pet slotting also is a pain with Story tokens, maybe you could implememt more quests that drop those or let them drop from bosses.

    Thanks!

    Edit: going thru titles is a pain, let us search them with keywords
    Last edited by Lolifee; 08-27-2024 at 05:51 AM.

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    Please add more hair color variations such as green, blue, pink, and orange

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    +I believe the most urgent change is the Pet revamp-specially if it's about removing the cost to unslot/slot eggs, after egg zavier this became much more evident.
    +Portal's of every non-endgame content- It is a fact that people no more play maps like fester or mogera, which makes portal of deep marsh and valley opens slowly, I think they could have a timer to open, instead of player kills, would be a huge help since those still have aps.
    +Jewel farm- Having a place to farm jewels, or just increasing the amount that drops using jewel elixirs would also be useful, It could be an alternative for players who don't like farming with gold loot and new players. The current jewel farm system is just not good, for comparison purposes: using the 3 most important jewels elixirs(Mind, Finesse and Fury) for their time duration, I get 8-10x less gold profit than what I would get farming with gl. Not saying that Jewel farm should be better in terms of profit, but the gap of both is just ridiculous.
    +Jewels rework- Out of 8 jewels, only 3 are useful, jewels that need to be reworked: Nature, Water, Diamond, Lightning and Chaos. Those are useless because their stats just doesn't matches with the finesse/fury/mind, For example: Damaged Fury (2str) gives me more health than Damaged nature(24hp). I don't think that even if those jewels stats changes to something appropriate for them, would still be enough, so I guess making them somehow relevant to endgame content could be good, either trade them to something useful in vendors or using x amount of them to trade for Fury/Finesse/Mind jewels.
    + Daily event Schedule: Some events are just awful, I think it's time to add 2x fathom tokens for it and aswell corrupted, 2x chance for get rare bosses...

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    I don't know how demanding it is, but is it possible to put the game in 4k quality for Chrome and mobile phones? I have a 4k monitor and the game in Chrome looks very pixelated And low quality.




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    Wow I was looking at the PDF file and I'm proud to know that my idea is the next priority in the game <3




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    Quote Originally Posted by caabarader View Post
    +I believe the most urgent change is the Pet revamp-specially if it's about removing the cost to unslot/slot eggs, after egg zavier this became much more evident.
    +Portal's of every non-endgame content- It is a fact that people no more play maps like fester or mogera, which makes portal of deep marsh and valley opens slowly, I think they could have a timer to open, instead of player kills, would be a huge help since those still have aps.
    +Jewel farm- Having a place to farm jewels, or just increasing the amount that drops using jewel elixirs would also be useful, It could be an alternative for players who don't like farming with gold loot and new players. The current jewel farm system is just not good, for comparison purposes: using the 3 most important jewels elixirs(Mind, Finesse and Fury) for their time duration, I get 8-10x less gold profit than what I would get farming with gl. Not saying that Jewel farm should be better in terms of profit, but the gap of both is just ridiculous.
    +Jewels rework- Out of 8 jewels, only 3 are useful, jewels that need to be reworked: Nature, Water, Diamond, Lightning and Chaos. Those are useless because their stats just doesn't matches with the finesse/fury/mind, For example: Damaged Fury (2str) gives me more health than Damaged nature(24hp). I don't think that even if those jewels stats changes to something appropriate for them, would still be enough, so I guess making them somehow relevant to endgame content could be good, either trade them to something useful in vendors or using x amount of them to trade for Fury/Finesse/Mind jewels.
    + Daily event Schedule: Some events are just awful, I think it's time to add 2x fathom tokens for it and aswell corrupted, 2x chance for get rare bosses...
    nature jewel is good lol for ms

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    Quote Originally Posted by solidgoblin View Post
    nature jewel is good lol for ms

    Sent from my SM-G996B using Tapatalk
    Sure, but you think that a jewel that gives str should add more hp than one that add exclusively hp?

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    The 10/10 quality of life would be a seperate slot for Gold loot and/or Movement speed sets. So u dont need to swap all the time and its always active as long the slot is filled with the GL or ms gear.

    Maybe it sounds op but i am excited what other thinks about the idea.

    Ty

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    Fathoms, vales, story tokens, corruption coins sold in sacks. I really don't understand why is that not in game yet.

    Aka Ares/Twerrk/Mystery. :]

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    I would like to see anything that brings more people into end game pvp

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    Anything for Endgame PvP?


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    Lol yes, I want you guys at end game too

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    Quote Originally Posted by asommers View Post
    We implemented a lot of suggestions from our Community Suggestions List (link) as well as our previous Quality of Life thread (link).

    However, what is important to you these days? We'd like to know for some sense of prioritization. Outside of events, new content, and a complete game revamp, what would you like to see that would improve your gameplay experience?

    Let us know what you want to see!

    -ALS
    New/better crate token vendors/items!!

    Also hoping to get Glowstik added to a crate token vendor due to the fact its very helpful to hardcores + pvp
    players

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    I hope we can hear more about Store Phase 2 as per this thread. https://www.spacetimestudios.com/sho...Store+Phase+II

    Mostly, we are waiting for the slots now. Thank you.

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    - A button/option to toggle the visual set effects of vanity sets and gear sets like SB (for example, zaarus effect doens't match with a green vanity effect of a temple raider set)
    - A sell-all button for common, rare, epic and legendary items combined in one.
    - Updated daily event schedule to modern times

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    I have an idea for lore that could be used in the next expansion/ an event. Spoiler alert, if you haven’t played Mass Effect 4. It has to do with the Nott origin story, and you could copy that story some. It’s just like in life, the desire to find meaning and purpose, which is why I like it as lore. In this game, we assume the Nott exist in another dimension or place, but it leaves you guessing. They are also possibly genderless, also intriguing. In Mass Effect, there is an alien race of these purple people who are normal and civilized. There is also another race of savage wrinkled pale people, who you have to fight. You assume these are two separate races. But in a big reveal, you learn that the purple aliens are being kidnapped. They are forced to enter a chamber, where they are then being transformed into the savage race. They called it being exalted. The reveal was an emotional scene, once you realize you’ve been killing off the benevolent race. So, in this game, you could say that humans (the rogues and warriors) were being kidnapped and transformed into the Nott by someone evil. Their memories are changed too, so then they can be used as an army or as pirates. It’s either that, or they don’t care about their former life. That is what we see when we see Kelys for the first time. They are fighting someone and need our help. There is already precedence for kidnapping on the Windmoore Harbor level. Anyways, that’s my idea, where we learn that the Nott are actually kidnapped humans that have been transformed.
    Last edited by Daogole; 08-24-2024 at 08:35 AM.

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    maybe for pc player, make skill keybind customizeable, because using space for basic attack is noisy XD, also 6 for ulti is too far it would be nice if we can custom the keybinds

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    Awakening

    +Add awake x10 option. To access x10 the player holds the gem button in the awakening window instrad of clicking, this would consume 10 gems at once of whichever rarity the player chooses and show the awakenings rolled in those 10 pulls afterwards.
    This would ease/speed up the proccess if players are looking for a specific awakenings.

    +Add legendary and/or arcane gem shards only available during awake event, these shards would only drop from bosses that are the same lvl as the player or higher.
    These shards are only craftable during awake event and are removed once event ends, shards arent tradeable/stashable and the gemas crafted are character bound.
    This would gives f2p players a chance for higher awakes without heavily impact awakening gems market.


    Token Vendors

    +Add ALL kinds of slots.

    +Add Mythic/Arcane/Heroic eggs related to whatever expansion/event they can be related to in any way. If not the egg itself a chest with "x" eggs available to loot could be added instead.
    Ie: Windmoore Pet Chest: Timber, Precious, Guapo, Loki, Chase, Kettle, heroic versions of all eggs and arcanite versions of Timber, Precious and Guapo.

    +Add jewel chests and jewel elixirs.

    +Add expansion locks/unlockeds.

    +Add furnishing chests with expansion related furniture.
    Brackenridge can have goblin altars or those floor cracks with pink glow, Tindirin can have lava rocks and lava pool, etc.

    +Make vanities available to buy for any class regardless your character's class.


    Loots

    +Update Shazbot and Klaas Loot Table.

    +Shrink the GEAR loot pool from maps/chests.
    There are countless common-legendary items to loot in every map, and each rarity has 4+ stat variants per lvl this was useful in the old days when players could opt for different game styles but now that all clases have become heavy dmg dealers there is no need for so much variety.

    +Add Mythic/Arcane/Heroic eggs to expansions/events they may be related to somehow.

    +Add outdated Mythic/Arcane items to their respective expansion/event maps.

    +Add furniture to their respective expansion/event maps.

    +Add a new vanity set for each expansion, the set would vary in pieces depending on the amount of maps the Expansion has. Each vanity piece would be exclusive to a specific map.
    Somberholt expansion would be a 3 piece set (Graveyard, Mausoleum, Timekeeper Crypt) but the deeper the floor in mausoleum the higher the chance to drop a vanity piece.

    +Add token chests, these chests can contain 1-10 token chest of their respective expansion/event.


    Descriptions

    +Update pet Passive Abilities, Happiness Bonuses and Arcane Abilities' Descriptions with actual details of what they do (percentages, duration of each effect, cool down, range, etc).

    +Update Gear Proc's descriptions with actual details of what they do (percentages, duration of each effect, cool down, range, etc).


    Visuals

    +Update Mirror with more skin tones/textures, faces, hairstyles.


    Quests

    +Add Spirit XP quests.

    +Make quests from each expansion give tokens related to their expansion's currency and update those quests that already give tokens to adjust the token rewarded.
    1-16(story), 16-21(hauntlet), etc.


    +Add combo bonus for killing "x" amount of enemies within "y" time that grant extra spirit xp for a specific amount of time.
    Just like current xp bonus combos work on Festerfang and Vardan.



    Social

    +Add an option to allow favorited players only to spectate, enter your house, gift items, send parties.

    +Add an option to disable party invites.

    +Add an option to stop ignored players from joining your house.

    +Add a "do not disturb" option, this option will autoreject invites, messages, trades, gifts and duels from everyone except favorited players.
    The player chart would show in a different color in friend list and guild list when this option is active.


    Guilds

    +Add tradeable Guildhall Slots.

    +Update Guild Events feature:
    --Make prizes go directly to winners once event ends.
    --Allow officers to edit/create guild events.
    --Allow selecting a specific map instead of a whole expansion.
    --Make an option for pvp events to choose whether guildmates kills count towards event or not.
    --Add an option that only kills that count towards aps are legible for the event.

    +Add guild furniture that allow players do minigames in Guildhall.
    The dart board as an example once tapped it will show the board and a circle that changes the range from bigger to smaller, the player can move that circle and once the player let's go off the circle the dart will launch, these kind of minigames could be perfect for guild parties, guildmates could spectate to see the gaming.



    Others

    +Add feature to select several items to stash/buy all at once.

    +Add Map Inspect


    Test

    Add a beta testing mode or developer build mode whenever you guys at sts have concepts in mind you want to get in the game, input from players that actually play the game will probably be a better source of information when it comes to developing stuff.


    Links

    https://www.spacetimestudios.com/sho...rmable-content
    https://www.spacetimestudios.com/sho...74-Map-Inspect

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    Auras cover too much in game play.

    I know you are against this in general, but please make a change. If you want to force us to see all auras in town, fine, but as we play maps we cannot see tells, red zones, wind ups, procs, mob effects, and pools

    In fact some players don’t want to show their own set effects and auras for some of their own gear, but you also force ppl to see effects that even the players don’t want displayed!

    I’d like an option to de-clutter actual game play in any way shape or form
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