Originally Posted by
caabarader
+I believe the most urgent change is the Pet revamp-specially if it's about removing the cost to unslot/slot eggs, after egg zavier this became much more evident.
+Portal's of every non-endgame content- It is a fact that people no more play maps like fester or mogera, which makes portal of deep marsh and valley opens slowly, I think they could have a timer to open, instead of player kills, would be a huge help since those still have aps.
+Jewel farm- Having a place to farm jewels, or just increasing the amount that drops using jewel elixirs would also be useful, It could be an alternative for players who don't like farming with gold loot and new players. The current jewel farm system is just not good, for comparison purposes: using the 3 most important jewels elixirs(Mind, Finesse and Fury) for their time duration, I get 8-10x less gold profit than what I would get farming with gl. Not saying that Jewel farm should be better in terms of profit, but the gap of both is just ridiculous.
+Jewels rework- Out of 8 jewels, only 3 are useful, jewels that need to be reworked: Nature, Water, Diamond, Lightning and Chaos. Those are useless because their stats just doesn't matches with the finesse/fury/mind, For example: Damaged Fury (2str) gives me more health than Damaged nature(24hp). I don't think that even if those jewels stats changes to something appropriate for them, would still be enough, so I guess making them somehow relevant to endgame content could be good, either trade them to something useful in vendors or using x amount of them to trade for Fury/Finesse/Mind jewels.
+ Daily event Schedule: Some events are just awful, I think it's time to add 2x fathom tokens for it and aswell corrupted, 2x chance for get rare bosses...
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