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Thread: Single enemy attack method..

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    Member Delirium's Avatar
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    Default Single enemy attack method..

    For single enemies, is it best to just rapidly click the attack button or should you still charge?

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    Senior Member Lowlyspy's Avatar
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    I always prefer charging. As a warrior i have a chance to stun with a charged hit.

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    You're not going to get to face many single enemies here trust me. You try and attack one then all of a sudden 5 others will rush at you. Best to always use charge on first attack then depending on how much your pet hit, you can single attack

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    For a single enemy, rapid clicking is better for a rogue in most cases.

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    Charge for mobs. Tap for single foe.

    -Vys

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    Also depends on the weapon you use. Lifethief steals hp on every charged attack, use it charged. Heartseeker and widows have a chance to proc, do lots of single attacks to get lots of procs.

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    wat is procs

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    Member Delirium's Avatar
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    Quote Originally Posted by Arpee Marcos View Post
    wat is procs
    Proc is a term inherited from MUDs, multi-user dungeons -- a precursor to the MMOGs of today. When an item in a MUD would have a special effect attached to it, the MUD's programming would use "SPEC_PROC", short for "special procedure", to attach the effect to the item by linking it to a procedure programmed elsewhere in the MUD's code. Because of this internal naming, "Spec Procs", and later just "Procs", refer to any unusual effect on an item.

    As multiuser gaming on the Internet became more mainstream, the etymology of many terms inherited from the earlier days of online gaming became blurred, and "proc" was no exception. Even today in the face of easily verifiable evidence showing the true origin of the term, some people continue to attribute the origin of the term as a broken acronym meaning "Programmed Random OCcurance", or an abbreviation to the similar term "process".

    These days, "proc" refers to both the effect attached to an item, and the action of that effect occuring; as in "The proc on Silent Fang will silence your target for 6 seconds", and "The paladin spent the fight waiting for Seal of Command to proc on his opponent".

    Basically, say you have a sword that has, for example, a chance to do 50 additional fire damage on a hit.. if you swing a bunch of times, and then finally that fire damage effect goes off, it just "proc'd"
    Last edited by Delirium; 11-16-2012 at 12:23 AM.

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    Quote Originally Posted by Adam Carter View Post
    Proc is a term inherited from MUDs, multi-user dungeons -- a precursor to the MMOGs of today. When an item in a MUD would have a special effect attached to it, the MUD's programming would use "SPEC_PROC", short for "special procedure", to attach the effect to the item by linking it to a procedure programmed elsewhere in the MUD's code. Because of this internal naming, "Spec Procs", and later just "Procs", refer to any unusual effect on an item.

    As multiuser gaming on the Internet became more mainstream, the etymology of many terms inherited from the earlier days of online gaming became blurred, and "proc" was no exception. Even today in the face of easily verifiable evidence showing the true origin of the term, some people continue to attribute the origin of the term as a broken acronym meaning "Programmed Random OCcurance", or an abbreviation to the similar term "process".

    These days, "proc" refers to both the effect attached to an item, and the action of that effect occuring; as in "The proc on Silent Fang will silence your target for 6 seconds", and "The paladin spent the fight waiting for Seal of Command to proc on his opponent".

    Basically, say you have a sword that has, for example, a chance to do 50 additional fire damage on a hit.. if you swing a bunch of times, and then finally that fire damage effect goes off, it just "proc'd"
    You can see when it proc when you use widow daggers (green glowing things) and there is a big red "Widow cloud" above your enemy's head.

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    Member Arpee Marcos's Avatar
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    Quote Originally Posted by Adam Carter View Post
    Proc is a term inherited from MUDs, multi-user dungeons -- a precursor to the MMOGs of today. When an item in a MUD would have a special effect attached to it, the MUD's programming would use "SPEC_PROC", short for "special procedure", to attach the effect to the item by linking it to a procedure programmed elsewhere in the MUD's code. Because of this internal naming, "Spec Procs", and later just "Procs", refer to any unusual effect on an item.

    As multiuser gaming on the Internet became more mainstream, the etymology of many terms inherited from the earlier days of online gaming became blurred, and "proc" was no exception. Even today in the face of easily verifiable evidence showing the true origin of the term, some people continue to attribute the origin of the term as a broken acronym meaning "Programmed Random OCcurance", or an abbreviation to the similar term "process".

    These days, "proc" refers to both the effect attached to an item, and the action of that effect occuring; as in "The proc on Silent Fang will silence your target for 6 seconds", and "The paladin spent the fight waiting for Seal of Command to proc on his opponent".

    Basically, say you have a sword that has, for example, a chance to do 50 additional fire damage on a hit.. if you swing a bunch of times, and then finally that fire damage effect goes off, it just "proc'd"
    ok thanks adam

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    Quote Originally Posted by Zaodtes View Post
    You can see when it proc when you use widow daggers (green glowing things) and there is a big red "Widow cloud" above your enemy's head.
    ..or when you use potency pinks, you can feel it a lot on yourself

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