Results 1 to 13 of 13

  Click here to go to the first Dev post in this thread.   Thread: 2024-09-05 Content Update (316279)

  1.   This is the last Dev post in this thread.   #1
    CTO asommers's Avatar
    Join Date
    Feb 2010
    Posts
    5,574
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3,711
    Thanked in
    1,669 Posts

    Default 2024-09-05 Content Update (316279)

    + The Arcanite Fields event returns for two weeks starting at 1:30PM Central US Time on September 5th!
    + Featuring a brand new deluxe Guild Hall and tons of cool new furnishings (for Houses and Guilds)!
    + Talk with Stockman in Windmoore to get started!
    + Check out the details here (link)!
    + Added campaign badges and titles for Cryostar, Ren'Gol, Twilight, and Tindirin (Dragon Enclave)
    + Guild leaders can now choose between guild halls which the guild has owned.
    + Reach this via the house button in the upper right of the guild hall edit menu.
    + Guild halls acquired after November 2023 should be available.
    + Fixed various auras/wisps to be rotatable in player houses
    + Final day of login rewards is now an inventory slot

  2. The Following 3 Users Say Thank You to asommers For This Useful Post:


  3. #2
    Senior Member Megatr0n's Avatar
    Join Date
    Dec 2021
    Posts
    813
    Thanks Thanks Given 
    228
    Thanks Thanks Received 
    81
    Thanked in
    57 Posts

    Default

    Quote Originally Posted by asommers View Post
    + The Arcanite Fields event returns for two weeks starting at 1:30PM Central US Time on September 5th!
    + Featuring a brand new deluxe Guild Hall and tons of cool new furnishings (for Houses and Guilds)!
    + Talk with Stockman in Windmoore to get started!
    + Check out the details here (link)!
    + Added campaign badges and titles for Cryostar, Ren'Gol, Twilight, and Tindirin (Dragon Enclave)
    + Guild leaders can now choose between guild halls which the guild has owned.
    + Reach this via the house button in the upper right of the guild hall edit menu.
    + Guild halls acquired after November 2023 should be available.
    + Fixed various auras/wisps to be rotatable in player houses
    + Final day of login rewards is now an inventory slot
    how about adding a badge+title for 9,950 story tokens


    Sent from my iPhone using Tapatalk

  4. #3
    Senior Member |Ares|'s Avatar
    Join Date
    Jan 2018
    Posts
    1,839
    Thanks Thanks Given 
    396
    Thanks Thanks Received 
    806
    Thanked in
    336 Posts

    Default

    Why are the currency kits not tradable anymore? "Sack" term got replaced with "kit" in vendors and they're only stashable. What is the point of that?

    Aka Ares/Twerrk/Mystery. :]

  5. The Following User Says Thank You to |Ares| For This Useful Post:


  6. #4
    Junior Member
    Join Date
    Jun 2021
    Posts
    35
    Thanks Thanks Given 
    40
    Thanks Thanks Received 
    28
    Thanked in
    7 Posts

    Default

    Any chance of returning the oodles of gold coffers I've been buying when I hit 10k balance tokens? I have more than I can ever ever possibly sell and was only buying them because of the ridiculously low 10k token limit. I just bought 1500 tokens-worth last night because I couldn't pick up balance tokens in maus. (Additional suggestion: all these token limits need to be raised. 10k is too low.)

    Also, glintstone tokens should be the currency for badge and title instead of orc tags, as there is already a healthy market for orc tag bags and it is an important income stream for our newer players.

  7. #5
    Member
    Join Date
    Sep 2021
    Posts
    109
    Thanks Thanks Given 
    34
    Thanks Thanks Received 
    13
    Thanked in
    10 Posts

    Default

    Quote Originally Posted by asommers View Post
    + The Arcanite Fields event returns for two weeks starting at 1:30PM Central US Time on September 5th!
    + Featuring a brand new deluxe Guild Hall and tons of cool new furnishings (for Houses and Guilds)!
    + Talk with Stockman in Windmoore to get started!
    + Check out the details here (link)!
    + Added campaign badges and titles for Cryostar, Ren'Gol, Twilight, and Tindirin (Dragon Enclave)
    + Guild leaders can now choose between guild halls which the guild has owned.
    + Reach this via the house button in the upper right of the guild hall edit menu.
    + Guild halls acquired after November 2023 should be available.
    + Fixed various auras/wisps to be rotatable in player houses
    + Final day of login rewards is now an inventory slot
    Thx for making final day of rewards guaranteed inv slot

  8. #6
    Senior Member Greazemk's Avatar
    Join Date
    Apr 2018
    Location
    Stronghold
    Posts
    636
    Thanks Thanks Given 
    197
    Thanks Thanks Received 
    98
    Thanked in
    70 Posts

    Default

    Hi, can you also add auction slots on 3rd or 4th day of login rewards?

  9. #7
    Senior Member |Ares|'s Avatar
    Join Date
    Jan 2018
    Posts
    1,839
    Thanks Thanks Given 
    396
    Thanks Thanks Received 
    806
    Thanked in
    336 Posts

    Default Currency Kits

    Why are the currency kits not tradable anymore? "Sack" term got replaced with "kit" in vendors and they're only stashable. What is the point of that?
    I can't imagine nowadays anyone run Elite Underhul to be collecting 10k cryostar coins for EITHER title or a badge when there's gold loot grind to do right?
    Why is the idea of just trading the currencies between the players so opposed and not just implemented?
    Murkstones or Vales were never tradable and now sacks of dragkin teeth or cryostar coins that were normally available are also limited to just passing between own alts.
    Would you consider just changing that back and let players trade the currencies freely?

    Aka Ares/Twerrk/Mystery. :]

  10. The Following 3 Users Say Thank You to |Ares| For This Useful Post:


  11. #8
    Senior Member Candylicks's Avatar
    Join Date
    Mar 2014
    Posts
    4,590
    Thanks Thanks Given 
    710
    Thanks Thanks Received 
    2,679
    Thanked in
    1,059 Posts

    Default

    3 spots Tind farm party!
    IGN Candykissed

  12. #9
    Senior Member Apocalyptis's Avatar
    Join Date
    Apr 2016
    Posts
    591
    Thanks Thanks Given 
    302
    Thanks Thanks Received 
    194
    Thanked in
    114 Posts

    Default

    Quote Originally Posted by |Ares| View Post
    Why are the currency kits not tradable anymore? "Sack" term got replaced with "kit" in vendors and they're only stashable. What is the point of that?
    I can't imagine nowadays anyone run Elite Underhul to be collecting 10k cryostar coins for EITHER title or a badge when there's gold loot grind to do right?
    Why is the idea of just trading the currencies between the players so opposed and not just implemented?
    Murkstones or Vales were never tradable and now sacks of dragkin teeth or cryostar coins that were normally available are also limited to just passing between own alts.
    Would you consider just changing that back and let players trade the currencies freely?
    +1, doesn’t make sense to make it untradeable

  13. #10
    Senior Member |Ares|'s Avatar
    Join Date
    Jan 2018
    Posts
    1,839
    Thanks Thanks Given 
    396
    Thanks Thanks Received 
    806
    Thanked in
    336 Posts

    Default

    So my thread has been moved here without any response and just gonna leave it like that? Sigh

    Aka Ares/Twerrk/Mystery. :]

  14. #11
    Senior Member
    Join Date
    Jul 2014
    Posts
    1,293
    Thanks Thanks Given 
    68
    Thanks Thanks Received 
    90
    Thanked in
    60 Posts

    Default

    Quote Originally Posted by |Ares| View Post
    Why are the currency kits not tradable anymore? "Sack" term got replaced with "kit" in vendors and they're only stashable. What is the point of that?
    I can't imagine nowadays anyone run Elite Underhul to be collecting 10k cryostar coins for EITHER title or a badge when there's gold loot grind to do right?
    Why is the idea of just trading the currencies between the players so opposed and not just implemented?
    Murkstones or Vales were never tradable and now sacks of dragkin teeth or cryostar coins that were normally available are also limited to just passing between own alts.
    Would you consider just changing that back and let players trade the currencies freely?
    +1. This makes no sense to make this change now.

    Sent from my SM-G781U using Tapatalk

  15. #12
    Senior Member
    Join Date
    Jul 2021
    Posts
    1,015
    Thanks Thanks Given 
    19
    Thanks Thanks Received 
    105
    Thanked in
    46 Posts

    Default

    Quote Originally Posted by |Ares| View Post
    Why are the currency kits not tradable anymore? "Sack" term got replaced with "kit" in vendors and they're only stashable. What is the point of that?
    I can't imagine nowadays anyone run Elite Underhul to be collecting 10k cryostar coins for EITHER title or a badge when there's gold loot grind to do right?
    Why is the idea of just trading the currencies between the players so opposed and not just implemented?
    Murkstones or Vales were never tradable and now sacks of dragkin teeth or cryostar coins that were normally available are also limited to just passing between own alts.
    Would you consider just changing that back and let players trade the currencies freely?
    +1 bring back the sacks


    Sent from my iPhone using Tapatalk

  16. #13
    Junior Member
    Join Date
    Sep 2024
    Posts
    26
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    That Inventory slot is nice ty devs

Similar Threads

  1. 2024-07-11 Content Update (314422)
    By asommers in forum AL Announcements
    Replies: 4
    Last Post: 07-12-2024, 11:03 PM
  2. 2024-04-24 Content Update (312400)
    By asommers in forum AL Announcements
    Replies: 0
    Last Post: 04-24-2024, 12:34 PM
  3. 2024-04-07 Content Update (311815)
    By asommers in forum AL Announcements
    Replies: 0
    Last Post: 04-07-2024, 12:40 PM
  4. 2024-03-14 Content Update (311059)
    By asommers in forum AL Announcements
    Replies: 7
    Last Post: 03-15-2024, 07:26 AM
  5. 2024-02-02 Content Update (310009)
    By asommers in forum AL Announcements
    Replies: 15
    Last Post: 02-08-2024, 01:55 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •