Let us know what you think!
-ALS
Let us know what you think!
-ALS
I tested and found that I can use neptaris at the same time as proc, I use hammer sb proc and it works at the same time as proc 2 proc, just want to ask is it a bug or not?
Sb Hammer
1st part of the proc can be used vs minions in combination with Rusk Blade. It is very effective with 300% dmg buff although i find Sb Shield or Kraken aegis better vs minions.
1st + 2nd charged attack turns this weapon in alternative to Kraken Sword. It is good, but i prefer shorter cast time of kraken sword.
I have to say i would buff DOT part of the proc. Other thing i would change is price of it, but that is something players decide. :-)
Looking forward to see Arcane 86 weapons for warrior class. :-)
Hello, can you please reconsider SB bow stats or proc atleast? Bow has really bad proc, and stats are worthless, damage is much worse than chakrams, and dps difference is low. Dont see any use of this bow except to proc cosmic buff. I have tried it for mobs, for proc, for dps after krak bow/ dagg proc.. It does way worse than daggers or chakrams.. Thanks!
The sb bow damage is so low its crazy
It can barely kill hauntlet mobs
Bow proc is pretty much useless. Stats are much worse than SB chakrams and daggers. (Low dmg and dps) Consider changing proc or giving big buff to base stats od weapon. It does much worse on boss and mobs than chakrams/daggs- as alone proc or after krak proc even. Seems it could be ok for mobs, but if it didnt need charging for 3 target hit. Please consider buffing the bow, because atm Sb Chain and Hammer/ Rusk Gun and Blade are much better then rogue weapons. Thank you in advance!
I don't even know what to say about the bow to be honest. Clnco mentioned in a thread that the bow might be a step towards enhancing Rogue clear and overall effectiveness in endgame maps. But right now Kraken Daggs + Armour + SB set with Rusk or without Rusk seems 10x more effective in it's clear. The bow seems to have no actual use in game. Or maybe I'm mistaken. But that's my opinion right now.
After krak combo for clear chakrams do much much better (wont mention rusk) weapon has no value rn.
Please, consider doing something about the bow. The overall effectiveness is just so disappointing and it currently doesn’t even come close to other Star Beast weapons.
I will hereby quote the user “Lazzer” on their reply in one of the General Discussion threads and I completely agree with their view here:
“I feel like what's going on right now with the Rogue class is that there is no one actually trying to use it from the developers end, and run Elite maps and other tough maps to test the effectiveness of the class in comparison to the other 2 classes in game. I completely am against benchmarking a class through comparison. Since all classes are amazingly unique and fun. But there seems to be no other way to help you guys understand that the Rogues clear is overall slower/sluggish with endgame gear due its lack of AOE and defensive attributes.
The Star Beast Bow as you mentioned here was a slight hype before it's release, to be honest, but after using the weapon and then re-reading this OP and this thread and your comment, I honestly feel like the Rogue class is just lacking due to a lack of testing and comparison to the other 2 classes. The bow does not help in any way whatsoever in helping with the clear speed.
I still prefer the Kraken Daggs + SB set bonus and proc with Rusk over the SB Bow and I'm sure many Rogues would feel the same way. The clear right now with the bow is just not viable with the charge and random targeting of mobs regardless of how it may hit 3/6 targets per charge. I honestly urge any one to test the bow in Elite Indigo by trying to clear the full right side in one proc. The Kraken Daggs + Kraken Armour + SB Set Bonus with Rusk enables the full right side to be cleared in one proc btw.
Please consider adding a defensive attribute to razor shield in PVE and buffing AOE slightly perhaps through a better proc or a larger proc radius on any weapon in the future. I totally understand that these suggestions may take time to implement. But at least if Devs give us some hope that we can see such changes there will be some reassurance with investing more time and gold into this class.
Thank you for reading. It's a bit detailed but it's all for a good purpose.“
The bow is a dissapointment, overall damage of 5s star beast bow proc is equivalent to one rogue aimshot.
I hope the developer can fix sb bow. Because in my opinion the SB Bow doesn't do any damage at all.
buff the sb staff . worse weapon of all time , add 500% dmg to proc
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I love you StS but what the actual heck is this bow?
Go shoot someone in PvP because it actually misses almost every time.
This bow has no damage in mobs in anything above level 10 mobs. It is unusable on a boss.
The animation makes no sense. What planet would you fire a bow, do 3 spins in the air, then pray a lightning bolt comes down from the sky? Not to mention waiting for this magical lightning bolt your entire team has finished said map already.
Rogue is by far the most replaceable class in the game. We have no niche, nothing special. Everything we do can be done better and faster by a war or mage.
I am pretty sad I spent money on opening crates for this. I love this game and I love supporting you guys, but you did not test this weapon it's not even close to something usable.
We'll take a look - not sure if something happened to the damage during testing but it was pretty powerful (compared to the Daggers... which should be more powerful due to the range limitation) - but the damage should be formidable.
Not sure what's going on with the 'misses,' but we will get that sorted out also. Update: the bow charged attacks can be 'dodged' but aren't allowed to 'miss.'
Thanks!
You are correct - the Star Beast Bow damage is too low by comparison.
To be clear: it should be lower than the daggers 'cause the daggers require you to be in close proximity to your target - assuring that you'll take damage and increasing the risk that you might die. However, the Bow Damage is set incorrectly. I think this happened during testing (my fault for this) and it will be addressed very soon!
Thanks for the feedback! :-)
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