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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Mythic Star Beast Bow/Gun/Hammer

  1.   This is the last Dev post in this thread.   #101
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    Quote Originally Posted by HaMuD View Post
    i tried all kinds of way for star beast hammer it is totally still weak there is not difference even after this update..
    The only change to the Star Beast Hammer was an increase of the targeting radius.

    Quote Originally Posted by tripexxx View Post
    Hammer is still bad , it's needs some sort of dmg buff
    Compared to what other Warrior Star Beast Weapon is it weak? From what I see, the Star Beast Hammer deals balanced damage in comparison to both the Star Beast Chain Sword and the Star Beast Shield. In fact, against boss monsters I see it dealing the highest sustained DPS.

    If there's some problem with it we'd like to address it. Thanks!
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    Quote Originally Posted by Cinco View Post
    The only change to the Star Beast Hammer was an increase of the targeting radius.



    Compared to what other Warrior Star Beast Weapon is it weak? From what I see, the Star Beast Hammer deals balanced damage in comparison to both the Star Beast Chain Sword and the Star Beast Shield. In fact, against boss monsters I see it dealing the highest sustained DPS.

    If there's some problem with it we'd like to address it. Thanks!
    I think his proc isn't bad, it's very very good. I love him, but I wish his proc would last a second or 2 seconds longer.

    The weapon may have a lot of DPS, but the final weapon for many is the Rusk. That's why I don't add awakes to the hammer, I just use it for its proc :P




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    I tested almost all weapons, as a person who owns rusk and kraken gears, I do use sb weapon only to get the sb set proc, but the weapon proc ain't bad, I assume it can even be used to kill minibosses, since the cd is lower than kraken.
    The problem here is that people are comparing sb weapons with krakens, they think just because it's a "new" gear, it should be better than previous one. But like I stated in my previous comment here, none of previous sb weapons(orb, staff, chak, daggers, aegis and chain) are better than kraken, so this one shouldn't be either, and that's ok! Game is already too easy for players who owns kraken, making better weapons in the actual game scenario would just bring chaos, boss being one tapped and so on, I can't even imagine how op arcane 86 will be, because it's so hard to imagine something better than kraken. For me, sb weapons are fine as it is now. Also, for those who doesn't owns a rusk weapon, can simply choose sb weapon to be your damage weapon, it's the 2nd best option and 9-10x cheaper than rusk.

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    Please buff sb hammer adding 2% Nature damage :P haahha




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    We don't want it to be much better, but at least the same as Krak. The SB weapons are said to have different properties. Also in relation to the proc. You are not allowed to compare different SB weapons. Everyone SB is unique and one is stronger and the other is weaker. I would understand it if SB Hammer does not need to be charged. But it has to. That's why the community expects this weapon to be on an equal footing with Krak. Not much stronger, but at least the same or a little more.Fact is : Sb Hammer Proc only does the HALF dmg(lill more than a half) like Krak and i think the Sb Hammer Proc is little Buggy . Is it possible the Proc (sb hammer)stop like 5 seconds or brake or anything else? Ive experienced it on Rahab.Sb Hammer Proc,switch to dmg set and after 5 sec proc stoppt but now i cant reproduce it .

    Greets Wortwechsel

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    I'm still trying to figure out where the Star Beast Bow can be used and why it should be used. So far the normal Kraken Bow/Kraken Daggs and swapping to a Chakram or SB Dagg set for the CK buff then to Rusk is way smoother and better overall for bosses and mobs. Not too sure how the SB Bow with its charging concept can be applied to set of bosses/mobs in Elite Indigo for example. Do we proc, wait for cd, proc wait and repeat for every 2 -3 sets of mobs? That reduces clear speed by 10x btw.

    And using it on a boss is just not worth it. Chakrams are way more quick to proc and efficient when spamming Auto Attacks. Anyways thanks for the buffs, it does a little more damage now in general. Not viable but better than it's initial release i guess.

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    what is max critical hit damage for the individual weapons?
    what does it mean max critical hit damage increased by 25%

    is there a crit damage cap?
    or is it for the base attacks?

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    Quote Originally Posted by MaAaT View Post
    With my bad gear I now do 40 to 50% of normal fly as compared to 20 to 30% prebuff. In comparison I do double damage with hyperos and can kill fly.
    I now do 60 to 80% depending on how many crits I get. Also I hate to keep complaining, but is the gun even affected by the debuff to armor change? The proc is supposed to ignore armor altogether and spamming skills and basic attacks during the proc to get value off of it seems pointless. Maybe it's there for the team, but it seems a bit like an oversight.

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    Final bow review:

    PvE- If you are new to the game, do not own kraken armor then this bow is for you. It can be used with legendary gear and the proc still works. Just charge your bow and off you go. If you are an end game, max geared rogue then this bow is a skip. The charging mechanic is what holds us back from using this bow over chakrams or force to clear mobs. It's also a miss for boss.

    PvP- I am not a PvP player but is probably perfect for someone like me who is very clueless to PvP but if I can get kills by charging a bow alone.

    StS I appreciate the creative way you went with this weapon and the two bumps you gave it. Your transparency and thoughtful replies back to the community are appreciated. Both the beast daggers and beast bow are the least desired in our class and both feature a charging mechanic, perhaps consider this as you design for us in future weapons.

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    After a little testing my only complaint about the hammer is the attack speed. 2 charged attacks then spam normal takes a really long time. In portals and on elder bosses time is an issue. With a slightly faster attack speed you can actually get those attacks off before getting debuffed. As it is now charging takes a long time, 2 charges and you're in a red zone so the spam may or may not land. Timing is fairly important in hedo and elder.

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    There is a small bug with the damage output it seems like on the great hammer I tried or it could be intended (idk yet) with kraken sword I had with sb buff and all other procs 310k dmg and with great hammer sword I had 387k dmg however I did more dmg with kraken sword + rusk sword ( 310k total damage) than great hammer with sb buff and all other procs (387k total damage) I did more damage on boss with kraken sword and rusk sword than great hammer even tho I had less damage the map I tested was lb elite infested shouldn’t I do more damage with great hammer than with kraken sword and rusk sword? The charging speed seems a bit slow too would be great if this get some haste to the charging speed of the weapon

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    Sb gun after buff has roughly the same damage output on bosses as sb staff (both with their proprietary procs). As for mob clearing, it can proc on multiple minions, but subsequent uncharged attacks will only hit one, rendering gun useless. In addition to all of the above, it's harder to proc other gear (i.e. kraken armor) with gun compared to both other sb weapons and krak gun.
    From what I can see, gun is clearly meant to be a boss weapon, yet it fails to meaningfully outperform sb staff even in it's primary role.

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    Great hammer meteor effect does not work on Zodi maps.

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    proc dmg of star bow still lower than dagger. It means nothing special for star bow. Should be fixed, the dmg must balanced.

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    bump for the posts!

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    Ok, so i think i found a niche for a SB Bow, that might be wider with cursed elder, in Elite elder maps where mobs r spread out ( or groups of mobs ) u proc daggers, swap to rusk/chakrams and kill a bunch , and after that like evry rogue u have a gap where u got no shield or dmg. If ur approaching smaller group of mobs u can charge bow that will ez kill 6,7,8 mobs with some additional skills. And cd is shorther than krak weps so by the time you pull next group ur dagger proc is rdy to use. I found it helpfull while running with op and fast ptys. Because if krak proc fails or youre waiting cooldown-you are either dead or evry1 is waiting for you. Sb bow helps with that

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    Why is the SB Gun base damage higher than Rusk? I know Rusk gun is better overall, but it's Arcane Vs. Mythic. It doesn't make any sense.

    *I'm happy for Mages, I just wanna know why it's like that?

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    Quote Originally Posted by Pakkyca View Post
    Why is the SB Gun base damage higher than Rusk? I know Rusk gun is better overall, but it's Arcane Vs. Mythic. It doesn't make any sense.

    *I'm happy for Mages, I just wanna know why it's like that?
    it is but rusk is better even though the sb gun stat is better than rusk, but rusk can shoot multiple target

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    Ps fix your new released sb bow - useless plat I wasted

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    You guys nearly introduced a new way to play the game which is having another buff weapon by simply charging it and it will have a different distinction from proc. You guys can still implement it but prolly reduce the buffs into half? But you guys removed it because it's a bug. Why not add accessory / armor that will be put in the skill tab and charge it? Seems pretty good in my opinion

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