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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Mythic Star Beast Bow/Gun/Hammer

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    Also, it is absolutely useless in pvp. Went a full match with 1 proc and missed the target completely on most of my charged attacks. Whatever was going on with it just missing is still happening.

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    Buff all the new sb weapons , let them be enjoyable to use , they all seem weak

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    the reason why all of their proc are weaker than hyperos, nepta, marianos, krak bd weapon is because sb proc doesnt add stacking dmg. (hyperos doesmt add stacking dmg yet more op than sb, dev try it urself)
    so if dev were to "buff" only the damage from proc, it'll surpass hyperos dmg, but still weaker than kraken bd.
    so the solution here is to buff the proc with either +%N stacking damage/proc damage(better than hyperos) or both.
    but if the sb gun&bow were meant only for base damage, what can we do xD. Lets just wait for new arcane (in which i hope better than hyperos+kraken armor proc )

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    the orb star is proc with kraken staff. . .

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    Pls Buff the new SB Weapons. Make the Dmg % stackable on Hammer like Krak Sword does(or Arm Debuff ect...) .
    Dont ignore the Feedback Thread and your Community because there is enough Evidence,Vids and Feedback from us to Prove the Truth about that.
    Buff this Wepons . Ohterwise theres Useless and a brazen Scam .

    Get in Touch

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    Default Needed buffs for the newest star beast weapons

    Hello devs

    So currently the new star beast weapons are performing pretty bad lvl 81 weapons (mythic and arcanes) are outperforming the latest weapons this is how you can fix them by some buffs and new changes

    First of all let’s start with the war weapon

    Current state of the star beast hammer:

    it does low dmg on bosses and the auto attack after the proc does little to no dmg on bosses and mini bosses

    Fix for the star beast hammer:

    -The damage should be stacking damage from the proc (300% stacking damage)

    -damage over time should be way higher in % currently kraken sword does way more damage over time than the star beast hammer

    -hammer should also have armor debuff by 80% in pve and 55% in pvp

    -the follow up attack (auto attack after the proc) should do way more damage than it currently does I’m talking about more damage than neptaris on boss which means 8-9m damage minimum per auto attack with procs and aa’s (since it’s a lvl 86 weapon)

    Mage star beast gun

    Currently the gun does low to no damage on bosses even after the recent buff to it

    Fix:

    It should be exactly the same as hyperos but with a guaranteed proc on charge the follow up attack should do more damage than hyperos follow up attack (pressure crush and deep squeeze)

    Every mage in the game would get this gun for sure the only down side with hyperos is the proc rate because it needed to be charged and not a guaranteed proc on charge this would fix the issue for the star beast gun

    Rogue star beast bow:

    Currently it does damage only in a circle only and the radius in my opinion is too small and not that effective considering warriors and mages clear mobs 10x faster than a rog does this should be buffed and changed

    Fix and some changes:

    -the radius of the circle proc should be way bigger like 15 meter radius and should do way more damage

    -adding the same proc not in a circle shape but in a line shape it should have a radius of 20m (the player can control it by using auto attack for the circle type of proc or the line type of proc which can be triggered with charged attack)

    -the line type of proc would damage the mobs in 1 line (in the way the player is facing) that’s how rogues would be able to compete with warriors/mages in some way

    -the damage from each of the procs should be very high that it can wipe out the mobs fast

    -each proc should have a cool-down of 3 secs only

    This is the fix that is needed for the new weapons in my opinion we don’t want to have buffs and nerfs all the time it takes a lot of time for u and us buff it once and for all and be done with it


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    Whoever is moving threads needs to get a salary increase xD

  10.   Click here to go to the next Dev post in this thread.   #88
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    Thanks for the feedback!

    Some quick responses as we consider the best path forward:

    The Star Beast Hammer damage buff is a stacking buff. It doesn't say so in the details - but we will fix that.
    Clean (no jewel, no awake) Star Beast Hammer has equivalent DPS to a clean Star Beast Chain Sword.
    Star Beast Hammer combo / follow-up strikes on debuffed enemies all ignore armor - so an armor debuff doesn't make sense.

    The Star Beast Bow has the same DPS as the Star Beast Chakram. Star Beast Bow has much lower DPS compared to the Star Beast Daggers.
    Keeping the Rogue out of harm's way is the benefit of both the Bow and the Chakram - and trading that off for DPS is what's happening.
    That said, there is fair amount of headroom that I could use to boost the Bow damage to make it closer to the Daggers.

    The Star Beast Gun is the one that looks to really need the most adjustment - as it looks like the Gun sustains ~200K DPS while the Staff hits upwards of ~350K.


    It is important to note that - for the purposes of balance - the comparisons are being made between Star Beast weapons. They should all be viable in different ways with roughly the same performance output, roughly the same statistic contribution, etc. as they are all of the same Level and Rarity.

    We look forward to (making at least a few) updates for this gear later this week!
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    Quote Originally Posted by Cinco View Post
    Thanks for the feedback!

    Some quick responses as we consider the best path forward:

    The Star Beast Hammer damage buff is a stacking buff. It doesn't say so in the details - but we will fix that.
    Clean (no jewel, no awake) Star Beast Hammer has equivalent DPS to a clean Star Beast Chain Sword.
    Star Beast Hammer combo / follow-up strikes on debuffed enemies all ignore armor - so an armor debuff doesn't make sense.

    The Star Beast Bow has the same DPS as the Star Beast Chakram. Star Beast Bow has much lower DPS compared to the Star Beast Daggers.
    Keeping the Rogue out of harm's way is the benefit of both the Bow and the Chakram - and trading that off for DPS is what's happening.
    That said, there is fair amount of headroom that I could use to boost the Bow damage to make it closer to the Daggers.

    The Star Beast Gun is the one that looks to really need the most adjustment - as it looks like the Gun sustains ~200K DPS while the Staff hits upwards of ~350K.


    It is important to note that - for the purposes of balance - the comparisons are being made between Star Beast weapons. They should all be viable in different ways with roughly the same performance output, roughly the same statistic contribution, etc. as they are all of the same Level and Rarity.

    We look forward to (making at least a few) updates for this gear later this week!
    yeah, you should try hyperos proc and compare it to sb gun or sb staff too. level 81 mythic is far superior, surpassing new mythic xD.

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    Quote Originally Posted by Cinco View Post
    Thanks for the feedback!

    Some quick responses as we consider the best path forward:

    The Star Beast Hammer damage buff is a stacking buff. It doesn't say so in the details - but we will fix that.
    Clean (no jewel, no awake) Star Beast Hammer has equivalent DPS to a clean Star Beast Chain Sword.
    Star Beast Hammer combo / follow-up strikes on debuffed enemies all ignore armor - so an armor debuff doesn't make sense.

    We look forward to (making at least a few) updates for this gear later this week!
    Are you turning 2nd charging part with dot into alternative to neptaris, or will it remain alternative to sb chain in terms of dmg? Would be great to get neptaris kind of proc with easier activation. First charged attack add 300% dmg, 2nd charged attack activates dot as strong as hit from neptaris (eel shock). Ofc this should work in pve only. I doubt any warrior would dislike this change, maybe some rebels lol. Neptaris is fine but would be great to get something new and better.

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    Quote Originally Posted by Cinco View Post
    Thanks for the feedback!

    Some quick responses as we consider the best path forward:

    The Star Beast Hammer damage buff is a stacking buff. It doesn't say so in the details - but we will fix that.
    Clean (no jewel, no awake) Star Beast Hammer has equivalent DPS to a clean Star Beast Chain Sword.
    Star Beast Hammer combo / follow-up strikes on debuffed enemies all ignore armor - so an armor debuff doesn't make sense.

    It is important to note that - for the purposes of balance - the comparisons are being made between Star Beast weapons. They should all be viable in different ways with roughly the same performance output, roughly the same statistic contribution, etc. as they are all of the same Level and Rarity.

    We look forward to (making at least a few) updates for this gear later this week!
    Can you also fix the charged attack tracking on the hammer? it's like directionally challenged
    IGN: Dsgn

  15.   Click here to go to the next Dev post in this thread.   #92
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    Quote Originally Posted by maniqqa View Post
    Can you also fix the charged attack tracking on the hammer? it's like directionally challenged
    Good catch!

    Yeah - the targeting angle for this attack was way too narrow. Most similar activations get nearly 360 degrees for targeting (within the max range - which should be ~4m for the Hammer).

    We will have this addressed for the next update.
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  17.   Click here to go to the next Dev post in this thread.   #93
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    Quote Originally Posted by dmqp View Post
    Are you turning 2nd charging part with dot into alternative to neptaris, or will it remain alternative to sb chain in terms of dmg? Would be great to get neptaris kind of proc with easier activation. First charged attack add 300% dmg, 2nd charged attack activates dot as strong as hit from neptaris (eel shock). Ofc this should work in pve only. I doubt any warrior would dislike this change, maybe some rebels lol. Neptaris is fine but would be great to get something new and better.
    We're not going to be re-designing the activation of the Great Hammer of the Star Beast.

    I love Neptaris! It's one of my favorite designs. It was the earliest Zaarus Mythic weapon design - and I really love the activation. We'll see something similar in the future (in a different weapon). Star Beast Hammer is not going to be Nept2.0
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  19.   Click here to go to the next Dev post in this thread.   #94
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    Quote Originally Posted by Snaptubepro View Post
    yeah, you should try hyperos proc and compare it to sb gun or sb staff too. level 81 mythic is far superior, surpassing new mythic xD.
    True - there is a big difference in the sustained DPS.

    It shouldn't be such a big gap (and the Star Beast should perform a bit better by comparison).

    We will address this. Thanks!
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    Quote Originally Posted by Cinco View Post
    We're not going to be re-designing the activation of the Great Hammer of the Star Beast.

    I love Neptaris! It's one of my favorite designs. It was the earliest Zaarus Mythic weapon design - and I really love the activation. We'll see something similar in the future (in a different weapon). Star Beast Hammer is not going to be Nept2.0
    That's better than good (news).

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    Quote Originally Posted by Cinco View Post
    True - there is a big difference in the sustained DPS.

    It shouldn't be such a big gap (and the Star Beast should perform a bit better by comparison).

    We will address this. Thanks!
    tbh maby lower the effectivness of 81 mythics on enemys beyond level 81

  22.   Click here to go to the next Dev post in this thread.   #97
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    Break in thread for the latest server (content) update (link).

    -ALS

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    i tried all kinds of way for star beast hammer it is totally still weak there is not difference even after this update..

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    Hammer is still bad , it's needs some sort of dmg buff

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    Well, at least now you know it's weak. Before you didn't hit anything enough to tell.

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