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Thread: My opinions on Warrior

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    Default My opinions on Warrior

    Everyone has there primary damage stat...

    Warrior uses STRENGTH, the stat that gives everyone health. So naturally, a warrior will always have more health and more damage. Very unbalanced
    Last edited by Justg; 11-16-2012 at 02:58 PM. Reason: less drama

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    Ever came across a mage and bear in Pl?

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    Quote Originally Posted by Pwnology View Post
    Everyone has there primary damage stat...

    Warrior uses STRENGTH, the stat that gives everyone health. So naturally, a warrior will always have more health and more damage. Very unbalanced
    Hum, that's the point of being a TANK?

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    Nope. The Warrior damage output is *tiny* compared to the Sorcerer (full assault build) output. Health doesn't mean everything.
    L15 Mage - Certificates. L12 Behr - Certificate. L15 Teamer Mage - Duuq

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    The math isn't that hard to figure out. You gain a few percent to +damage output when you pump your damage stat. Base damage of items are very low, therefore if you get a 5% damage boost (which is high, and you would need pure damage stat to get this) you will only get a few more points of damage.

    Let's say your base damage on your weapon is 20.... Ok, so you have 100+ intellect and gain 5% damage, how much do you get? You get 1 damage. So instead of 20, you hit 21.... Then factor in enemy armor...

    There is no such thing as a "damage dealer" in this game. Everyone does the same damage. The issue is that everyone uses a different "primary" stat... In the warriors case, he gets it the easiest... He gets lots of health and the same if not more damage than a mage/rogue.

    Prove me wrong...

    5% of 20 is 1.... 5% of 100 is 5....

    Now if you sacrifice 800 health to get 5% damage, do you now see how meaningless it is? This game is about HEALTH and ARMOR and HEALING... If you don't have these, you will be forced to either spam potions or leech off other players who do have heals/potions. REALITY

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    Quote Originally Posted by Pwnology View Post
    The math isn't that hard to figure out. You gain a few percent to +damage output when you pump your damage stat. Base damage of items are very low, therefore if you get a 5% damage boost (which is high, and you would need pure damage stat to get this) you will only get a few more points of damage.

    Let's say your base damage on your weapon is 20.... Ok, so you have 100+ intellect and gain 5% damage, how much do you get? You get 1 damage. So instead of 20, you hit 21.... Then factor in enemy armor...

    There is no such thing as a "damage dealer" in this game. Everyone does the same damage. The issue is that everyone uses a different "primary" stat... In the warriors case, he gets it the easiest... He gets lots of health and the same if not more damage than a mage/rogue.

    Prove me wrong...

    5% of 20 is 1.... 5% of 100 is 5....

    Now if you sacrifice 800 health to get 5% damage, do you now see how meaningless it is? This game is about HEALTH and ARMOR and HEALING... If you don't have these, you will be forced to either spam potions or leech off other players who do have heals/potions. REALITY
    Lol why waste your time to write all this? Warrior is warrior, and tanks. It will stay how it is, quit trying to be right on this .

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    I'm not sure why you are being defensive. Just trying to give honest criticism on the game. Warriors are mathematically ahead of all classes. ESPECIALLY the rogue since the rogue is melee. The sorcerer is at least ranged.

    My suggestion would be to make a new stat called Vitality.

    1 Point vitality could increase health by 20 and armor by 1.

    That way, everyone can focus there primary stat and get the amount of health they want while being balanced.

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    Quote Originally Posted by Pwnology:854750
    I'm not sure why you are being defensive. Just trying to give honest criticism on the game. Warriors are mathematically ahead of all classes. ESPECIALLY the rogue since the rogue is melee. The sorcerer is at least ranged.

    My suggestion would be to make a new stat called Vitality.

    1 Point vitality could increase health by 20 and armor by 1.

    That way, everyone can focus there primary stat and get the amount of health they want while being balanced.
    Diablo player?

    Agree, btw.
    gf.

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    Quote Originally Posted by Pwnology View Post
    I'm not sure why you are being defensive. Just trying to give honest criticism on the game. Warriors are mathematically ahead of all classes. ESPECIALLY the rogue since the rogue is melee. The sorcerer is at least ranged.

    My suggestion would be to make a new stat called Vitality.

    1 Point vitality could increase health by 20 and armor by 1.

    That way, everyone can focus there primary stat and get the amount of health they want while being balanced.
    Warrior is the one that tanks and takes all the damage! So of course we need better health and armor! Do you get that?

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    YouMadBro'?

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    Quote Originally Posted by xbabybugszx View Post
    YouMadBro'?
    Me?

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    Quote Originally Posted by Astrocat View Post
    Warrior is the one that tanks and takes all the damage! So of course we need better health and armor! Do you get that?
    I get that and I don't care if they are overpowered in PvE. What about PvP? 5000 health warrior who does the same damage as a rogue/sorcerer vs a rogue/sorcerer with 1500-2500 health and the same damage. It makes no sense.... So unless they have some kind of auto-balance for PvP, warrior is the best class hands down.

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    Quote Originally Posted by Walkhardd View Post
    Diablo player?

    Agree, btw.
    Any other MMO player? Haha yes that would be nifty.

    PL-lvl 76 Duper mage (main)
    AL- Hephaestus warrior (main), Duper Sorcerer

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    Quote Originally Posted by Pwnology View Post
    I get that and I don't care if they are overpowered in PvE. What about PvP? 5000 health warrior who does the same damage as a rogue/sorcerer vs a rogue/sorcerer with 1500-2500 health and the same damage. It makes no sense.... So unless they have some kind of auto-balance for PvP, warrior is the best class hands down.
    I can shoot fire out of my hand. Can you do that?

    PL-lvl 76 Duper mage (main)
    AL- Hephaestus warrior (main), Duper Sorcerer

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    Everyone always trying to make warrior on par with other classes. Its a warrior its supposed to have that much armor and health.. As far as being a rogue and sorcerer there going deal your damage and break your armor and both have range

    Thundarr lvl 15 warrior
    Midas lvl 12 sorcerer
    Guinevere lvl 12 rogue

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    Quote Originally Posted by Superduper:854773
    Quote Originally Posted by Walkhardd View Post
    Diablo player?

    Agree, btw.
    Any other MMO player? Haha yes that would be nifty.
    Lol. I'm trying to find Diablo players here.
    gf.

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