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  Click here to go to the first Dev post in this thread.   Thread: New Feature: The Mythic Cursed Elder Woods!

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    Blogger Hercules's Avatar
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    Quote Originally Posted by Chessbunny View Post
    We will consider buffing the Goblin Gloomstones due to their stacking restrictions.
    Mr. Chessbunny please Don't forget the Thronestones too




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  2.   Click here to go to the next Dev post in this thread.   #42
    Designer Chessbunny's Avatar
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    Quote Originally Posted by Juanmiguels View Post
    And all of the elixirs are for plat purchase only?
    I'm sure there will be plenty on sale for gold for auctions! If you're talking about the new elixirs, they only provide a buff if you are in the Mythic Cursed Elder Woods dungeons, you can get this with Corruption Coins from the Elder Woods token vendor.
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    Senior Member Statsonly's Avatar
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    I hope this "campaign" is as hard as y'all say and don't see rogues with 67k dps with all the titles and badges by sunday afternoon. #respectfully

  4.   Click here to go to the next Dev post in this thread.   #44
    Designer Chessbunny's Avatar
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    Quote Originally Posted by Statsonly View Post
    I hope this "campaign" is as hard as y'all say and don't see rogues with 67k dps with all the titles and badges by sunday afternoon. #respectfully
    That is my hope as well!
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    Quote Originally Posted by Chessbunny View Post
    The new elixirs help out a lot in this respect! I enjoyed the Rogue the most for the curse content!
    I truly hope that this is the case with the Rogue class. Fun meaning hopefully not challenging to the point of near death with every run having no defensive utility whatsoever other than a high dodge chance which is negated by a random mob one shotting :/. As of right now even Elite Indigo with end game gear is manageable but painful (one shots) when no pet AA's for defense/damage reduction.

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    Senior Member trueido's Avatar
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    Can you provide the list of all the curses?
    Also, since many of us have huge amount of damage, I wanna know if you can provide some info about the "damage reflection" curse, whats the %? thanks!

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    Senior Member Kairihearts's Avatar
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    Quote Originally Posted by Chessbunny View Post
    The loot in the Cursed dungeon is the same as the normal Elder Woods dungeons.
    You say the loot is the same but surely the drop rates would be increased seeing as the content is very hard right?
    people don't want to hear the truth because they don't want their illusions destroyed

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    Senior Member Kairihearts's Avatar
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    Quote Originally Posted by Statsonly View Post
    I hope this "campaign" is as hard as y'all say and don't see rogues with 67k dps with all the titles and badges by sunday afternoon. #respectfully
    Erm excuse yourself I'd be more worried about seeing wars with the new badges and title the following day it's released
    people don't want to hear the truth because they don't want their illusions destroyed

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    Quote Originally Posted by Hercules View Post
    Mr. Chessbunny please Don't forget the Thronestones too
    -1 already broken


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    Finally some solo content and it looks pretty fun. Looking forward to trying this out once I get decent gear.

    I would like to suggest a small chance at item drops (special gems, maybe mythic gear) if someone completes a round with a certain number of curses. Or maybe even the more curses you have on, the higher your chances are of looting something.

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    Whats with awakening Event? On the roadmap it shows its before cursed elder woods event

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    Can we get 4 more hotbars since we are getting even more things to put into them?
    Barely got enough as it is now with all the different sets and pets.

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    are we allowed to die? does the map get reset?


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    Quote Originally Posted by Chessbunny View Post
    That's correct, if you die, you must redo the map. It's a rather short dungeon though! There is also a timer counting down, you must complete the dungeon before the timer runs out.
    Is this a bad time and place to bring up the issue of Rogues having no shield/defense for PVE? Legitimate concern btw, considering the debuffs as curses on top of one shots with mobs and cooldowns on pet AA timers. Sounds quite concerning for Rogues yeah? I'm assuming the strategy involved in completing these maps will be way different with and without defensive attributes in the kit

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    Senior Member Kairihearts's Avatar
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    Quote Originally Posted by Read View Post
    Is this a bad time and place to bring up the issue of Rogues having no shield/defense for PVE? Legitimate concern btw, considering the debuffs as curses on top of one shots with mobs and cooldowns on pet AA timers. Sounds quite concerning for Rogues yeah? I'm assuming the strategy involved in completing these maps will be way different with and without defensive attributes in the kit
    Well put 100% wars have jugg and heal/shield mages aswell think devs need to think about this
    people don't want to hear the truth because they don't want their illusions destroyed

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    Blogger Hercules's Avatar
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    Quote Originally Posted by recilencia123 View Post
    -1 already broken


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    hahahaha xd




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  20.   This is the last Dev post in this thread.   #57
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    Moving discussion to feedback thread (link) now that the system is live.

    -ALS

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