Did you guys delete my post, maybe you should honestly try once before update, the maps by your own and on all charakter types. would reduce the margin of mistakes *thumbs up*
Did you guys delete my post, maybe you should honestly try once before update, the maps by your own and on all charakter types. would reduce the margin of mistakes *thumbs up*
Characters of every Class have completed the Mythic Cursed Elder Woods.
The content is difficult but not impossible!
Be sure to post replies to the relevant Feedback threads so we see them as soon as possible. We move posts / new threads that should otherwise be replies to Feedback so that we have a complete account of the feedback in one spot ;-)
Best wishes!
Always justifying the minority that has everything, well I'm not surprised how unfair they can be. Thanks for u wishe hehehe
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fix the health curse am running with endgame gear and reaching boss room at 4min mark and still cant kill under 4min.. rogue class
I don't remember the last time I had this much fun playing the game
yes it is hard but that's what makes it enjoyable - having to figure out how to adapt to the curses
Seeing all the negative comments here I can't believe that I'll be against the crowd this time but well
Leaving aside:
- all the bugs(that are harder to track down and reproduce due to the number of possible curse combinations)
- and the not so great UI - the curse selection screen could be greatly improved - some good ideas were already mentioned:
- select curses before entry
- have a toggle option to save them for remap
- the lack of explanations/transparency behind:
- how the nature/shadow/cosmic damage works
- how the new skill works(for example if it stacks with any stats)
I am really enjoying this content!
Good job!
The new skill is also great(maybe a bit too good but I ain't complaining)
the downside to it's high damage is the activation time but we can't have em all right?
even if I could kill the mobs 3 times over by the time explosions start it is actually satisfying and fun to wait for them and see all the mobs go BOOM
so unlike the Rusk sword reflection proc I can see myself using this skill even if I have to sacrifice some efficiency just for the fun of it
Also, I'll make a note to write down any possible curse ideas I can think of for a future cursed dungeon and maybe I'll make a thread about it at some point.
One idea would be to cycle through some curses every 30 seconds, so we would have to adapt on the fly to a specific situation
(not sure how/if that would currently work since I assume there's a reason we have to select the curses before starting the run)
Anyway, since I'm not giving positive feedback often, I'll say it again: Good job!
I just realised this might work great in a wave map where each wave would have a different curseOriginally Posted by iulicutu
so we would compete to see who could survive the longest while adapting to a different curse each wave(maybe multiple stacked curses at higher waves)
I would definetly enjoy something like this
Why do we have to go in a designated order to complete these cursed maps? I think it would be awesome if we could just pick the ones we want to do in any order. You still complete the APs how they were intended regardless of the order you complete the curses. Just a thought. May help simmer down the complaints about #13 (which is impossible for many).
I finished all the curses but the 12th curse is the most tilting one. I did that almost 30 times because I don't have an elemental set to kill it. I have to rely on nerfed zaarus weapons otherwise I can't do ****. Can you do something to increase the supply and availability of ur elemental armor sets like increasing the odds of getting it in your gacha system? So most of f2p players can buy it in auc. Lastly stop tripping mr hedourah, rememeber you guys fixed it 3 times because you guys over buffed it? Stop ruining your meta portal to farm golds and buff it when you release new arcane stuff to scale with it. I suggest you guys make a 4 man team to kill bosses before releasing to official servers so you will know if it is doable or not. We can provide honest feedback if a weapon is overpowered or too much for fair and balanced gameplay. Buff your rouge class as well like give them at least 1 second invulnerability skill or invisibility skill! You see they don't do much in pve since u guys introduced a solo base gameplay portal. I'm a warrior main and tried rouge and life is hard there. Tyvm
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La rogue está nerf parece por qué con set 7/6 más rusk no hace ni cosquillas...que pena que la rogue pasara a ser de lo peor
"Monsters are invisible"
Well I believe pools aren't considered monsters so why are those also invisible?
Think that should be fixed.
Aka Ares/Twerrk/Mystery. :]
Yes, rogue is pretty good except on “amongst giant curse” and every honest rogue will tell you they finished it because boss got stuck and spammed skills below his feet and on same spot. As new player, and kinda “op” for new player, rogue with good dmg set , and bio set since it came out ( had to reawake cuz ed dont work in mythic ) struggled faaaar too much with that curse. And its fine, i prayed for hard maps (even quit when lost expedition came out cuz it wasnt a challenge ) but please, as platinum buyer and new player, give some rewards and motivation to underdogs in this game cuz u will lose them. Lb players are all same ppl for years, they all loan eachothers equipment and progress better then new players. You have to make LBs for new accounts (not seasonal chars) so new players have motivation to push and compete. If you dont change the course of your thinking and doing game will be left with 50 “pros” and no1 else soon. Saying as some1 whos new, buys plst and spends alot of his free time on this game! All the best, Stefcrit!
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