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    CTO asommers's Avatar
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    Default Item Awakening Event

    The Item Awakening Event is Back!

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ID:	271639

    October 10th to October 17th!


    It's time to stock up on Awakening Gems! Take advantage of special pricing on...

    Awakening Gems:

    Singles: 10k Gold
    Bundle of 50: 500k Gold

    Trade-friendly Awakening Gems:
    Singles: 30K Gold
    Pack of 50: 1.5M Gold

    Arcane Awakening Gems Availability:
    You can now purchase Arcane Awakening Gems and tradable Kits

    Changes:

    + Health and Mana enhancements have had their rarities lowered

    Notes:

    + Stone of Augmentation Types:

    Stone of Augmentation Common Rare Epic Legendary Slot Unlock Odds Acquisition
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ID:	271641 Cracked (gray) XX NONE Looted
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ID:	271642 Standard (blue) XX XX XX LOW Crafted, available for gold during Awakening events, and event rewards
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ID:	271643 Elite (red) XX XX XX XX MED Platinum and event rewards
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ID:	271644 Arcane (green) XX XX XX HIGH Available for Platinum during item Awakening events

    + Prices and trade status of Elite and Arcane Awakening Gems are unchanged during this event.

    + All enhancements per gem type are available below. Odds for enhancements do not change during the event. This event simply makes Arcane Stones of Augmentation available for Platinum and Standard Stones of Augmentation available for gold.

    + Enhancement availability per item type is listed below.


    GOOD LUCK, LEGENDS!


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    Default


    Weapon Armor Helm Amulet Artifact Belt Bracelet Ring
    +1 STR/DEX/INT (Common)
    +2 STR/DEX/INT (Common)
    +3 STR/DEX/INT (Common)
    +4 STR/DEX/INT (Rare)
    +5 STR/DEX/INT (Rare)
    +6 STR/DEX/INT (Rare)
    +7 STR/DEX/INT (Epic)
    +8 STR/DEX/INT (Epic)
    +9 STR/DEX/INT (Epic)
    +10 STR/DEX/INT (Legendary)
    +15 STR/DEX/INT (Legendary)
    +18 STR/DEX/INT (Legendary)
    +1% STR, +1% DEX, +1% INT (Rare)
    +1.5% STR, +1.5% DEX, +1.5% INT (Rare)
    +2% STR, +2% DEX, +2% INT (Epic)
    +2.5% STR, +2.5% DEX, +2.5% INT (Epic)
    +3% STR, +3% DEX, +3% INT (Legendary)
    +5% STR, +5% DEX, +5% INT (Legendary)
    +7% STR, +7% DEX, +7% INT (Legendary)
    +25 Armor (Common)
    +50 Armor (Common)
    +75 Armor (Common)
    +100 Armor (Common)
    +125 Armor (Rare)
    +150 Armor (Rare)
    +175 Armor (Rare)
    +200 Armor (Rare)
    +1% Armor (Stacking) (Common)
    +10% Armor (Stacking) (Rare)
    +2% Armor (Stacking) (Common)
    +3% Armor (Stacking) (Common)
    +4% Armor (Stacking) (Common)
    +5% Armor (Stacking) (Common)
    +6% Armor (Stacking) (Rare)
    +7% Armor (Stacking) (Rare)
    +8% Armor (Stacking) (Rare)
    +9% Armor (Stacking) (Rare)
    +3% Boss Damage (Common)
    +4% Boss Damage (Common)
    +5% Boss Damage (Common)
    +6% Boss Damage (Rare)
    +7% Boss Damage (Rare)
    +8% Boss Damage (Rare)
    +9% Boss Damage (Epic)
    +10% Boss Damage (Epic)
    +11% Boss Damage (Epic)
    +12% Boss Damage (Legendary)
    +20% Boss Damage (Legendary)
    +1% Crit (Rare)
    +1.5% Crit (Rare)
    +2% Crit (Epic)
    +2.5% Crit (Epic)
    +5% Crit (Legendary)
    +5% Crit Damage (Legendary)
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    +15% Crit Damage (Legendary)
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    +2 Damage (Rare)
    +3 Damage (Epic)
    +4 Damage (Epic)
    +6 Damage (Legendary)
    +0.25% Damage (Stacking) (Rare)
    +0.5% Damage (Stacking) (Rare)
    +0.75% Damage (Stacking) (Epic)
    +1% Damage (Stacking) (Epic)
    +3% Damage (Stacking) (Legendary)
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    +3 DEX (Common)
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    +2.5% Dodge (Common)
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    +4% Elite Damage (Common)
    +5% Elite Damage (Common)
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    +7% Elite Damage (Rare)
    +8% Elite Damage (Rare)
    +9% Elite Damage (Epic)
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    +175 Health (Rare)
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    +1% Mana (Rare)
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    +12 STR (Legendary)
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    +1% Taunt Chance (Rare)
    +2% Taunt Chance (Rare)
    +3% Taunt Chance (Epic)
    +4% Taunt Chance (Epic)
    +5% Taunt Chance (Epic)

    +1 STR/DEX/INT (Common)
    +2 STR/DEX/INT (Common)
    +3 STR/DEX/INT (Common)
    +4 STR/DEX/INT (Rare)
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    +10 STR/DEX/INT (Legendary)
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    +25 Armor (Common)
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    +100 Armor (Common)
    +125 Armor (Rare)
    +150 Armor (Rare)
    +175 Armor (Rare)
    +200 Armor (Rare)
    +1% Armor (Stacking) (Common)
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    +3% Boss Damage (Common)
    +4% Boss Damage (Common)
    +5% Boss Damage (Common)
    +6% Boss Damage (Rare)
    +7% Boss Damage (Rare)
    +8% Boss Damage (Rare)
    +9% Boss Damage (Epic)
    +10% Boss Damage (Epic)
    +11% Boss Damage (Epic)
    +12% Boss Damage (Legendary)
    +15% Boss Damage (Legendary)
    +1% Crit (Rare)
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    +1 DEX (Common)
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    +7 DEX (Epic)
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    +1% Dodge (Common)
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    +2.5% Dodge (Common)
    +10% Elite Damage (Epic)
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    +8% Elite Damage (Rare)
    +9% Elite Damage (Epic)
    +2% XP (Common)
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    +10% XP (Rare)
    +50% Gold Loot (Legendary)
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    +175 Health (Rare)
    +200 Health (Epic)
    +1% Health (Rare)
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    +1 INT (Common)
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    +6 INT (Rare)
    +7 INT (Epic)
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    +25 Mana (Common)
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    +100 Mana (Rare)
    +150 Mana (Rare)
    +175 Mana (Rare)
    +200 Mana (Epic)
    +1% Mana Ignore Chance (Common)
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    +3% Mana Ignore Chance (Common)
    +4% Mana Ignore Chance (Rare)
    +5% Mana Ignore Chance (Rare)
    +1% Mana (Rare)
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    +2% Mana (Epic)
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    +1% Speed (Stacking) (Rare)
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    +3% Speed (Stacking) (Rare)
    +4% Speed (Stacking) (Rare)
    +5% Speed (Stacking) (Rare)
    +6% Speed (Stacking) (Epic)
    +7% Speed (Stacking) (Epic)
    +8% Speed (Stacking) (Epic)
    +9% Speed (Stacking) (Epic)
    +10% Speed (Stacking) (Epic)
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    +15% Speed (Stacking) (Legendary)
    +1 STR (Common)
    +2 STR (Common)
    +3 STR (Common)
    +4 STR (Rare)
    +5 STR (Rare)
    +6 STR (Rare)
    +7 STR (Epic)
    +12 STR (Legendary)
    +1% STR (Rare)
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    +2% STR (Rare)
    +4% STR (Legendary)
    +1% Taunt Chance (Rare)
    +2% Taunt Chance (Rare)
    +3% Taunt Chance (Epic)
    +4% Taunt Chance (Epic)
    +5% Taunt Chance (Epic)

    +1 STR/DEX/INT (Common)
    +2 STR/DEX/INT (Common)
    +3 STR/DEX/INT (Common)
    +4 STR/DEX/INT (Rare)
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    +10 STR/DEX/INT (Legendary)
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    +25 Armor (Common)
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    +100 Armor (Common)
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    +150 Armor (Rare)
    +175 Armor (Rare)
    +200 Armor (Rare)
    +1% Armor (Stacking) (Common)
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    +3% Boss Damage (Common)
    +4% Boss Damage (Common)
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    +1% Taunt Chance (Rare)
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    +1 STR/DEX/INT (Common)
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    +4% Armor (Stacking) (Common)
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    +2.5% Dodge (Common)
    +10% Elite Damage (Epic)
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    +4% Elite Damage (Common)
    +5% Elite Damage (Common)
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    +8% Elite Damage (Rare)
    +9% Elite Damage (Epic)
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    +10% XP (Rare)
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    +5 STR (Rare)
    +6 STR (Rare)
    +7 STR (Epic)
    +12 STR (Legendary)
    +1% STR (Rare)
    +1.5% STR (Rare)
    +2% STR (Rare)
    +4% STR (Legendary)
    +1% Taunt Chance (Rare)
    +2% Taunt Chance (Rare)
    +3% Taunt Chance (Epic)
    +4% Taunt Chance (Epic)
    +5% Taunt Chance (Epic)





  4. #3
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    Thanks for the changes!

  5. #4
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    thank you a lot for this event STS

    Regards

    Hhmd

  6. #5
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    Thank you devs <3




    [Gamer 🎮] [Public Loudspeaker 📢] [Forum adept 🔧] [Economist 💰] [Positive user 💡] [Verified Profile ✔️]

  7. #6
    Senior Member Recipe's Avatar
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    Let’s go .. finna be op no cap


    Sent from my iPhone using Tapatalk


    You need to ask me to make your Recipes .

  8. #7
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    They should improve the arcane awakenings a little bit. Let me explain, it will be 5% movement speed for example because if you can get lower ones, it is the same as the legendary ones

    Enviado desde mi Redmi Note 9S mediante Tapatalk

  9. #8
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    Arcanes are already much better when you want an op awake. For that you need multiple legendaries, and 17%^2=0.289 is 3x better than 0.1 * 0.1. So don’t waste gold on arcs if you’re just after 15cd or 50gl or 4%

  10. #9
    Senior Member Oakmaiden's Avatar
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    Not enough low(blue gem) enhancement removed from Green gem rolls. Why pay more to get less.
    I’m rubber and you’re glue, what bounces off me, sticks on you..
    Stop assuming my posts are emotional. I don’t care that much.

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  12. #10
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    Tbh for the prices of that green awake gem should really only be epic/legendary awakes otherwise it's a rip off noty
    people don't want to hear the truth because they don't want their illusions destroyed

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