Let us know what you think!
Preview for this event is located here (link).
-ALS
Let us know what you think!
Preview for this event is located here (link).
-ALS
God, how disgusting to spend more than 200m and not even know which awakenings to use was the worst implementation I have seen in the game, it is only business because you no longer get what you need and put in that 1%, 2% etc It is disrespectful. They should at least remove those percentages from mythic awakenings and make it 5% or more for legendary ones. They have a horrible imbalance in that, they are still being sold and buying the items that already had attributes prior to the update where they implemented the "new awakenings (the scam)" You have to review and balance that well and give a use to each type of awakenings.
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yeh lost 1b
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It is so inconsistent to implement a new awakening system and that the previous one works better when there were only two types, I still don't understand what the purpose of implementing more types of awakenings if they only made worse a system that worked better before
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Its annoying to reroll "green colored awaks" from an arcane awakening gem kit.
Rename Arcane Awakening Gem Kit into Mythic Awakening Gem Kit. [Rarity - Mythic]
Release new reworked Arcane Awakening Gem Kits. [Rarity - Arcane] (It only rerolls Purple and Pink colored awakens)
Example -
Cracked Awakening Gems - Only rerolls White colored
Blue Awakening Gems - Rerolls White , Green , Purple colored
Epic Awakening Gems - Rerolls All Colors
Mythic Awakening Gems - Rerolls Green , Purple , Pink Colored.
Arcane Awakening Gems - Rerolls Purple , Pink colored.
The problem wasn't even the addition of the new arcane gem, but the amount of trash awakens added. Basically elite became the new blue gem and arcane the new elite gem. It's not impossible to get good stats, but the addition of these new awakens was a step back from the old system.
The only solution would be to reduce awakenings, which wont happen looks like.
-1 , Adding a new gem is not the solution to this.
To me its one of the solutions. The other solution I can think of is to remove unnecessary awakens added to list before. But it seems like it wont happen. It would be nice if you could elaborate a little bit on your reason for disagreeing with my suggestion. Thanks.
The arcane awakening was already created with the same function: Resets the chance of receiving a rarity (common) while increase the chances of getting the best rarity(legendary), Now let's think, would creating a new gem really be appropriate? The cost of arcane/elite gems is already severely high in terms of gold, would creating a more expensive gem be the solution? Honestly I haven't seen anyone praising the new awakening system when it comes to awakening % stats. Would it be correct to add a new gem with better chances of receiving legendary awakens while forgetting the real problem? The solution to facing a problem is not always to create something new, but to adjust something that implies that it be a problem.
They do this so we can swipe the card more… it wouldn’t hurt to increase good awake odds by 10-15%… considering it’s getting pretty pricy.
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Sorry no plans for this
IGN Fouy
I considered this when Arcane Awakenings came out, but felt that adding three new gems would be overkill (Cracked and Arcane were added previously). This event did move some of the Health/Mana enhancements outside of the legendary/epic/rare pool.
We've heard many requests about awakenings in general over the years:
* remove specific enhancements from certain awakening gems and item types
* remove "bad/unnecessary" enhancements [entirely subjective]
* allow slot locking
* allow undo
* roll N times and let the player pick one of the collection they rolled
* treat enhancements like upgrade gems/jewels where specific ones can be slotted based on player choice
* etc.
Appreciate the feedback, but we're going to let things settle for a while.
-ALS
NOTE: At some point, I'll move these posts to the awakening feedback thread.
The thing is that people looks for % stats because there's nothing to compete with it. Since removing "bad/unnecessary" awakens(they're called that way because they have no use at the current game situation, at least for most of your players-end game) isn't the solution you think the most appropriate, putting them at a level where they can compete with % stats would be ideal, maybe even a possible solution. Some examples worth to mention:
Mana and Hp awakens - procs makes you practically immortal, and potions exists.
Armor- Has a cap, and with procs u reach the cap easily.
Crit- Procs give you enough crit to overcome the cap.
Haste(in artifacts)- too low amount compared to others ways to obtain it.
Mana ignore- This one is literally useless due to the existence of potions.
Dodge and taunt- ;-;
Luck- After the easter event changes it became kinda useless aswell.
Those are just some that could be changed to better awakens such as crit damage, leech, elemental damage, etc in a way they keep the same quantity(since changing the quantity would not be ideal to you).
Some adjustments could be made in the amount of ed/bd/damage awakens to put it at the same level as % stats is.
and two new gems isn't overkill? who even uses Cracked? they have no purpose whatsoeverOriginally Posted by asommers
too little too lateOriginally Posted by asommers
it's not like this has any significant relevance given the current rates
and you diregarded most suggestions every timeOriginally Posted by asommers
I'll repeat what I've been saying since the system appeared:
It is a very unpleasant experience to spend thousands of plat and get nothing out of it.
Currently there are two big problems with this system in my opinion:
- Too much rng/too little certainty
- I understand that this is meant to preserve the rarity of good awakenings
- and burn a lot of plat => so generate a lot of profits for you
- but I'm sure there must be a way to improve player experience/satisfaction
- while also maintaining these two things
- I won't bother making new suggestions anymore, but here are some threads/suggestions previously made:
- discussion about the insanely low rates with the new system: thread post
- possible implementation of slot locking: thread post
- another very basic idea of slot locking: thread post
- I would spend thousands of plat if I could target a specific awake and have some certainty of getting it to some extent
- but given past experiences and current changes I feel the system isn't worth my money
- The awakening process itself is very unpleasant
- especially with the new pool of awakes
- having to press the same button thousands of times and pay attention every time is not something the user should do
- I'm sick of using even blue gems now because of this
- even if I could afford an insane amount of them
- pressing the same button over and over for thousands of times and reading all the slots every time is mind numbing
- here is a post where I suggested something like an auto awakening system: thread post
Originally Posted by asommers
- an implementation of any of these suggestions would help with the #1 problem mentioned above
- to be fair you tried doing the first one with the arcane gems but it isn't helping the problem
- instead it made the experience even worse
- we want the same type of stat awakes; we know it, you know it, everybody knows it
- we want gl on gl set, ms on ms set, haste on proc set, main stat/cd/bd/ed on dmg set, there's nothing subjective about that
- if I get a combination of 4 different awakes I'll probably want to reroll even if each slot is coloured legendary
Originally Posted by asommers
- an implementation of any of these suggestions would help with the #2 problem mentioned above
- especially if you're set on keeping the current pool of awakes you definetly need to improve the process of awakening
- to make it less unpleasant
Originally Posted by asommers
- And I appreciate the opportunity to provide feedback
- Take all the time you need
- In the meantime, I'll be keeping my money or spend my plat elsewhere
- I'll try to be here next year as well to provide the link to this feedback on the "Feedback: Item Awakening Event" thread of that time
In conclusion,
I strongly believe a way can be found to drain our pockets more but also improve our satisfaction and not impact the current game/market/item availability that much.
Let me know if you're open for debate and I'll be more than happy to brainstorm ideas for it(if not now then in the future).
Implement 999x buy Button for awake gems (Blue one) tradeable/non tradeable. It will be a nice little Quality of life update.
Ty!
is it intentional that u can get 20bd and 20 ed on weapons but on all other gears you can only get 20ed but not 20 bd (15bd max)?
i like the suggestion where you can lock awake stats. Say for arcane items, a total of 4 awake slots - each slot can be locked. 1 awake gem consumed if all slots are unlocked during reroll, 2 awake gems consumed if 1 awake slot is locked, and 4 awake gems are consumed if 3 slots are locked when re rolling. this way, players can secure good rolls and keep rolling the bad ones. would keep richies spending knowing they can have that godroll they are looking for
IGN: Dsgn
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