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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Arcane Blood Star Armor/Helm/Artifact

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    Quote Originally Posted by Usaram View Post
    Hii.
    1) with low proc rate, new blood helm proc is uselesss. Can fix to high proc chance for new blood helm same like Blood armor?
    2) there no visible effect when blood helm proc. Can add some visible effect for blood helm proc ?? Then It will some better

    Hope soon sts will look at these things n fix it.
    Thanks
    +1

    Greets

    Wortwechsel

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    Hi , Bumppppppppppp

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    Default Blood star Armor

    Level 86 armor really need a Buff i got the blood star Set but still using krak armor because its stronger and have a shorter cool down:/

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    Senior Member Megatr0n's Avatar
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    Default Feedback: Arcane Blood Star Armor/Helm

    yah blood armor sucks compared to krak . need haste and speed added to blood armor .


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    After testing the blood armor for a while I'd notice that the proc rate is slightly slower than krak armor's proc rate. Feels kinda weird but maybe i could get use to it. But the helm's really needs a buff on its proc rate cuz is even slower than kraken helm to proc. I think both pieces should activate at the same time since they're both part of a set. Please increase helms proc rate.

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    Senior Member Megatr0n's Avatar
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    Default Feedback: Arcane Blood Star Armor/Helm

    remove the haste and speed from the helm , and swap it to the 2000% reflection rate on the armor , so you dont have to edit the proc speed on anything

    this will stop people from stacking the haste with blood helm+krak armor ... we just want to use blood set full stop . never go backwards



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    Quote Originally Posted by Megatr0n View Post
    remove the haste and speed from the helm , and swap it to the 2000% reflection rate on the armor , so you dont have to edit the proc speed on anything

    this will stop people from stacking the haste with blood helm+krak armor ... we just want to use blood set full stop . never go backwards



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    I think it is easier to increase the proc rate than moving a specific bonus from 1 item to another. And helm is a really expensive arcane item. Needs to proc at the same time with armor and not depending on rng to activate. Procs need to be fast for strategy. If we don't know when the item will proc we won't be able to use it properly.

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    rng procs are more strategic than every 5/5 blood set all procing at once , thats hacks


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    Default Bloodstar helm proc

    Dear sts, i appreciate all the hard work u r doing, and I like new helm and armor procs, but the helm literally never proc, even if u do so many dmg ticks its too rare to see it proc, increase it a little bit please because its really an important proc, expecially with the new elemental system, thanks.

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    Senior Member trueido's Avatar
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    we brought this up 100 times in the past 2 weeks, no offense to STS, but it seems like they don't really care at the moment..

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    real blood proc needs work, new on forums btw

  14.   This is the last Dev post in this thread.   #92
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    Break in thread after proc rate adjustments (link).

    -ALS

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    Exclamation Blood artifact

    I suggest making the stats the same for all classes, mage artifact has stats that only works on bosses(boss damage), warrior artifact has stats that only works in elite maps(elite damage), while rogue artifact has stats that work everywhere(Critical damage). I'm only taking pve into account, but probably the stats difference can be even more evident and problematic in pvp.

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    -1. Rogue is arguably the worst class at the moment. This doesn't even the playingfield, but atleast it nudges the rogue towards the designed damage dealer role.

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    Quote Originally Posted by dexxiedex View Post
    -1. Rogue is arguably the worst class at the moment. This doesn't even the playingfield, but atleast it nudges the rogue towards the designed damage dealer role.
    Classes haven't been a thing in AL for a while now, It is not the difference in stats by items that will define the roles of each class.

    Rogue being the worst class is subjective, AL suggestions forum is there, suggest changes that make rogue better, your point of view makes me think that for rogue shine it is necessary for war and mages to be interior even in stats, which goes against the balance between classes.

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    "It is not the difference in stats by items that will define the roles of each class."

    Yeah tell that to the 1,5x armor value on just about every armor and helm in the game for warrior, difference in kraken weapon stats where war has haste and rogue has cd and others things.

    Rogue skills are inferior to those of mages and especially warriors, with their 6x ulti and invulnerability. If stats were not supposed to make a difference, then why have an ulti like that. Besides utility, stats are the core. Until sts balances skills in a seemingly infinitely far away update, stats on items can be a part of balancing as long as stats on skills make one class objectively better than the other.

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    Quote Originally Posted by caabarader View Post
    Classes haven't been a thing in AL for a while now, It is not the difference in stats by items that will define the roles of each class.

    Rogue being the worst class is subjective, AL suggestions forum is there, suggest changes that make rogue better, your point of view makes me think that for rogue shine it is necessary for war and mages to be interior even in stats, which goes against the balance between classes.
    Rogues are the worst class and that is an objective fact. Let us have at least one advantage finally.
    https://www.spacetimestudios.com/sho...ght=Haste+bows
    <Elite Runners>

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    Quote Originally Posted by dexxiedex View Post
    "It is not the difference in stats by items that will define the roles of each class."

    Yeah tell that to the 1,5x armor value on just about every armor and helm in the game for warrior, difference in kraken weapon stats where war has haste and rogue has cd and others things.

    Rogue skills are inferior to those of mages and especially warriors, with their 6x ulti and invulnerability. If stats were not supposed to make a difference, then why have an ulti like that. Besides utility, stats are the core. Until sts balances skills in a seemingly infinitely far away update, stats on items can be a part of balancing as long as stats on skills make one class objectively better than the other.
    Quote Originally Posted by Apocalyptis View Post
    Rogues are the worst class and that is an objective fact. Let us have at least one advantage finally.
    https://www.spacetimestudios.com/sho...ght=Haste+bows
    I'm a mage player, but I always support others class topics when I think it is necessary, like I did with the thread you brought, but again, stats difference are far from what class balance needs.

    I do think rogue ultimates are inferior, I do think rogue should have a immunity skill, it's fact that rogue bow not being benefited by haste brings imbalances,, but differentiate classes by stats is is far from being the solution.

    Remember that my topic talks about the use of those stats, mage and warriors artifact stats are restricted to a few areas, while rogue can benefit from stats everywhere.

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    You will never get closer to balance if you just slap the same stats on everything for each class. Also never understood how people struggle with rogs, especially if you have the budget.

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    Quote Originally Posted by dexxiedex View Post
    "It is not the difference in stats by items that will define the roles of each class."

    Yeah tell that to the 1,5x armor value on just about every armor and helm in the game for warrior, difference in kraken weapon stats where war has haste and rogue has cd and others things.

    Rogue skills are inferior to those of mages and especially warriors, with their 6x ulti and invulnerability. If stats were not supposed to make a difference, then why have an ulti like that. Besides utility, stats are the core. Until sts balances skills in a seemingly infinitely far away update, stats on items can be a part of balancing as long as stats on skills make one class objectively better than the other.
    Kraken weapon stats are one thing, but having mitigation on sb weapons instead of dmg is even worse for rouges imo.
    Either way I also think it's fine for rouges to have the more useful crit dmg on arti. I think most ppl rum elite maps, so warrior ed isn't an issue either, but mage boss damage idk

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