Last year when I heard there are elements type of damage, I imagined something completly different..
In other games I used to play, element damage always worked in a cycle, Element X beats Element Y, Element Y beats element Z, and element Z beats element X.
this is how I would have designed it:
The 3 Types of Main Elemenst:
Nature
Water
Fire
Nature Maps:
Mobs deal 25% more damage to anyone with "Water" elemental gears, and "Water" elemental gears deal 25% less damage to Nature enemies, since water make them stronger.
Water Maps:
Deal 25% more damage to anyone with "Fire" elemental gears, and "Fire" elemental gears deal 25% less damage to Water enemies, Water turns fire off.
Fire Maps:
Deal 25% more damage to anyone with "Nature" elemental gears, and "Nature" elemental gears deal 25% less damage to Fire enemies, since Fire burns can consume Nature.
Special 4th Element: Cosmic
Only Hedorah deals cosmic damage which is powerful against every other element type of gears, and even on a non element gears.
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Only Arcane 86 are based on Hedorah, and are made of his powerful cosmic damage.
Using The Arcane Cosmic 86s Gears, Negate the effect of Hedorah, and allowes you to take a fight against Hedorah without dealing 25% Less damage and mitigation.
Just wanted to share, thanks
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