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Thread: Mage-Solo

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    Junior Member drod's Avatar
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    Default Mage-Solo

    Hello
    I tired with my rogue so i want have new character mage . Can you help me with build for solo playing ?

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    I'd say fire + gale + light and heal. Stat points divided between Int and Str 4/5 ,but be prepared to run out of mana very often...

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    Blogger cjswogkstkdg's Avatar
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    Default

    Arcane shield
    Time shift
    fireball
    gale



    All of these does area damage + OP damage

    Time shift stops monsters and also does DoT and explosion damage


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    Senior Member CosmoxKramer's Avatar
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    Default

    Here is what i run

    Fireball + Engulf + Impact
    Gale Forece + Outward Squall + Protective Current + Speed of Wind + Weighted Wind
    Time Shift + Countdown of Pain + Freeze Time
    Lifegiver + Empower + Recharge Mana

    As you read, i use GF at the front of a pack (knock them back into the rest of the pack) run through and drop the TS, and run out, and FB, then GF, FB, LG if needed in between.

    for leveling i would go with
    2 fireball
    3 gale force
    4 outward squall - turn it into an aoe
    5 protective current - 75% dodge is great for running through packs and not dying
    6 time shift
    7 impact - better knockdown/stun
    8 weighted wind - longer knockdown is great to avoid damage
    9 lifegiver
    etc.

    You need lots of pots or a good mana regen pet as a mage (flap jack)

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    Forum Adept DontNerfMeBro's Avatar
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    Default

    Quote Originally Posted by cjswogkstkdg View Post
    Arcane shield
    Time shift
    fireball
    gale




    All of these does area damage + OP damage

    Time shift stops monsters and also does DoT and explosion damage
    this

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    Senior Member Superduper's Avatar
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    PL-lvl 76 Duper mage (main)
    AL- Hephaestus warrior (main), Duper Sorcerer

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    Default

    Time shift, fireball, lightning, heal.
    Ign - Who -- My guess is 1837.

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    Ew.... All of builds up above

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    If somebody care what i say... Best imo is gale fire shield curse..3 fire max wind 3 curse rest in shield

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    Default

    With full aoe skills you will sux against bosses thats why I prefere Light over Timeshift

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    Default

    Still ew...

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    Default

    5 in Fireball
    3 in Gale Force all except the movement and Dodge skills
    2 in Frost Bolt - Jagged Ice
    4 in Heal - all except the range increase

    I prefer frost over light because it stuns more often, and has a small AoE effect that slows. Light would be the way to go if you're looking for pure damage, but I feel my fireball and gale are enough.

    -----
    This post has +5 to topic derailment

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    Senior Member Mitchturbo's Avatar
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    It's all about Ah ah ah ah Staying Alive!!!

    Arcane shield and heal is useful for tanking solo.
    "Still Retired but casually dueling in PvP from Time to Time"
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    Member Khahl's Avatar
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    Go to the Sorcerer forums! There are many posts about all kinds of builds from soloing to bossing, hybrids, and modifications.
    AL: Surai - L20 Sorcerer, and Odr - L20 Warrior
    Yes, BriannaRae is my wife - don't be jealous!
    (Retired) PL: Khahl - L76 Sword-Bird



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    this is what i build to do solo.. max shield, 3 level for heal for 10s health and mana recover, timeshift 1 , 3 level for fire.. plus a green dragon pet its ability is to reduce the enemys armor and it has 4 or 5s mana recovery .. no potion needed .. go and enjoy urself ^_^

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    Senior Member iRusher's Avatar
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    Default

    Quote Originally Posted by Mitchturbo View Post
    It's all about Ah ah ah ah Staying Alive!!!

    Arcane shield and heal is useful for tanking solo.
    Ah ah ah ah stayin alive stayin alive!

    Beges or however you spell it:3

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    Thanka guyz

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    Default

    To solo normal maps, you can just run 4 offensive skills like fire, gale, light and time shift. If you intend to save up on some potions, take out time shift for heal.

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    Member Ambient's Avatar
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    Default

    If you're going solo, I'd be more focused on surviving than dropping nukes all over.


    What about..

    Arcane Sheild - Upgrade everything but knockback. (4)

    Lifegiver - Upgrade everything but range increase. (4)

    Curse - Words of Weakening and Lingering Curse. (3)

    Gale Force -Everything but either Speed of Wind or weight of wind. Your choice. Keeping them down longer prevents damage to you, and running around at lightspeed prevents damage to you. (4)



    Then Flap Jack for HP and mana regen, or if you want to make a speed tank, and you picked Speed of Wind as your 4th upgrade of Gale, you could go for Shiloh (I think that's his name) the pet from Hauntlet, which reduces incoming damage by.. what.. 12%(?) and increases your speed by 12%!


    I actually was thinking of trying this build with an alt of mine, but considering that I'm relatively new, I kinda wanna focus on making my main at least moderately decent first!

    Incidentally, I’m wearing my lap-dance pants.

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    Forum Adept DontNerfMeBro's Avatar
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    Default

    As much as I love gale force I don't feel like it really has the best utility.

    Gale force's use comes from its ability to buy you time. Since there are better abilities that provide this effect to a greater degree, it simply scatters enemies often time making them harder to consolidate.

    It's also unfortunate that the skill REQUIRES 2 skill points to be worth anything at all. IOW: If the AOE perk is not invested, the skill is worthless. This isn't the only example of this in the game and it feels like an unfortunate, and poor design flaw.

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