Devs say that they didnt have revive because of selfheals, teamwork, easy mobs but those reasons dont have much to do with dying and getting a revive from mage. Encourage teamwork? Well thats not exactly gonna happen if all mages n rogues are at the entrance and tank is last man standing....

sts should reconsider their decision to mage revives, wether its in the form of staff weapon proc, skill upgrade or a pets arcane skill, hate going from start when i die, especially at bosses - Ghul u have to walk the whole tunnel and by the time u get there the boss is defeated and no loot yay!

Im putting this as more of a suggestion not rant. Just my £0.02 but im jus saying it could be useful to pure mages and rogues.

Please post constructive feedback