View Poll Results: What do you think of the proposals?

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  • Survival Proposal - YES!

    44 93.62%
  • Survival Proposal - NO! I'll suggest an alternative.

    2 4.26%
  • Damage Proposal - YES!

    17 36.17%
  • Damage Proposal - NO! I'll suggest an alternative.

    12 25.53%
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  Click here to go to the first Dev post in this thread.   Thread: Poll - Increased Survival / Increased Damage for "Razor Shield" w L80 Perks

  1. #21
    Senior Member recilencia123's Avatar
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    Quote Originally Posted by Read View Post
    Yeah i totally understand, but i suggest once again going back to the OP, this is solely focused on PvE, its implications on PvP can be dealt with easily by reducing shield amount or duration perhaps in a PvP zone. But I respect your view. It's perfectly fine. Thanks for sharing feedback on this. I'm not one to talk about PvP though, in all honesty I and most of the player base PvE, the devs can confirm this, a majority of the player base only plays PvE hence why PvP changes are seldom.
    Yes, giving them different times in pvp and pve would also be another option, but at least in pve it would be very useful so they would no longer depend on h staggos, etc. I hope the devs do their best to keep everything balanced


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  3. #22
    Senior Member |Ares|'s Avatar
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    Quote Originally Posted by recilencia123 View Post
    But any class without weapons is not useful xd , rog usually have few points because they go to the boss, since they kill him quickly, at least that's what I see.


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    Tell me you don't play rogue without telling me that you don't play rogue - the challenge.

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    Quote Originally Posted by recilencia123 View Post
    But any class without weapons is not useful xd , rog usually have few points because they go to the boss, since they kill him quickly, at least that's what I see.


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    I recommend you try Cursed Woods, one of the tough challenges right now. Do everything you can to beat that boss as Rogue (Among Giants). Please let us know how it goes. Also I'm talking about classes with all their utility/weapons and procs. You mentioned earlier about seeing a class objectively without looking at Ultimate and Weapons etc. I might have read and understood you wrong perhaps?

    What I am trying to say is with all of the weapon/procs/ (insignificant utility) as a Rogue, you will never see Rogue's in Indigo LB constantly. Simply because the class lacks clear. Boss killing is now easy for all classes, elemental sets allow you to nuke a Boss with Warrior/Mage and Rogue. I don't think any class struggles to find parties nowadays with elemental sets for Elite Hedourah yeah? I run Ehedo bypass with Warriors/Mages all the time.

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    +111111


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    Quote Originally Posted by recilencia123 View Post
    If you give immunity you should reduce something like skills that ignore armor or damage so that it is balanced since it is the class that does the most damage


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    You're tank player and you just said that rogue does the most damage? Sounds like you're not utilizing your class as you should then. Up until blood star artifact rogue was (basically still is) merely worthless class in any competitive field, any event and any leaderboard. You CANNOT argue with this statement, at all.

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    Quote Originally Posted by recilencia123 View Post
    Yes, giving them different times in pvp and pve would also be another option, but at least in pve it would be very useful so they would no longer depend on h staggos, etc. I hope the devs do their best to keep everything balanced


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    Don't worry at all. Trust me, if Rogue or any class is broken after a re-work my self and many others will come to assist you or any one else to help resolve the imbalance. I can assure you, I will. Don't worry about this before it has even gone live man :P relax.

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  9. #27
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    Quote Originally Posted by |Ares| View Post
    You're tank player and you just said that rogue does the most damage? Sounds like you're not utilizing your class as you should then. Up until blood star artifact rogue was (basically still is) merely worthless class in any competitive field, any event and any leaderboard. You CANNOT argue with this statement, at all.
    that's ur opinion and i respect, hope u do same with mine sir.


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    Quote Originally Posted by recilencia123 View Post
    that's ur opinion and i respect, hope u do same with mine sir.


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    Your opinion is invalid here, based on what rogue does highest damage then? Elaborate.

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    Give rogues all the buffs and none of the nerfs please. I want my rogue friends to enjoy the game again. There is no reason to balance the buffs out. This is just them catching up.

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    Quote Originally Posted by capeo View Post
    Give rogues all the buffs and none of the nerfs please. I want my rogue friends to enjoy the game again. There is no reason to balance the buffs out. This is just them catching up.
    Tank main btw ^ thanks for that and not for the rOgUe dEaLs HigHEsT DaMaGe.

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  16. #31
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    Quote Originally Posted by |Ares| View Post
    Your opinion is invalid here, based on what rogue does highest damage then? Elaborate.
    Ok, I have no right to comment then.


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    I hope you guys get it. It's obvious to me that rogues are having a hard time now that all 3 classes do damage. I like that I can clear and kill bosses but it takes a rogues roll away. What's the point of being a glass cannon when mage/war can deal damage to? Not to mention more rogues will come back to pvp if they can actually survive for a while

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    Quote Originally Posted by Read View Post
    Thank you so much for this. So many players will like this change, I truly hope people see this pole and vote.

    The Banking Blades into invulnerability period of 2-3 seconds is a solid change in my humble opinion. However Frictionless Fury is a beautiful touch to the overall clear which lacks right now. Having a 15% speed increase won't impact any ones gameplay negatively right? (Please correct me if I am mistaken)

    Is it possible to have the damage increase made within Bleedings Cuts (25% bleed damage), where the left side of the tree (sharpened blades) increases bleed chance (no change) while the right side of the tree causes no bleed but increases damage by a good amount scaling with procs which is able enough to help with end game clear? (Blunted Barbs changed into perhaps Spiked Barbs to implement this).

    I'm sure my self and many Rogues use the movement speed increase as it always is nice to have. I personally have never used Blunted Barbs when clearing. Please let us know if this is ok, if not kindly let us know why.
    +1 This is a good addition right? Every one reading this, let's help figure this out for the developers too. I like the 15ms% as it is.

  19. #34
    Senior Member Megatr0n's Avatar
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    can fix mage healing properties . we do not need 10x different mana boosts


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    +1 to the rogue finally getting a shield

    I'm not against razor getting a dmg boost but I think a better alternative would be to increase the range. Also leave the movement speed choice alone and swap out dmg reflect instead.

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    Very thankful for proposal and hearing us @devs, hope the invulnerability makes it to the live game. 2 to 3 seconds seems balanced and right, and will proof very useful for us competing with the defensive abilities of the other classes that have invulnerability in their base skillset.

    About the increased damage dealt by razor shield, not a big fan of it. Rogues don't use razor shield for the damage it deals at all, rather for the utility of the skill. This utility being the ms, increased damage, debuff removal, health regen. The movement speed buff we have at the moment is very useful in general. It does not really need a change in my eyes.

    I see many people above discussing the pre-determined 'damage dealer' role the rogue has. Dealing damage is mostly related to procs these days. When in Elite Raha for example, I see warriors and mages with a lower damage stat value dealing much much higher tics of damage to the boss than me, with max boosts/procs, similar gear. This is an indication for the imbalance in single target damage dealing. I haven't really checked out the balancing of the AOE damage proc items (krak daggers vs staff vs aegis) since every mob dies in 1 hit anyway now that blood artifact is a thing. Not saying that everything should be perfectly equal either. The point is that rogue doesn't seem to be dealing the highest damage while having the highest damage stats. That's fine and all since not a lot more than 7/6 sb is needed to kill most enemies, but still...

    One suggestion I would like to make is to give the razor SHIELD an actual shield function, by perhaps replacing one of the upgrades for a % damage reduction for X duration, besides the new invuln. OR by giving rogue (and other classes indirectly, or keep it for the casters' damage alone) more damage by making enemies hit by razor shield take X% more damage for X seconds, similar to Neigher base attack. This could push rogues closer to being the damage dealer it's meant to be.

  22. #37
    Senior Member Americanarmy's Avatar
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    Quote Originally Posted by Cinco View Post
    Happy New Year, Legends...

    I've seen some very good constructive suggestions to make the Rogue more survivable and wanted to run this by the forums to see what others think.

    The following proposals involve substituting new Perks for two of the currently existing Perks for Razor Shield at Level 80.

    Survival Proposition: replace "Banking Blades" perk (25% chance to reflect 10% incoming damage) with "Blade Barrier" which grants 2 sec. invulnerability when Razor Shield is cast.
    We are also considering an increased duration for this invulnerability effect with Charged Razor Shield but we have not made a final decision on that (as of yet).

    Damage Proposition: replace "Frictionless Fury" perk (speed boost) with "Furious Rage" which increases the damage dealt by Razor Shield by ~50% (final figure TBD but in this ballpark).
    We are also considering an increased damage boost for Charged Razor Shield but, like with the aforementioned perk, haven't made a final call on it.


    Thoughts?
    LETSSS GOOOO 100% go go goooo thanks for the community poll ur the boss


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    Quote Originally Posted by dexxiedex View Post
    Very thankful for proposal and hearing us @devs, hope the invulnerability makes it to the live game. 2 to 3 seconds seems balanced and right, and will proof very useful for us competing with the defensive abilities of the other classes that have invulnerability in their base skillset.

    About the increased damage dealt by razor shield, not a big fan of it. Rogues don't use razor shield for the damage it deals at all, rather for the utility of the skill. This utility being the ms, increased damage, debuff removal, health regen. The movement speed buff we have at the moment is very useful in general. It does not really need a change in my eyes.

    I see many people above discussing the pre-determined 'damage dealer' role the rogue has. Dealing damage is mostly related to procs these days. When in Elite Raha for example, I see warriors and mages with a lower damage stat value dealing much much higher tics of damage to the boss than me, with max boosts/procs, similar gear. This is an indication for the imbalance in single target damage dealing. I haven't really checked out the balancing of the AOE damage proc items (krak daggers vs staff vs aegis) since every mob dies in 1 hit anyway now that blood artifact is a thing. Not saying that everything should be perfectly equal either. The point is that rogue doesn't seem to be dealing the highest damage while having the highest damage stats. That's fine and all since not a lot more than 7/6 sb is needed to kill most enemies, but still...

    One suggestion I would like to make is to give the razor SHIELD an actual shield function, by perhaps replacing one of the upgrades for a % damage reduction for X duration, besides the new invuln. OR by giving rogue (and other classes indirectly, or keep it for the casters' damage alone) more damage by making enemies hit by razor shield take X% more damage for X seconds, similar to Neigher base attack. This could push rogues closer to being the damage dealer it's meant to be.
    Yeah, the shield is 100% needed, and the point on Razor not being used for damage is true. It's mainly used for speed and removing impairing effects. In the Original Post I was thinking a instant proc damage the moment players run past mobs with RS (Razor Shield) instead of damage ticks. Since damage ticks slow down a run greatly and there is no time to stay on top of mobs and utilize the tic damage, specially with high base ping as well.

    Blunted Barbs turning from push back to instant contact damage to mobs scaling neatly with procs seems cool. That way we can wiggle around mobs and do some damage and clean mobs with procs better, rather than having to depend on a chance bleed and slow tic damage not helping with Rogue Clear.

    Or another implementation would be a 100% bleed and proc on targets with a bigger AOE radius, scaling nicely with procs, so it becomes a unique DOT like Mage Fire Ball and Time Shift. Maybe changing Blunted Barbs into something like Serrated Edge or Serrated Onslaught (cheesy but cool).

  24. #39
    Senior Member jazzbloonist's Avatar
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    Survival is good change. All for it!
    Dmg for speed? HELL NO! Keep the current speed perks as it is please.

    Wars have skills that increase move speed. We need at least something!

    Also doesnt razor already help alot with dmg stuff? Jesus

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  26. #40
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    Detour thread to ignore the awake balance allegations
    IGN Fouy , Fouys

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