Survival Proposal - YES!
Survival Proposal - NO! I'll suggest an alternative.
Damage Proposal - YES!
Damage Proposal - NO! I'll suggest an alternative.
I recommend you try Cursed Woods, one of the tough challenges right now. Do everything you can to beat that boss as Rogue (Among Giants). Please let us know how it goes. Also I'm talking about classes with all their utility/weapons and procs. You mentioned earlier about seeing a class objectively without looking at Ultimate and Weapons etc. I might have read and understood you wrong perhaps?
What I am trying to say is with all of the weapon/procs/ (insignificant utility) as a Rogue, you will never see Rogue's in Indigo LB constantly. Simply because the class lacks clear. Boss killing is now easy for all classes, elemental sets allow you to nuke a Boss with Warrior/Mage and Rogue. I don't think any class struggles to find parties nowadays with elemental sets for Elite Hedourah yeah? I run Ehedo bypass with Warriors/Mages all the time.
+111111
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You're tank player and you just said that rogue does the most damage? Sounds like you're not utilizing your class as you should then. Up until blood star artifact rogue was (basically still is) merely worthless class in any competitive field, any event and any leaderboard. You CANNOT argue with this statement, at all.
Give rogues all the buffs and none of the nerfs please. I want my rogue friends to enjoy the game again. There is no reason to balance the buffs out. This is just them catching up.
I hope you guys get it. It's obvious to me that rogues are having a hard time now that all 3 classes do damage. I like that I can clear and kill bosses but it takes a rogues roll away. What's the point of being a glass cannon when mage/war can deal damage to? Not to mention more rogues will come back to pvp if they can actually survive for a while![]()
can fix mage healing properties . we do not need 10x different mana boosts
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+1 to the rogue finally getting a shield
I'm not against razor getting a dmg boost but I think a better alternative would be to increase the range. Also leave the movement speed choice alone and swap out dmg reflect instead.
Very thankful for proposal and hearing us @devs, hope the invulnerability makes it to the live game. 2 to 3 seconds seems balanced and right, and will proof very useful for us competing with the defensive abilities of the other classes that have invulnerability in their base skillset.
About the increased damage dealt by razor shield, not a big fan of it. Rogues don't use razor shield for the damage it deals at all, rather for the utility of the skill. This utility being the ms, increased damage, debuff removal, health regen. The movement speed buff we have at the moment is very useful in general. It does not really need a change in my eyes.
I see many people above discussing the pre-determined 'damage dealer' role the rogue has. Dealing damage is mostly related to procs these days. When in Elite Raha for example, I see warriors and mages with a lower damage stat value dealing much much higher tics of damage to the boss than me, with max boosts/procs, similar gear. This is an indication for the imbalance in single target damage dealing. I haven't really checked out the balancing of the AOE damage proc items (krak daggers vs staff vs aegis) since every mob dies in 1 hit anyway now that blood artifact is a thing. Not saying that everything should be perfectly equal either. The point is that rogue doesn't seem to be dealing the highest damage while having the highest damage stats. That's fine and all since not a lot more than 7/6 sb is needed to kill most enemies, but still...
One suggestion I would like to make is to give the razor SHIELD an actual shield function, by perhaps replacing one of the upgrades for a % damage reduction for X duration, besides the new invuln. OR by giving rogue (and other classes indirectly, or keep it for the casters' damage alone) more damage by making enemies hit by razor shield take X% more damage for X seconds, similar to Neigher base attack. This could push rogues closer to being the damage dealer it's meant to be.
Yeah, the shield is 100% needed, and the point on Razor not being used for damage is true. It's mainly used for speed and removing impairing effects. In the Original Post I was thinking a instant proc damage the moment players run past mobs with RS (Razor Shield) instead of damage ticks. Since damage ticks slow down a run greatly and there is no time to stay on top of mobs and utilize the tic damage, specially with high base ping as well.
Blunted Barbs turning from push back to instant contact damage to mobs scaling neatly with procs seems cool. That way we can wiggle around mobs and do some damage and clean mobs with procs better, rather than having to depend on a chance bleed and slow tic damage not helping with Rogue Clear.
Or another implementation would be a 100% bleed and proc on targets with a bigger AOE radius, scaling nicely with procs, so it becomes a unique DOT like Mage Fire Ball and Time Shift. Maybe changing Blunted Barbs into something like Serrated Edge or Serrated Onslaught (cheesy but cool).
Survival is good change. All for it!
Dmg for speed? HELL NO! Keep the current speed perks as it is please.
Wars have skills that increase move speed. We need at least something!
Also doesnt razor already help alot with dmg stuff? Jesus
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Meow~
Detour thread to ignore the awake balance allegations
IGN Fouy , Fouys
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