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  Click here to go to the first Dev post in this thread.   Thread: An upgrade to the Lovecraft event sets

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    Default An upgrade to the Lovecraft event sets

    The Endless and Tainted Love sets were emblems of the Lovecrafting event, but they didn't transition to stat percentage-based buffs. At lvl81 you had a legendary set that gave you +15% of a stat while they stayed at +30 stat for example,That and the weapons procs created a difference that made these sets pretty useless.

    Some useful changes could be that these give bonuses based on % of stats (updating this) Clarifying these sets are of few pieces so they should not give such a high amount either, it could also be interesting for them to give some elemental damage since this is what the Elder Woods expansion is about.
    And about the procs of the tainted set weapons, they had 2 versions right? One for buff and one for debuff, there is no need to create new things, take ideas from the pet abilities, there are many ingenious ones. For example, having a proc on weapons from the Shady and Surge ability that was iconic.

    I wanted to give the point of view of why they failed at lvl81 and that they could be a good addition to the event and to the lockeds or store sales.

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    Default

    It's probably hard to keep upgrading those sets due the actual meta, since we are at the arcane 86, and those wouldn't have a better stats than blood and probably star beast(when we talk about damage sets).

    I would suggest making 86 tainted/endless with something unique or that have a better stats than a current meta set, or over time they would easily become obsolete. I could suggest:
    -Movement speed: buff set could give better stats than a holley set.
    -Lethality chance
    -Banish chance

    I also think there has been a lot of focus on making "failed" sets, like malicious set, which has less speed than a speed set, and still needs 4 items to get the buff. Sets like this not only become useless but also take up developers' time. It would be understandable if the malicious items were cheaper than a speed set, and that low level characters could also use, so they would have a concrete use.

    The development team needs to analyze the needs of the players before releasing a new set, or their time will be wasted.

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    Yes, I think this sets could come back to adjusting how the sets give stats now, for example they don't give you +30 int, they give you +20% int which is incomparable, now being that these sets are made up of few pieces they could clearly contain that in smaller quantities or speaking of the Elder Woods expansion and the elemental damage that the pieces have elemental damage but in this case the bonus would be much smaller than what a Bio set would give you because for example that set requires 5 pieces, and of course these sets being farmable for elixir would encourage people more and move the market a bit, But it all depends on the drop that the event has, because the devs have had good ideas but the very short drop and the items that came to solve problems are rather made of collectibles and exclusive, that is something that must be separated, Because people do like to collect things but if things are done with that intention it would be better to advertise them like that.

  4.   This is the last Dev post in this thread.   #4
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    Thanks, we'll review this when working on Valentine's.

    -ALS

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