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  Click here to go to the first Dev post in this thread.   Thread: 2025-01-16 Content Update (319521)

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    Default 2025-01-16 Content Update (319521)

    + The Twilight Temple event returns for two weeks starting 1.16 at 1:30PM Central time!
    + Face the Gauntlet! Enter the "Scourging Grounds" and face endless waves of enemies.
    + Collect event points in the Scourging Grounds to earn Leaderboard rewards.
    + Explore the "Realm Weaver's Path" to collect gold, loot and crafting materials.
    + Realm Weaver's Path is open to all Levels (no event points area awarded in this area)!
    + Check out the full event guide here (link)!
    + Corrected Witchfur, Heroic Witchfur AA description to include knock back info.
    + Increased the amount of damage dealt targets via the Soulbinder jewel proc to avoid failure to 'execute' when target is significantly buffed.
    + Replaced Rogue Razor Shield Perk 'Banking Blades' with 'Blade Barrier'.
    + Blade Barrier makes the Rogue invulnerable for 2 seconds, 3 if charged.
    + Replaced Rogue Razor Shield Perk 'Blunted Barbs' with 'Agile Barbs'.
    + Agile Barbs buffs non-boss damage by 15% while Charged Razor Shield is active.

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    Quote Originally Posted by asommers View Post
    + The Twilight Temple event returns for two weeks starting 1.16 at 1:30PM Central time!
    + Face the Gauntlet! Enter the "Scourging Grounds" and face endless waves of enemies.
    + Collect event points in the Scourging Grounds to earn Leaderboard rewards.
    + Explore the "Realm Weaver's Path" to collect gold, loot and crafting materials.
    + Realm Weaver's Path is open to all Levels (no event points area awarded in this area)!
    + Check out the full event guide {#*url}{=url|;https://www.spacetimestudios.com/showthread.php?763852}here{=}{#}!
    + Corrected Witchfur, Heroic Witchfur AA description to include knock back info.
    + Increased the amount of damage dealt targets via the Soulbinder jewel proc to avoid failure to 'execute' when target is significantly buffed.
    + Replaced Rogue Razor Shield Perk 'Banking Blades' with 'Blade Barrier'.
    + Blade Barrier makes the Rogue invulnerable for 2 seconds, 3 if charged.
    + Replaced Rogue Razor Shield Perk 'Blunted Barbs' with 'Agile Barbs'.
    + Agile Barbs buffs non-boss damage by 15% while Charged Razor Shield is active.
    Why buff rogue ?

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    add a visual effect to the invulnerability so we see when it runs out, thanks

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    IGN Fouy , Fouys

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    Quote Originally Posted by Elitegoldwar View Post
    Why buff rogue ?
    Have you lived under a rock and do you even play the game? Lol.

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    Default Rouge is the weakest :(

    Quote Originally Posted by Elitegoldwar View Post
    Why buff rogue ?
    Because rouge class is so weak and always one hit

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    It is not even much of a buff. Its just a diversion/excuse to appease rogue players instead of actually fixing the rogue class. You should be happy they're not nerfing warriors and mages.

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    Surviving 3 to 5 seconds (depending on pet) with out being stunned and a damage buff definitely helps. I'm happy for rogues. Maybe the arc weapons Will help with mobs. Honestly I think rogues should get more of a damage buff at the cost of aoe. Make them truly stand out as damage dealers but limited to small groups or single targets. Seems like a fair trade off to me.

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    Quote Originally Posted by Elitegoldwar View Post
    Why buff rogue ?
    Dunno, probably for no reason.

    Quote Originally Posted by Brruiser View Post
    add a visual effect to the invulnerability so we see when it runs out, thanks
    Visual effect added if you patch (log out and log back in).

    https://www.spacetimestudios.com/showthread.php?763852!

    -ALS

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    The Rogue shield definitely changes things positively, specially solo runs making it way more consistent. Sadly it does not help with the speed of mob clearing due to the lack of AOE and utility. But it's a great start.

    I hoped the suggestions in the Poll would have gone through to be honest. Anyways, if yall developers have future plans for Rogue then please let us know as well, so we can try to help give you actual feedback based on gameplay and stuff happening with the class so you can implement things better to assist the class in its clear and playability. Great start though I have to say again, thank you.

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    Quote Originally Posted by capeo View Post
    Surviving 3 to 5 seconds (depending on pet) with out being stunned and a damage buff definitely helps. I'm happy for rogues. Maybe the arc weapons Will help with mobs. Honestly I think rogues should get more of a damage buff at the cost of aoe. Make them truly stand out as damage dealers but limited to small groups or single targets. Seems like a fair trade off to me.
    I don't think people will like compromising AOE which is already not present in the class for more damage. All classes have insane damage now. Rogues clearly don't dish out the highest damage. And that's totally fine as long as we can do in our own unique way what the other 2 classes can do (literally everything). Mage and Warr nuke mobs and bosses with no issues whatsoever at endgame.

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    Still no information about fixing damage trainer at PvP? Radyven oneshots entire team. At this point its pet vs pet. Players getting ignored. [mention]asommers [/mention]


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    Bought elixir with 60 plat. Now it’s 10 plat. Any way to compensate those players who spent 60 plat?

    Thanks, hoping for a reply

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    Quote Originally Posted by DeanneLexie View Post
    Bought elixir with 60 plat. Now it’s 10 plat. Any way to compensate those players who spent 60 plat?

    Thanks, hoping for a reply
    Yes! We'll make it right. Sorry for the inconvenience :-)
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    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    Edit: They fixed it (60 plat). My bad thankies!

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    Why are all the devs purposely ignoring all of our complaints about damage trainer? It’s getting ridiculous. It’s completely broken in pvp and makes the gameplay terrible.


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    Quote Originally Posted by Dopein View Post
    Still no information about fixing damage trainer at PvP? Radyven oneshots entire team. At this point its pet vs pet. Players getting ignored. [mention]asommers [/mention]


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    Radyven aa with heroic garlic arc garlic or normal garlic with dmg trainer endes every characther and boss ingame op


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    Quote Originally Posted by Diablophoenix View Post
    Why are all the devs purposely ignoring all of our complaints about damage trainer? It’s getting ridiculous. It’s completely broken in pvp and makes the gameplay terrible.
    Quote Originally Posted by Americanarmy View Post
    Radyven aa with heroic garlic arc garlic or normal garlic with dmg trainer endes every characther and boss ingame op
    We developed Honor PvP to entertain Players who wanted balance over loot.

    Twink PvP will always be more subject to procs and special gear effects, Pet powers and Evolution bonuses - because it is Twink PvP.

    I say this with love: you can fix this by going Endgame or by going Honor.
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    Quote Originally Posted by Cinco View Post
    We developed Honor PvP to entertain Players who wanted balance over loot.

    Twink PvP will always be more subject to procs and special gear effects, Pet powers and Evolution bonuses - because it is Twink PvP.

    I say this with love: you can fix this by going Endgame or by going Honor.
    I understand thanks


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    Quote Originally Posted by Cinco View Post
    We developed Honor PvP to entertain Players who wanted balance over loot.

    Twink PvP will always be more subject to procs and special gear effects, Pet powers and Evolution bonuses - because it is Twink PvP.

    I say this with love: you can fix this by going Endgame or by going Honor.
    I don’t agree with this at all.
    Twink pvp has been an active and big part of this community since I can remember, and has never faced issues with gameplay until very recently.
    The awakening update changed pvp but the gameplay was still balanced.
    This damage trainer update has not only completely changed the scope of what twink pvp is, it makes it impossible to play whenever someone is using it. We have a GA of some sort where players expect each other not to use it, but why do we have to expect these things from each other and create our own rules?
    I don’t understand why you can’t acknowledge that twink pvp is a big part of this game and a lot of your revenue from this game comes from this community. Telling us to just do Honor pvp is not only ignoring the problems at hand, it’s telling the community to throw away the sets and communities it’s built over a decade.


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