
Originally Posted by
Lazzer
Is there a piece of gear which you are referring to? I think I tried everything meta right now other than Star Daggs. The reason i didn't want to use it is because it had no move-speed buff like kraken daggers. The other 2 classes proc Movement Speed buffs through either Kraken Sword/ Aquaris + Elemental Amulet and are able to proc the Blood Arti way more consistently than Rogue.
I tried with Noxious Bolt + Final Flurry too (Shadow Piercer). Inconsistency still remains. It's pointless if the artifact procs after the set of mobs you are supposed to kill are already dead, when running at end-game Indigo. Consistency is super important, hence why I was thinking a small change on the upcoming Blood Weapon to help with the activation of Blood Artifact.
I'm honestly lost when it comes to why it doesn't proc as often as it should. To rule out any unintended class-based imbalances, would it be possible to track proc activations relative to attack instances in actual farming conditions? Comparing data from endgame Indigo runs across all three classes, using their best setups, might highlight any unintended issues.
Perhaps logging data for this, during when players with optimal gear are online and farming Indigo for (x) amount of time,
This might provide clearer info on whether proc rates are truly equal. Considering all the other factors (skills, haste, tic damage rate, pet AA, HB and other things which are class specific and relevant.)
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