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Thread: Health or damage ?

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    Default Health or damage ?

    Guys, Please help me. I've a big trouble of choosing my Armour & weapon.

    I'm not sure what is best for my sorcerer character ):

    Should my gear be focusing on HIGH DAMAGE OR HIGH HEALTH ?

    Do Give me your opinion down below because i really have trouble choosing my gear.

    ThankYou guys

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    Senior Member Shonex's Avatar
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    Well it depends on what you really want to do with your sorcerer,if you want HIGH DAMAGE focus on gear with better attack and high % of bonus damage.And if you want HIGH HEALTH,focus on gear that gives you health and a big armor boost,that means you`ll die less but have a lower damage output...Hope I helped

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    For your weapon, I asvise to go for the one with the best damage and high INT. Also, if you can afford a Flamestrike rod, even a cheap one, get it. The weapon attack is almost twice as fast as other wands.

    With your armor/jewelry, go for gear with STR and INT, plus armor for helms/armor and damage for rings/amulets. The ideal Mage at endgame will have high damage (80+) while maintaining over 1,000 health: this allows for survivability with high damage output.
    Gandalf—Level 21 Arcane Legends Sorcerer
    Redeemed—Level 12 Sorcerer twink

    Nighttrooper - Level 40 Commando [retired]
    Nightarcher - Level 60 Avian Archer [retired]

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    Thanks both you (: I appreciate your time and effort to help me !

    I Have 900 health and 72.6 damage. Is it okay ?
    Last edited by Afiqruslan; 11-25-2012 at 01:29 PM.

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    I would say you're set up pretty darn well. Keep looking for good Legendaries to boost your stats, farm some elite for drops, you know. Endgame stuff. Have fun!
    Gandalf—Level 21 Arcane Legends Sorcerer
    Redeemed—Level 12 Sorcerer twink

    Nighttrooper - Level 40 Commando [retired]
    Nightarcher - Level 60 Avian Archer [retired]

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    Is 25 str too much for sorcerer?

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    I've found that there's no need for HP if you don't get hit.

    I've also found that the more damage you deal, the higher chance the boss/mob will come down on you.

    In other words, this balance very much depends on how well your warrior can hold aggro and taunt. Therefore, if you're running with random people and warriors, take some HP along as you're going to pull some mobs eventually (or just relax and use your normal attack for the first 3 seconds of a fight).

    If you're already in a specialized team with decent warriors/tanks, go full out damage and regulate your damage cycle.

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