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  Click here to go to the first Dev post in this thread.   Thread: Preview - Level 86 Arcane Blood Star Weapons!

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    Is the nature damage in addition or 35% of the damage is nature damage?

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    Design Department Cinco's Avatar
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    Quote Originally Posted by capeo View Post
    Is the nature damage in addition or 35% of the damage is nature damage?
    35% of the damage is Nature damage.
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    Hoping mage weapons go more towards the heavy damage route vs support we usually seen the pass few years.

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    Quote Originally Posted by Squlo View Post
    XD Instead of suggesting people your ideas better check stats in the game then suggest something probably.

    Attachment 275393

    This one is a comparison to sb hammer now you can claim that it's "barely" better than rusk
    Obviously its alot better than starbeast hammer and obviously its going to be giving better stats on warrior compared to rusk because of the 500 dps difference. You aren't looking at the other classes where dps is way less. You also aren't taking into account that the rusk sword can proc when other procs are active and melt mobs.

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    Quote Originally Posted by Statsonly View Post
    Hoping mage weapons go more towards the heavy damage route vs support we usually seen the pass few years.
    I think we been playing a different game bud xD

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    Quote Originally Posted by caabarader View Post
    I think we been playing a different game bud xD
    The power scale has tipped a lot😂. Need a good 800m to get a proper set as a mage while a war/rogue with a 300m set does the same job before mages proc thier weapon

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    Really? 300m? That won't buy the arti let alone Rusk. 300m won't even cover jewels. Sets now are billions, that's a B not M. I dropped 2b on some corrupt alone.....

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    I was looking forward to new weapons but after reading through the preview and trying to understand I kinda lost my excitement:

    Things I don't like/don't understand:
    1. Quote Originally Posted by Cinco
      35% of the damage is Nature damage.
      • what does this mean? it's still not clear to me; does it only work with bio set?
      • by "work" I mean works best...cuz if it does less damage with the other elemental sets then for all I care it doesn't work
      • maybe I should've expected it to be like this(in retrospective it makes sense) but what I was actually expecting was for the weapons to work with all elemental sets
      • since I don't have a bio set but a shadow set with all jewels and all that and there's no way I'm gonna invest in getting a bio set it feels like there's no point for me to have this weapon
      • I guess I'm going to save my plat and wait for the shadow type weapon

    2. leveling up the weapon and making it bound

      • if it's as hard/annoying to level up as spirit weapons then a lot of my interest is gone
      • killing 32659784 mobs just to level it up is demotivating and unpleasant
      • at least for the spirit weapons I could just buy it from some1 who leveled it up
      • that person would get a nice profit for his work and I wouldn't have to go through all that grind just to level it up besides the plat I'd have to use just to obtain the weapon
      • aps was never my thing so idc bout em...if the reason the weapon becomes bound is the new aps then for all I care just remove the aps and make the upgraded version of the weapon tradable
      • on the other hand if people actually like/want it like this then that's fine as well for me I guess I'm never going to upgrade it and keep/use/sell the basic version of the weap as it is

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    Quote Originally Posted by Cinco
    We do not have exact dates for the release of other Blood Star weapon types - but they are all currently in development and we do plan to release them in the future.

    This initial suite of Blood Star weapons feature 'Nature' elemental damage and we plan a future suite to employ 'Shadow,' and yet a third to use 'Cosmic' elemental damage.

    I also like when classes of weaponry have clear specialization - and I expect to see that play out in various ways with Blood Star :-)
    Quote Originally Posted by Cinco
    the Blood Star weapons benefit from having the appropriate elemental set
    the elemental damage can be very powerful with the right jewels, item sets, etc.
    this is very intriguing

    right now the elemental sets are completely identical and their purpose seems to be to kill bosses

    so if you plan to keep the weapons having clear specialisations it makes me wonder how you'll manage to implement that

    cuz from my perspective right now it seems that the people who have the elemental set that will correspond the the elemental weapon specialised for bosses will be the lucky ones
    and the ones that have the other two sets will be left out and lose value

    and if the goal will be to have all 3 sets then...only thinking about the plat it'd take to get all 3 sets with jewels makes my skin crawl...good luck with that

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    Quote Originally Posted by Encryptions View Post
    Obviously its alot better than starbeast hammer and obviously its going to be giving better stats on warrior compared to rusk because of the 500 dps difference. You aren't looking at the other classes where dps is way less. You also aren't taking into account that the rusk sword can proc when other procs are active and melt mobs.
    Its literally same for other classes. Seen it on another forum thread where a mage showed that how much stats it gives. While it effects your damage that much you won't bother procing rusk and waste your powerspike at all which is the exact point. If those were little differences we would be having a different conversation yet they aren't as you claimed it to be.

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    Just caught my attention that str is needed for additional damage for all 3 weapons
    While dex is only needed for 1 weapon.

    Is there any reason why str became the superior and favoured stat?

    ign Battling /irg /answer
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    Feel like nature is usless becauze nobody farms nature maps most pop maps is shadow maps and cosmic map like hedo and indigo so ill pass on these ones and wait for shadow or cosmic


    Sent from my iPhone using Tapatalk

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    I don't like the idea that each weapon will have only one elemental dmg.
    Is shield/staff/dagger for mobs and it's cosmic (for example), people with other elemental jewels can't have full dmg on mobs.

    This is not smart but just inconvenient
    Ign: Brimstony

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    Quote Originally Posted by iulicutu View Post
    I was looking forward to new weapons but after reading through the preview and trying to understand I kinda lost my excitement:

    Things I don't like/don't understand:

      • what does this mean? it's still not clear to me; does it only work with bio set?
      • by "work" I mean works best...cuz if it does less damage with the other elemental sets then for all I care it doesn't work
      • maybe I should've expected it to be like this(in retrospective it makes sense) but what I was actually expecting was for the weapons to work with all elemental sets
      • since I don't have a bio set but a shadow set with all jewels and all that and there's no way I'm gonna invest in getting a bio set it feels like there's no point for me to have this weapon
      • I guess I'm going to save my plat and wait for the shadow type weapon

    1. leveling up the weapon and making it bound

      • if it's as hard/annoying to level up as spirit weapons then a lot of my interest is gone
      • killing 32659784 mobs just to level it up is demotivating and unpleasant
      • at least for the spirit weapons I could just buy it from some1 who leveled it up
      • that person would get a nice profit for his work and I wouldn't have to go through all that grind just to level it up besides the plat I'd have to use just to obtain the weapon
      • aps was never my thing so idc bout em...if the reason the weapon becomes bound is the new aps then for all I care just remove the aps and make the upgraded version of the weapon tradable
      • on the other hand if people actually like/want it like this then that's fine as well for me I guess I'm never going to upgrade it and keep/use/sell the basic version of the weap as it is
    It means that if your weapon does 65% damage as "normal" damage and 35% as nature damage, while kraken items for example do 100% "normal" damage or elemental sets do 100% elemental damage of whatever type of set u have.
    Because this weapon says nature damage, I'm pretty sure it will only be affected by nature damage buffs, like pets, gems and bio set. However that's only 35% . The other 65% should scale normally like any other proc.
    The legendary elderwoods weapons work the same way, when attacking with them.

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    Quote Originally Posted by Americanarmy View Post
    Feel like nature is usless becauze nobody farms nature maps most pop maps is shadow maps and cosmic map like hedo and indigo so ill pass on these ones and wait for shadow or cosmic


    Sent from my iPhone using Tapatalk
    Is using a fireball against the Balrog of Morgoth a good strategy? No. So what are you saying exactly?

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    Quote Originally Posted by Americanarmy View Post
    Feel like nature is usless becauze nobody farms nature maps most pop maps is shadow maps and cosmic map like hedo and indigo so ill pass on these ones and wait for shadow or cosmic


    Sent from my iPhone using Tapatalk
    That's just not how this works lol

  18.   This is the last Dev post in this thread.   #77
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    Moving discussion to feedback thread (link) now that the weapons have been released.

    -ALS

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