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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Arcane Blood Star Weapons

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    Very said development... I lost every little faith I had... if ur gonna keep nerfing us every new release I guess this might be the last release I play on for I haven't actively farmed ever since kraken nerfs and I don't think I will "adapt" so to say to my gear being useless. There is a very good reason gacha games , and whatever would rather go extra mile buffing everything else to the same playfield than nerf. It's only saved for drastic moments, not to promote new gear lol. It's god awful way of doing things

    Legit feels like getting scammed all over again ,you are abusing your power and what makes it so much worse is I don't think this will be the last time either, so peace out for me...

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    Quote Originally Posted by Cinco View Post
    Thanks for the feedback!

    It could certainly do a target armor debuff - and that debuff could be similar to other weapons. Obviously this wasn’t the intention with Blood Star but I see what you mean :-)


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    Could you be considering giving 50% armor debuff on chakram proc? Its single target proc with 0 debuffs and small dmg proc. And u nerfed our krak bow. Its weird playing dmg class with no dmg.

  3.   Click here to go to the next Dev post in this thread.   #183
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    Quote Originally Posted by Stefal View Post
    Could you be considering giving 50% armor debuff on chakram proc? Its single target proc with 0 debuffs and small dmg proc. And u nerfed our krak bow. Its weird playing dmg class with no dmg.
    Yes. That’s reasonable.

    It might also make sense to give these an additional hit (combo) vs bosses.


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    We're literally just beta testers for STS. They need to make an app where players can test future content. I guess the base weapon stats/damage are decent, but the proc is a joke. The design is bad, it looks bad, bad damage, just a joke.

    The reason why I'm asking for a beta app is because it looks like we (the players) know better what this game needs. Design of this game is horrible.

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    Quote Originally Posted by Wizzzaq View Post
    We're literally just beta testers for STS. They need to make an app where players can test future content. I guess the base weapon stats/damage are decent, but the proc is a joke. The design is bad, it looks bad, bad damage, just a joke.

    The reason why I'm asking for a beta app is because it looks like we (the players) know better what this game needs. Design of this game is horrible.
    Also how do you guys manage to be so vague with item descriptions. You guys need to be more transparent. How does the blood weapon give like +20K or more damage but the weapon stats don't match that lol.

  6.   Click here to go to the next Dev post in this thread.   #186
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    Quote Originally Posted by Wizzzaq View Post
    Also how do you guys manage to be so vague with item descriptions. You guys need to be more transparent. How does the blood weapon give like +20K or more damage but the weapon stats don't match that lol.
    On its own you’re saying the stats shown on the item are X but when equipped it’s X+20K? Or is it completing a set?

    The first is unexpected. The latter is not.


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    Quote Originally Posted by Cinco View Post
    Yes. That’s reasonable.

    It might also make sense to give these an additional hit (combo) vs bosses.


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    Finnaly u read what i wrote. That wud be awesome! Tnx. Really feels bad spending 1b (or hella plat for chak+awakes+gems) on bound item, and having worse dmg then Krak+Rusk (pre nerf)

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    Quote Originally Posted by Cinco View Post
    On its own you’re saying the stats shown on the item are X but when equipped it’s X+20K? Or is it completing a set?

    The first is unexpected. The latter is not.


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    I believe they are saying the blood chakrams for example have a -15%dps compared to the Rusk bow 1.7k compared to 2k yet the damage is higher. Item descriptions though do need updated especially for these elemental sets, jewels etc. Equipping a cosmic jewel that gives 10 element damage is very vague especially considering it cannot be removed. So now to test these blood gears with elemental jewels in different ways it's honestly annoying. Do we go all stat jewel? All elemental jewel? Mixture? Adding to the fact those jewels are behind a locked box and aren't in auction anymore (nature jewel) it's just a guessing game. With stat jewels you see the difference in your stats after crafting completion with elemental you see nothing. Yes /stats will show +10bio damage but that means what in real world game.

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    I have made a video again ( https://ufile.io/dvpdotl3)

    Using only blood chain proc with no gear and also kraken sword with no gear but to be fair each and every player after proc a gear we swap to a stats one so after proc kraken sword i swap to blood chain to get best stats But this didn't happen with the Blood chain because this one is the best at stats, the results were similar and thats why we argue that the blood chain should be better. Have a nice weekend.

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    @cinco, Honestly this weapon should not become bound. I don't think this is a "democratic" choice.If you ask me, I'm sure 99% will want it to always remain saleable.The reasons are obvious, but I will list them.The cost is very high, The drop rate is very low, (honestly this is never clear to us players). And most importantly, the game has to entertain us, and I'm sure this is the main goal of the developers. More people think everything is fair, more people we invite to play, more we stay, and more you sell.So, I don't think it's fair that this stick becomes bound, so that we can have archiving and also make it stronger.Remove this inconvenient detail, or do a survey among us players. I'm sure no one wants to spend millions and see this become unsellable.

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    Quote Originally Posted by ramon78 View Post
    @cinco, Honestly this weapon should not become bound. I don't think this is a "democratic" choice.If you ask me, I'm sure 99% will want it to always remain saleable.The reasons are obvious, but I will list them.The cost is very high, The drop rate is very low, (honestly this is never clear to us players). And most importantly, the game has to entertain us, and I'm sure this is the main goal of the developers. More people think everything is fair, more people we invite to play, more we stay, and more you sell.So, I don't think it's fair that this stick becomes bound, so that we can have archiving and also make it stronger.Remove this inconvenient detail, or do a survey among us players. I'm sure no one wants to spend millions and see this become unsellable.
    I got no problem with it being bound. As long as it kicks *** and is "worth it"

  12.   Click here to go to the next Dev post in this thread.   #192
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    Quote Originally Posted by imfeared View Post
    I believe they are saying the blood chakrams for example have a -15%dps compared to the Rusk bow 1.7k compared to 2k yet the damage is higher.
    I think the 20K damage exaggeration threw me off. A variance of ~300 points doesn't seem insane; but worthy of investigation nevertheless :-)

    Quote Originally Posted by Dafterpic View Post
    ...the results were similar and thats why we argue that the blood chain should be better.
    Thanks for all the great info! I believe that adding a substantial armor debuff to the target and some sort of bonus combo damage versus Bosses will improve all Blood Star weapons significantly.

    Quote Originally Posted by ramon78 View Post
    @cinco, Honestly this weapon should not become bound...I'm sure no one wants to spend millions and see this become unsellable.
    I totally understand why some players would want to resell their Ascendant Blood Star, but I respectfully disagree. We also already have quite a few players who have crafted these.
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    How much longer will this expansion last? I'm just curious, we've been around for quite some time, I want to know to be sure if it's worth buying blood or not.

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    Quote Originally Posted by Wizzzaq View Post
    We're literally just beta testers for STS. They need to make an app where players can test future content. I guess the base weapon stats/damage are decent, but the proc is a joke. The design is bad, it looks bad, bad damage, just a joke.

    The reason why I'm asking for a beta app is because it looks like we (the players) know better what this game needs. Design of this game is horrible.
    Oh yea thats a very good question for cinco how come theres no beta test that we can join to test unreleased equipments events abliitys and other things and to make content off of


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    Quote Originally Posted by Americanarmy View Post
    Oh yea thats a very good question for cinco how come theres no beta test that we can join to test unreleased equipments events abliitys and other things and to make content off of


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    We had one back in the day. We shut it down for two key reasons: player participation and insider influence over the market.

    On the first point, players didn't play on the test server. The general sentiment was 'why grind, advance, earn gold, etc. on a fake server only to have to do it again on the live game server.' On top of that, the few that did play did not give us feedback.

    With respect to the market, the players that did log in to the test server used the information they gathered to affect their fortunes in the live game (as they were the first to see incoming balance changes and the first to see new content).

    So I think you can say the real problems are inherent: the game involves a lot of grinding to advance and you don't get credit on Live for doing things on Beta Test - as you shouldn't as things on a test server are totally out of whack, generally (and on purpose). The game also has a vibrant trade meta that could be heavily influenced (and that's not even dealing with the potential for misinformation).

    It is also a lot of work for a small, indie company like ours to maintain multiple complete game servers.
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    Default Feedback: Arcane Blood Star Weapons

    I totally understand why some players would want to resell their Ascendant Blood Star, but I respectfully disagree. We also already have quite a few players who have crafted these.[/QUOTE]



    Probably if people can craft it back to the original like dismantling the ascendant blood star in to a Blood start and getting back the main crafting material for a 10m gold feed or more
    So you can craft it and get the aps and lvl up or dismantling and selling it after and getting the main crafting material materials in case i want to craft it back


    So who ever wants the ascendant blood know it will be bound and if you willing to lost your lvl progress just dismantling back to a blood start and loosing all exp and getting they main material back and if you want an ascedant you will have get back the recipe for 8k tokens

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    Quote Originally Posted by Cinco View Post
    We had one back in the day. We shut it down for two key reasons: player participation and insider influence over the market.

    On the first point, players didn't play on the test server. The general sentiment was 'why grind, advance, earn gold, etc. on a fake server only to have to do it again on the live game server.' On top of that, the few that did play did not give us feedback.

    With respect to the market, the players that did log in to the test server used the information they gathered to affect their fortunes in the live game (as they were the first to see incoming balance changes and the first to see new content).

    So I think you can say the real problems are inherent: the game involves a lot of grinding to advance and you don't get credit on Live for doing things on Beta Test - as you shouldn't as things on a test server are totally out of whack, generally (and on purpose). The game also has a vibrant trade meta that could be heavily influenced (and that's not even dealing with the potential for misinformation).

    It is also a lot of work for a small, indie company like ours to maintain multiple complete game servers.
    Makes perfect sense


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    After testing in hedo: chain with full blood, chain with full bio, chain with sb/blood/immo under performed by a lot. In fact chain with full bio was extremely disappointing in hedo. I went back to sb hammer with sb/blood/immo combo. Full set with chain or full bio with chain didn't outperform sb hammer or sb hammer with bio on hedo.

    Please don't nerf hammer

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    Quote Originally Posted by Encryptions View Post
    The numbers we are given never make any sense. Rusk bow gives 2,100 dps while the arcane star chark gives 1,700 a whopping 400 dps difference yet its some how is able to make a 20k+ damage difference between the 2 weapons.

    Not saying star needs nerfed, I am just asking for more detailed stat descriptions on weapons.


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    @Cinco not sure if you seen this post I made earlier but this is the 20k damage difference.

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    Default Feedback: Arcane Blood Star Weapons

    Can yall buff crate sb and blood drop rate remove all the legendary crap or half of it cuz i opened 1500 crates and out of that i only got 1 blood belt and 0 star beast except from guarantee. And make so each time we open crates the chances to loot sb or blood get higher until u get 1 of any sb or blood piece then reset it to 0 the way yall have nobody ever going to get blood or sb or spend plat this is worse then a gacha were after each items grabbed it is removed and increase loot rate of all other items that are left


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