Blood Chain
(Please note that I was testing and am using this weapon in a full Blood + SB set with good awakenings. On its own, the weapon might not look that good to some players. However, I see it as the final piece of the puzzle that completes my main damage set, and this feedback is for the weapon used in the latest gear set.)
What I Like:
- Stats growth with every level – Now, it really feels like I’m getting a stronger weapon with each level (a big improvement from spirit leveling).
- High DPS – The DPS on this weapon is on another level (the best DPS weapon for warriors in the game).
- Leveling – Not only do you give us a strong arcane weapon, but you also give us the option to improve it further. I really like this concept.
- Proc is perfect for bosses – The DoT is strong, the proc visual is cool, the proc lasts long, and it debuffs the target.
What Could Be Different?
- This applies to all Chain weapons: I do not like that when I hit mobs, they often dodge my attacks. I believe mobs should not be able to dodge hits from an arcane weapon.
Compared to the Blade, using the Chain feels like I’m wielding a light feather instead of heavy steel. What I mean is that when I use auto-attack with a Blade or Hammer, the attack radius is huge, and many mobs get hit. With the Chain, it doesn’t feel as effective.
- Poor performance against mobs – I’m used to the Rusk Blade.
Final Words
- I like this weapon, and in my opinion, it does not need further buffs. I enjoy fighting bosses in my full Blood-SB set and look forward to the next two Blood weapons (Aegis and Blade). I mentioned that the weapon lacks power against mobs, but I don’t see this as something that needs to be changed. I understand this weapon as being primarily focused on boss fights. For mobs, the Rusk Blade is strong enough, and I’ll use that instead.
- Even though I personally like the leveling concept and want to see it in the future, I must say it is very time-consuming. It will probably take a long time for some players to level up the weapon. I think one out of three arcane weapons can use this concept, but the other two should be released in their best form without requiring leveling.
Thanks!
I'm also not a fan of the weapon level system. And the fact that your weapon turns into a bound item. Smart thinking by STS lmao, they do this because players can't sell their weapon then and get gold to buy a new weapon. So that means a higher chance they will buy plat and open locked crates.
There's no love for the game anymore. Every single thing STS does is with money in mind. And it's no rocket science so I think most people can see what I mean. It's not hard to figure out the idea and mind behind things STS does. They act like they listen to players feedback but they don't care about that. STS thinks they're the smartest people in the world.
How has nobody boycotted this game already. The fact this game is still alive is because there's a small percentage of the players being the money whales and feeding STS enough money. The players who play this game 24/7 and do nothing with their life.
Is 12% str for ascendant chain good or 15cd better?
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It's a shame you don't like the new system. It's new, and STS is trying to implement new things into the game. Imagine being a developer there, and having to read all the negativity in these comment sections. The new system is meant to make these weapons semi exclusive. They've been out for a week. Kraken has been out for years. The price will drop eventually and they will become widely accessible. You don't have to ascend the weapons, it's something to make your character stand out even more at the cost of the weapon value, a free choice. It's good.
I've played many MMORPGs and I've never come across a game where the developers are this connected with the community as AL. They tweak and implement things according to feedback every week. What else do you want? Be reasonable and give constructive feedback please.
Ok,first, thank you again for a buff. But what bothers me is same problem om chakrams as krak bow had, just its worse cuz proc is single target.
When you run up to boss and release auto button (charged) 50% of the time chakrams go thru boss and dont hit,or they go next to the boss.(hsppened alot with krak bow too, gun and sword never had so much prob with that)
Second thing is, i notice it especially in Boss room on lovecraft, if ur standing next to the boss,and if some mob is behind u(further),when you proc it still procs on mob somehow ,even if it seems out of range. That is a problem since its single target proc (krak bow did 3 targets).
Can you look this up please? @Cinco
Stefcrit
What constructive feedback players should give, when every time when they add new gear is bassicaly same mechanics from last expansion?
Every time new weapon( esprecially weapons) and gears are added they make players feel like the weapon is a bad one and worst than the previews one by increase the health of mobs that rezulting in a hard way to clear map makinfg players mad because they can t clear map as they did before. And this thing happen only an event start just to increase fear among players and lost most of their gold/money because of them who maake them take bad decisions.
My view is wide enough. Mine represents the f2p community while having semi p2p wealth. Can't blame STS for acting like a commercial company. These new weapons are new and being tweaked according to dev testing and feedback, and improving every week just like kraken release. Don't cry just because a few things aren't going your way.
You're definitely not an OG player. You don't know the problems with the game and STS as a company.
You're saying the weapons are being tweaked and dev tested, that should have been done before the weapons release. I understand sometimes they have to do small adjustments. But the blood star weapons had HORRIBLE procs like for lvl 86 arcane weapons that's ridicilious. They didn't tweak or dev test amything with those procs.
'Can't blame STS for acting like a commercial company' just stop talking. Like I said you don't know this company. All the shady things they do to make players spend more money on the game.
They don't listen to players.
Have bots in the game and influence players/trading market
No creativity
Bad design choices
RNG rigged locked crates and awakening system which should be illegal and should be changed or removed from the game.
And I think players should boycot this game for these RNG systems.
'Cinco' himself said that 'it's just RNG', lmao what a joke. Yeah sorry you just had some bad luck but hey, spend a few thousand more platinum and maybe you get something good hahaha.
The game is too focused on the hardcore players/paying players.
Free players being left out on.
It was a mistake they meant to type kraken there not zodias. Recently got it confirmed and fixed on update notes
https://www.spacetimestudios.com/sho...56-Krak-nerfed
RNG is a standard feature in any MMO, and while it can be frustrating, it’s ultimately a risk players choose to take when opening locked crates and no one is forced into it.
AL does take community feedback into account, this thread itself exists because Blood, Kraken, and SB received their buffs again based on player input.
Not every design choice will appeal to everyone, but personally, I think some of the vanity items in this game are fire . I’ll admit, I’ve spent more gold on vanity than on my actual gear!
up .....................................
Even with the chain full blood is not as good as the sb mix. Chain and bio is also bad. Full set and chain in pvp is bad. Only pieces that are useful are armor helm and arti. I'm going back to sb chain in all formats. Blood chain is like a bad Rusk weapon because it doesn't hit anything. The only use I have found for it is when arti procs since I don't actually need to hit anything with the chain itself.
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