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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Arcane Blood Star Weapons

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    Thanks for making my weapons on hc 10x worse for no reason. Speechless.

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    Damage tics from krak sword and gun were like 4x higher than a kraken bow anyway. Good riddance if they've been nerfed. Justice!

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    Quote Originally Posted by dexxiedex View Post
    Damage tics from krak sword and gun were like 4x higher than a kraken bow anyway. Good riddance if they've been nerfed. Justice!
    gonna have to call cap on that boss

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    Quote Originally Posted by dexxiedex View Post
    Damage tics from krak sword and gun were like 4x higher than a kraken bow anyway. Good riddance if they've been nerfed. Justice!
    Lmao what is bro talking about

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    Quote Originally Posted by dexxiedex View Post
    Damage tics from krak sword and gun were like 4x higher than a kraken bow anyway. Good riddance if they've been nerfed. Justice!
    Are those damage tics in the room with us now?

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    Sad news... It did cross my mind that devs might pull our leg like this but to see it actually happen is wild XD

    Why "fix" what's not broken? I'll hop on to test in a bit... Hopefully it's not this bad and we're just overreacting?

    *If you're reading this devs we need actual numbers. What was changed and in what way...

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    what does this mean in new update

    " + Standardized proc attack rates for all weapons in the Kraken suite.
    + Standardized proc attack rates for all weapons in the Star Beast suite.
    + Standardized proc attack rates for all current Blood Star weapons. "

  9.   Click here to go to the next Dev post in this thread.   #88
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    Quote Originally Posted by Ugandaahn View Post
    what does this mean in new update

    " + Standardized proc attack rates for all weapons in the Kraken suite.
    + Standardized proc attack rates for all weapons in the Star Beast suite.
    + Standardized proc attack rates for all current Blood Star weapons. "
    The tick times for various damage over time effects were not standardized. Some were very fast and others very slow. The update made them all the same for each of the various weapon types.

    For instance: the Kraken gears had tick times ranging from 1/3 second up to 1 second. These have all been standardized to 1 second. Star Beast on the other hand had a smaller range that went from about 1/2 a second to 3/4 second. These have all been standardized to 3/4 second.

    None of the damage formulas were affected by this change.
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    Quote Originally Posted by Cinco View Post
    With your Kraken Set or with Blood Star?

    Chakram hit a single target at medium range.
    In an earlier post you stated blood weapons hit 5 targets. Possibly you meant only the chain sword and not the chakrams...
    The sets were the same all blood pieces only difference was the weapon I used to proc. Kraken vs blood weapon as proc and Kraken still did more. I'll stay silent after this though don't need yet another "fix"

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    Quote Originally Posted by Cinco
    For instance: the Kraken gears had tick times ranging from 1/3 second up to 1 second. These have all been standardized to 1 second.
    so instead of doing 3 ticks of damage per sec now they do 1? doesn't that translate in a 66% decrease in damage?

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  13.   Click here to go to the next Dev post in this thread.   #91
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    Quote Originally Posted by imfeared View Post
    In an earlier post you stated blood weapons hit 5 targets. Possibly you meant only the chain sword and not the chakrams...
    The sets were the same all blood pieces only difference was the weapon I used to proc. Kraken vs blood weapon as proc and Kraken still did more. I'll stay silent after this though don't need yet another "fix"
    The Chakram is a single target, medium range weapon. The Chain Sword and Orb are both a multi-target, medium range weapons.

    Do your Kraken and Blood Star pieces have the same jewels and awakenings too?
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    Quote Originally Posted by capeo View Post
    +1 to change the 35% nature damage to some universal elemental damage. Shields are usually not boss weapons. I'm sure same for other classes. I don't want to get all 3 types of elemental gear and jewels unless they become much easier to collect. If someone has invested a ton of gold into shadow damage and the shadow damage weapon is a shield they are basically forces to change to a boss weapon elemental set. Wasting all the time and gold put into a shadow set/jewels. Or whatever elemental set they collected that doesn't match the boss weapon.
    Any consideration of this?
    Ign: Brimstony

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    Quote Originally Posted by Cinco View Post
    The tick times for various damage over time effects were not standardized. Some were very fast and others very slow. The update made them all the same for each of the various weapon types.

    For instance: the Kraken gears had tick times ranging from 1/3 second up to 1 second. These have all been standardized to 1 second. Star Beast on the other hand had a smaller range that went from about 1/2 a second to 3/4 second. These have all been standardized to 3/4 second.

    None of the damage formulas were affected by this change.
    Is this change only visual?

    Weapons that got tick rate reduction, does it mean they now have stronger dmg per tick? (To compensate for less ticks overall?)

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    Quote Originally Posted by Cinco View Post
    The tick times for various damage over time effects were not standardized. Some were very fast and others very slow. The update made them all the same for each of the various weapon types.

    For instance: the Kraken gears had tick times ranging from 1/3 second up to 1 second. These have all been standardized to 1 second. Star Beast on the other hand had a smaller range that went from about 1/2 a second to 3/4 second. These have all been standardized to 3/4 second.

    None of the damage formulas were affected by this change.
    But the final damage output is affected by a lot. Anyway, I’d get it with single target damaging procs, but what’s the reason to nerf AoE procs? It's really noticeable and quite frustrating because I have to stand in the same spot and wait for the slow tick to finish off the enemies,.. instead of being able to move through them with some momentum.

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  18.   Click here to go to the next Dev post in this thread.   #95
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    Quote Originally Posted by Apocalyptis View Post
    But the final damage output is affected by a lot. Anyway, I’d get it with single target damaging procs, but what’s the reason to nerf AoE procs? It's really noticeable and quite frustrating because I have to stand in the same spot and wait for the slow tick to finish off the enemies,.. instead of being able to move through them with some momentum.
    Affecting only the single target DoT would make those weapons a lot weaker in comparison to those that summon auras, etc.

    Can you give me some specifics on the weaponry / sets, etc. that you are using? Thanks in advance.
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    Blood orb proc is so bad because its only when charge so useless not like starbeast orb with normal attacks works and very OP.

    I hope they fix the proc on blood orb with normal attacks not charged

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    Quote Originally Posted by Cinco View Post
    Affecting only the single target DoT would make those weapons a lot weaker in comparison to those that summon auras, etc.

    Can you give me some specifics on the weaponry / sets, etc. that you are using? Thanks in advance.
    Why would it make them weaker if this is not a nerf... I just realised this is really bad in many many many fronts!

    Less tick rate just by itself is heavy nerf. You can't proc your gear now if your weapon is doing 3x less hits!

    Rogue only has kraken claws to work with! (If anything it's tick rate was already too slow lol!)
    Now with 1 tick per second it's gg haha (Unless you have arti rog is completely useless - and even arti gl proccing this for it was already hard to proc sometimes)

    I'm not sure what's the goal of this but this is really really bad change. Users on high ping are gonna struggle more to hit enemies for if their tick misses they have to sit and wait whole second to pass before it hits again...

    Please revert... Changes like these need to be tested heavily and get proper feedback before it's pushed into production. Not like this...

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    Quote Originally Posted by |Ares| View Post
    So your answer to feedback that blood star weapons are simply bad was nerfing the other ones...?
    Lol, yea they did.
    Somehow after years they do it now, kraken bow still missing proc when u running towards Boss. Couldnt bother to fix that for all this time.

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    Quote Originally Posted by nevendd
    Weapons that got tick rate reduction, does it mean they now have stronger dmg per tick? (To compensate for less ticks overall?)
    no
    here's the answer:
    Quote Originally Posted by Cinco
    None of the damage formulas were affected by this change.
    so the dmg per tick is the same
    there are only less ticks
    from what I understand

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    Quote Originally Posted by iulicutu View Post
    no
    here's the answer:


    so the dmg per tick is the same
    there are only less ticks
    from what I understand
    Let's say tick is 500k dmg

    Would you rather have 3 ticks or 10 ticks... That's the sort of magnitude this change is bringing. Drastic reduction in ticks needs to be followed by increase of their dmg. But even then it's bad for us to have less ticks for all of our gear is proc based!

    Less attacks means harder to proc

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