
Originally Posted by
Dafterpic
I don't believe in that, but it's the problem of creating weapons that are to give basic attack and others with proc focused on bosses or mobs, so if the devs tried mobs it's perfect but the problem is that to clean maps other weapons are used, In the case of war usually sword is for mini or bosses and the chain is closer to that and it doesn't work that way, I insist that the best proc so far of the blood set is the Artifact.
But if we are offered a weapon that, apart from basing its damage on element, also takes into account the % of stats, this should work with previous gear not related to an element such as Bio set or the Blood themselves.
I think that the damage calculation (formula) will have to be modified so that the proc correctly takes into account the normal stat damage with the plus that elemental damage should be
((stats x proc) +(%element Dmg + stat element Dmg))
((stats +(%element Dmg + stat element Dmg) x proc))
((stats x proc) (stat element Dmg) +((total stats) %element Dmg))
It's different if your weap blood says it does %35 Nature damage but (%35 of what?) are we talking about of our total as a plus or 35% of the dmg that can deal will be nature? I absolutely understand that these are difficult issues dear dev team, I can't see their code but I understand that their variables and formulas are not easy to handle when they want to maintain a balance.
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