Thanks for making my weapons on hc 10x worse for no reason. Speechless.
Thanks for making my weapons on hc 10x worse for no reason. Speechless.
Damage tics from krak sword and gun were like 4x higher than a kraken bow anyway. Good riddance if they've been nerfed. Justice!
Sad news... It did cross my mind that devs might pull our leg like this but to see it actually happen is wild XD
Why "fix" what's not broken? I'll hop on to test in a bit... Hopefully it's not this bad and we're just overreacting?
*If you're reading this devs we need actual numbers. What was changed and in what way...
what does this mean in new update
" + Standardized proc attack rates for all weapons in the Kraken suite.
+ Standardized proc attack rates for all weapons in the Star Beast suite.
+ Standardized proc attack rates for all current Blood Star weapons. "
The tick times for various damage over time effects were not standardized. Some were very fast and others very slow. The update made them all the same for each of the various weapon types.
For instance: the Kraken gears had tick times ranging from 1/3 second up to 1 second. These have all been standardized to 1 second. Star Beast on the other hand had a smaller range that went from about 1/2 a second to 3/4 second. These have all been standardized to 3/4 second.
None of the damage formulas were affected by this change.
In an earlier post you stated blood weapons hit 5 targets. Possibly you meant only the chain sword and not the chakrams...
The sets were the same all blood pieces only difference was the weapon I used to proc. Kraken vs blood weapon as proc and Kraken still did more. I'll stay silent after this though don't need yet another "fix"
so instead of doing 3 ticks of damage per sec now they do 1? doesn't that translate in a 66% decrease in damage?Originally Posted by Cinco
But the final damage output is affected by a lot. Anyway, I’d get it with single target damaging procs, but what’s the reason to nerf AoE procs? It's really noticeable and quite frustrating because I have to stand in the same spot and wait for the slow tick to finish off the enemies,.. instead of being able to move through them with some momentum.
Blood orb proc is so bad because its only when charge so useless not like starbeast orb with normal attacks works and very OP.
I hope they fix the proc on blood orb with normal attacks not charged
Why would it make them weaker if this is not a nerf... I just realised this is really bad in many many many fronts!
Less tick rate just by itself is heavy nerf. You can't proc your gear now if your weapon is doing 3x less hits!
Rogue only has kraken claws to work with! (If anything it's tick rate was already too slow lol!)
Now with 1 tick per second it's gg haha (Unless you have arti rog is completely useless - and even arti gl proccing this for it was already hard to proc sometimes)
I'm not sure what's the goal of this but this is really really bad change. Users on high ping are gonna struggle more to hit enemies for if their tick misses they have to sit and wait whole second to pass before it hits again...
Please revert... Changes like these need to be tested heavily and get proper feedback before it's pushed into production. Not like this...
noOriginally Posted by nevendd
here's the answer:
so the dmg per tick is the sameOriginally Posted by Cinco
there are only less ticks
from what I understand
Let's say tick is 500k dmg
Would you rather have 3 ticks or 10 ticks... That's the sort of magnitude this change is bringing. Drastic reduction in ticks needs to be followed by increase of their dmg. But even then it's bad for us to have less ticks for all of our gear is proc based!
Less attacks means harder to proc
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