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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Arcane Blood Star Weapons

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    Quote Originally Posted by Cinco View Post
    The tick times for various damage over time effects were not standardized. Some were very fast and others very slow. The update made them all the same for each of the various weapon types.

    For instance: the Kraken gears had tick times ranging from 1/3 second up to 1 second. These have all been standardized to 1 second. Star Beast on the other hand had a smaller range that went from about 1/2 a second to 3/4 second. These have all been standardized to 3/4 second.

    None of the damage formulas were affected by this change.
    I've been trying to point this out for a while now. Hence why it was harder to proc the arti for Rogue overall, legitimately felt this way after testing over 1000+ runs. Now after testing once again it feels like the arti is procing better off just a nox bolt.

    That said, I'm not too sure why it was needed to standardize the current kraken equipment after so long, but it made the kraken daggs a WHOLE lot worse. Feels terribly slow on damage and clear now. Without the Blood Artifact the Rogue class feels like a level 1 toon.

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    Quote Originally Posted by Lazzer View Post
    I've been trying to point this out for a while now. Hence why it was harder to proc the arti for Rogue overall, legitimately felt this way after testing over 1000+ runs. Now after testing once again it feels like the arti is procing better off just a nox bolt.

    That said, I'm not too sure why it was needed to standardize the current kraken equipment after so long, but it made the kraken daggs and a WHOLE lot worse. Feels terribly slow on damage and clear now. Without the Blood Artifact the Rogue class feels like a level 1 toon.
    Naaah bro heavy nerf. Tested few runs in indigo and I don't wanna play anymore... I keep going back to try and see if doing something wrong but that ain't it!

    My blood brace kills more mobs than kraken daggs , what a shxt show... It's the only weapon I liked playing with everything else is garbage (Now this is garbage too I guess)

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    Senior Member Apocalyptis's Avatar
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    Quote Originally Posted by Cinco View Post
    Affecting only the single target DoT would make those weapons a lot weaker in comparison to those that summon auras, etc.
    I understand that it would make them a lot weaker, but this nerf of all weapons isn’t really happy solution neither. It didn’t really make blood weaponry better, it just made all other endgame procs worse - instead of “one” bad proc on blood we’ve now got a bad proc on all weapons. Unfortunately, this has also affected the weapons that do not yet have any better successor. (Those with AoE damage proc - staff, daggers, sword and shield)

    Quote Originally Posted by Cinco View Post
    Can you give me some specifics on the weaponry / sets, etc. that you are using? Thanks in advance.
    I was playing on my hardcore character with full kraken/star beast set in festerfang map (easy lvl71 map). I've always used Kraken Daggers to proc and run through as many mobs as possible. After this update, I can't do that anymore because I have to wait a long time for the next tick to hit each mob. If I try to maintain my momentum, I'll never kill anything.

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    Quote Originally Posted by nevendd View Post
    Naaah bro heavy nerf. Tested few runs in indigo and I don't wanna play anymore... I keep going back to try and see if doing something wrong but that ain't it!

    My blood brace kills more mobs than kraken daggs , what a shxt show... It's the only weapon I liked playing with everything else is garbage (Now this is garbage too I guess)
    Yeah, i felt a difference in Indigo clearing with the krak daggs too, feels like the overall damage dealt is lower than before.

    Artifact seems to be procing more consistently now though, I have no idea if its just luck or a proc adjustment as of right now. Only thing to do now is to keep testing.

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    Bad change that's need to be reverted...

    Nobody gave this any thought , we somehow went from talking about bad proc on blood weapons to making everything shxt altogether.


    How's this good for the game beats me XD I'm off to play something else untill this gets sorted out...

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    STS is good in ruining things. Every event has been so much worse every time. New blood star weapons are bad. They also nerfed all the old proc weapons. So basically all weapons are bad now. Good job STS. This game is so lost. Great design team.

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    Personally I don't even own kraken gear anymore, of any type, so the change has 0 effect. Anyone test the sb hammer out after update?

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    Quote Originally Posted by nevendd View Post
    @Cinco ... Is blood chak replacement for krak bow? And if so why is the duration so short ... Can it be prolonged for 5s dot is not enough time to use proc set + sb set + element set. I'm sure it's doable if u really try but that's way too short of a time frame for any sort of comfort... Blood is supposed to make the gameplay easier not sweatier xd (Krak bow is 7s duration - and honestly even that feel short...)

    Can you double the duration to 10s... That would make it easier xd

    (Some people had idea of reworking blood sets 6/6 bonus into something like star killer buff from 6/6 sb sets. Is this option on the table? I'm sure many of us would like to reduce amount of set swapping...)

    I'd like to share some additional feedback... I feel that blood 6/6 is useless, this set is only being used for proc like a slighly better kraken.... (This is overdramatizing lol, arti and helm are rly good but other peices u can easily replace with krak in ur proc set and you wouldn't feel a difference)

    The way we proc is something like this: 6/6 blood proc > Swap 6/6 sb > Swap to either mix 3/3 sb + 3/3 blood or element set (0 blood with this one, u can use helm and armor I guess)

    What I'd like to see is reomval of 6/6 sb from this sequence - make it such that your blood proc set gives u killer buff and you can immediately switch to your dmg loadout without having to shuffle around an extra set...
    this was so well spoken, this voices a lot of our concerns. i for one am SICK OF SWAPPING to 3 different sets. and i was HOPING this full blood set would work well, but now it looks like it would be good with bio... it just is way too much CRAP and filler.... this proc is A RECOLOR of sb proc.... and it is highly noticeable. and it doesnt FEEL any better. where as, when we went from zaarus to kraken, it was a great feeling
    this is lackluster and i dont think this is that great.

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    Quote Originally Posted by Cinco View Post
    I am able to apply the Blood Star Chain Sword proc to multiple targets. Can you please provide details on a consistent case where you do not hit multiple targets with this proc? I tested in Indigo where it's easy to gather up a bunch of badguys...

    Attachment 275443
    thats 3 targets no 7 @.@


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    Quote Originally Posted by Cinco View Post
    The Chakram is a single target, medium range weapon. The Chain Sword and Orb are both a multi-target, medium range weapons.

    Do your Kraken and Blood Star pieces have the same jewels and awakenings too?
    Just tested again to be sure....
    Literally the only difference is the weapon that is being used for proc.
    Test was 1st proc sb set/2nd proc kraken bow with 6 blood pieces and sb amulet/3rd dmg set (Rusk bow with 6/6blood and sb amulet) also tried replacing Rusk with Blood chaks.
    Next test was EXACTLY the same except 2nd proc was blood chak...tried dmg set with rusk and Blood chak
    Kraken bow proc always did more
    Everything everything everything was the same pet jewel etc the same........

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    Quote Originally Posted by Cinco View Post
    The proc is quite OP at 5 seconds. Extending it to 10 would more than double its power, and that is entirely unnecessary.
    op? man Id like to know what you are proccing and using to maximize this so called op setup. because so far. with the above mentioned aspect about it being a low proc rate, and honestly kraken bow still feels like more dmg. when i swap to rusk instead of blood chakrams...... this is a thought... maybe we proc all armor/helm/arti/amulet first then wep last. then swap bio. but once again, all these sets to collect is not the way..... its getting out of hand. and if there is cosmic dmg on the dagger or shadow on the blood bow. this makes it so we need to collect all blood weps. i see where this is going... once again.
    Last edited by ogpurp; 02-07-2025 at 04:36 PM. Reason: lack of info

  13.   Click here to go to the next Dev post in this thread.   #112
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    Quote Originally Posted by imfeared View Post
    Just tested again to be sure....
    Literally the only difference is the weapon that is being used for proc.
    Test was 1st proc sb set/2nd proc kraken bow with 6 blood pieces and sb amulet/3rd dmg set (Rusk bow with 6/6blood and sb amulet) also tried replacing Rusk with Blood chaks.
    Next test was EXACTLY the same except 2nd proc was blood chak...tried dmg set with rusk and Blood chak
    Kraken bow proc always did more
    Everything everything everything was the same pet jewel etc the same........
    Thanks for the information. Very interesting!

    With a full Blood Star set I get somewhere in the 1MM (1,047,942) range for DPS with the clean Kraken Bow and around 1.5MM (1,503,623) DPS for the clean Chakram.

    Are you seeing much larger figures for the Blood Star + Kraken, and much lower figures for the Blood Star + Chakram?
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    Quote Originally Posted by nevendd View Post
    Let's say tick is 500k dmg

    Would you rather have 3 ticks or 10 ticks... That's the sort of magnitude this change is bringing. Drastic reduction in ticks needs to be followed by increase of their dmg. But even then it's bad for us to have less ticks for all of our gear is proc based!

    Less attacks means harder to proc
    i was wondering why i couldnt PROC ANYTHING . this is horrible.............

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    Quote Originally Posted by Cinco View Post
    The tick times for various damage over time effects were not standardized. Some were very fast and others very slow. The update made them all the same for each of the various weapon types.

    For instance: the Kraken gears had tick times ranging from 1/3 second up to 1 second. These have all been standardized to 1 second. Star Beast on the other hand had a smaller range that went from about 1/2 a second to 3/4 second. These have all been standardized to 3/4 second.

    None of the damage formulas were affected by this change.
    this is a nerf regardless of the damage not being changed. and needs to be reverted. or lowered for god sake

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    Maybe a faster standardization, like half a sec across the board instead of the highest duration possible. May also ease class weapon conversion when playing between classes

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    Quote Originally Posted by Cinco View Post
    Thanks for the information. Very interesting!

    With a full Blood Star set I get somewhere in the 1MM (1,047,942) range for DPS with the clean Kraken Bow and around 1.5MM (1,503,623) DPS for the clean Chakram.

    Are you seeing much larger figures for the Blood Star + Kraken, and much lower figures for the Blood Star + Chakram?
    I didn't look at the dps figures when I return ill try to investigate that some more but....
    In my testing on LB fly lord
    If i proc blood chaks vs Kraken bow and everything else is the same the bow proc is doing more...and it's not slight
    Example just before posting this i ran it again
    With Blood chak proc I pretty much took him to 50% hp
    Kraken bow proc I took his health between "Fly Lord" literally in the middle of it
    So.its like 50% hp blood chak
    To around 70% hp Kraken bow

  19.   Click here to go to the next Dev post in this thread.   #117
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    Break in thread for latest server (content) update (link).

    -ALS

  20.   Click here to go to the next Dev post in this thread.   #118
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    Quote Originally Posted by imfeared View Post
    I didn't look at the dps figures when I return ill try to investigate that some more but....
    In my testing on LB fly lord
    If i proc blood chaks vs Kraken bow and everything else is the same the bow proc is doing more...and it's not slight
    Example just before posting this i ran it again
    With Blood chak proc I pretty much took him to 50% hp
    Kraken bow proc I took his health between "Fly Lord" literally in the middle of it
    So.its like 50% hp blood chak
    To around 70% hp Kraken bow
    Cool! Thanks for the details. I will replicate this on my own and see if there is anything odd or wrong with the formulas or weapon logic.
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    Quote Originally Posted by Cinco View Post
    Thanks for the information. Very interesting!

    With a full Blood Star set I get somewhere in the 1MM (1,047,942) range for DPS with the clean Kraken Bow and around 1.5MM (1,503,623) DPS for the clean Chakram.

    Are you seeing much larger figures for the Blood Star + Kraken, and much lower figures for the Blood Star + Chakram?
    Why do stats numbers matter when rogue cant kill lb fly anymore (1proc)? With either proc. Chack or krak bow (was ez with bow before u nerfed) if evry1 is using blood chakram wrong (single target,mid range wep) READ (BOSS WEAPON) please tell us how to do it so it actually does "real damage" cuz obv stats we see dont matter.

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    Quote Originally Posted by recilencia123 View Post
    thats 3 targets no 7 @.@


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