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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Arcane Blood Star Weapons

  1.   Click here to go to the next Dev post in this thread.   #161
    Design Department Cinco's Avatar
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    Quote Originally Posted by nevendd View Post
    I'd like to know who are these skilled and well equipped players that are doing fine? Let's not forget you got nothing but criticism for this change, and yet somehow, somewhere you found skilled enough players that are happy about this?

    Am I not skilled , or well equipped enogh? What about everyone else that tested and came to conclusions that our dmg saw heavy nerfs post change - mob clear time is also less. (Unless you have blood arti you are screwed for the weapons became all but useless overnight)

    If you are gonna be making these assumptions back then up with something, you said weapon was op yesterday and low and behold it wasn't op enough for it had to be buffed , then you later nerfed everything else and it's still underperforming!
    I can look at the game data in real time.

    You can continue to rage or you could ask around to see how other players have adapted.
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  2.   Click here to go to the next Dev post in this thread.   #162
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    Quote Originally Posted by Danielwij23 View Post
    Sir ,Will Rusk Weapon useless?with release new arcane weapon blood
    The Rusk weaponry is certainly not useless! :-)
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    Quote Originally Posted by Cinco View Post
    I can look at the game data in real time.

    You can continue to rage or you could ask around to see how other players have adapted.
    None of us adapted,just swapped rusk for chakram (due to stats after procing gear like before) can you test lb fly on your rogue, and tell us what we do wrong now? For expamle, i proc full gear : Blood helm,armor,arti, immo,and krak belt and bow,use CK, swap to 3/3+3/3 +immo(with ascended blood chak as wep) Using sapp base , hero gourd and hero verm in it. How come i need more time killing it then before "standardizing" proc? With blood chakram proc not even near to killing in 1 proc. Also, is it possible or am i trippimg that blood wep proc does more dmg overall in Elder woods then other maps? That intended? Or its just in my head..

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    Quote Originally Posted by Cinco View Post
    I can look at the game data in real time.

    You can continue to rage or you could ask around to see how other players have adapted.
    But we cannot look so unless you're gonna tell us what metrics you're looking at and what has improved idk why you even brought this up...

    I'm yet to find a single friend on my list that's happy with the changes - some initially thought you BUFFED proc rate chances for your wording was quite ambiguous. Later when they found out that wasn't the case they come out saying "oh I thought the bow proc was lagging" , etc...

    I haven't played since yesterday, after inviting friends that are mage , war and testing rogue class myself we came to conclusion that every single one of us is doing less dmg now!

    I really would like to know what is better now... Or are these more ambiguous words to sweep it all under the rug

  5.   Click here to go to the next Dev post in this thread.   #165
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    Quote Originally Posted by nevendd View Post
    I really would like to know what is better now... Or are these more ambiguous words to sweep it all under the rug
    The proc tick rate changes for Kraken and Star Beast were not a buff. Dealing damage with these procs less frequently does mean less cumulative damage - though the amount of damage done by those hits is not changed. That said, I see players saying that it a catastrophe - as if they are losing millions of damage - where in reality the game data indicates that this change reduced the cumulative damage only by ~15%

    I totally understand why players who rely on the Kraken (especially) want to go back to dealing damage in extremely rapid succession. This is unfortunately a balance issue that will only worsen as more (better) gear for other equipment slots is released.
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    Quote Originally Posted by Cinco View Post
    You can't get any more *same stats* than if you equip only a Kraken, test, and then equip only a Blood.



    Weapon to weapon comparison is 'apples to apples,' and if you read what I wrote you'd know I wasn't talking about base stats.
    I don't know what you are saying , and frankly I don't think you do either for I'll quote you what you said yesterday: "proc is op". Your words.

    That's what I'm talking about here as well - if you give kraken weapon same baste stats as blood and do the same testing that you're doing right now can you tell me which weapin will perfom better? (For this is the situation we do in game by proccing krak and later swapoing to sb/rusk/blood)

    Any other comparison is apples to orranges for no other person in this game is doing it like that...

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    For what rusk weapon sir ? For set damage use new arcane blood

  8.   Click here to go to the next Dev post in this thread.   #168
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    Quote Originally Posted by Danielwij23 View Post
    For what rusk weapon sir ? For set damage use new arcane blood
    If you are asking Rusk weapon vs. a Blood Star weapon - it is my opinion that the Blood Star is better.
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    Quote Originally Posted by Cinco View Post
    The proc tick rate changes for Kraken and Star Beast were not a buff. Dealing damage with these procs less frequently does mean less cumulative damage - though the amount of damage done by those hits is not changed. That said, I see players saying that it a catastrophe - as if they are losing millions of damage - where in reality the game data indicates that this change reduced the cumulative damage only by ~15%

    I totally understand why players who rely on the Kraken (especially) want to go back to dealing damage in extremely rapid succession. This is unfortunately a balance issue that will only worsen as more (better) gear for other equipment slots is released.
    Where is 15% coming from? I have hard time believing those are the numbers from daggers or any other weapon that relied on 0.3s tick rate.

    If you're comparing bow, sword or gun pre and post nerf I'll believe that, but what hapoened to daggwrs and other aoe weaponry? (They are doing 3x less ticks , isn't that 3x less cumulative damage if everything else about the formula is the same?)

    I'm glad you're finally being open with what happened but it doesn't change the fact this is not the way to go about introducing new gear. We are at a point where everyone is getting comfortable with farming end game content - our dmg is good and what we are waiting for is new difficulty or new maps. Making us suddenly do much less damage and have to buy new gear just to be doing same if not worse than before is definitely not fun times.

    I got scammed few weeks ago - I lost almost 1b in gold farming gear and guess what? Now I have to spend 1b to buy it back just so I can be at the same spot I was before - do you draw any reference between this and what just happened to all of our weapons?

    *It's a true story btw, if you don't believe me search your support messages and you'll find mine

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    True , cause that i said rusk weap will useless

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    Quote Originally Posted by Cinco View Post
    The proc tick rate changes for Kraken and Star Beast were not a buff. Dealing damage with these procs less frequently does mean less cumulative damage - though the amount of damage done by those hits is not changed. That said, I see players saying that it a catastrophe - as if they are losing millions of damage - where in reality the game data indicates that this change reduced the cumulative damage only by ~15%

    I totally understand why players who rely on the Kraken (especially) want to go back to dealing damage in extremely rapid succession. This is unfortunately a balance issue that will only worsen as more (better) gear for other equipment slots is released.
    Lmao, it's not a balance issue. Kraken and star beast are used for procs. They just give boosted stats. Ultimately your damage set will make the difference in how much damage you will deal.

    So nerfing proc weapons which don't have amazing base stats is just plain dumb. You guys shouldn't have nerfed the proc weapons. They were just fine how they were.

    You can just keep on releasing new/better weapons and players will put them in their damage build. And they will have a bit more damage, that's all.

    You said "dealing damage in extremely rapid succession". That's just straight up lying. Maybe you should play the game. The procs were activated at a decent rate. Nothing unbalanced about it.

    We all know you guys do it because you want players to buy the newer weapons, AKA open locked crates.

    Keep on ruining the game more and more.

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    Quote Originally Posted by Wizzzaq View Post
    Lmao, it's not a balance issue.

    We all know you guys do it because you want players to buy the newer weapons.
    Close thread this all the feedback needed @cinco
    IGN Fouy , Fouys

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    I still prefer the sb/blood mix. If you add some haste with amulet that would help with the change. 6 blood and chain isn't bad, I think pve people will like it.

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    Dear Cinco I want to contribute and that's what I'm trying to do, I imagined that what should be the best weapon in the game is not because a boss has protection against dots, And about the tests I made a video and showed you but you could not compare a proc of 2 weapons only using those because the proc use stats to be stronger in such a case you should test the proc and then change to the item that gives you more stat, in the case of

    Test proc Dmg of kraken vs blood chain
    First proc kraken sword then swap to Blood chain (to get the max stats as possible because no one use the kraken sword proc and keep it equiped)

    Second proc Blood chain and keep it because it bring the max as possible, and the results will be very similar but because the kraken sword has armor debuffs, and everyone feels that the damage of the kraken was nerfed

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    It works because the proc that stands out from all the Blood gear is the artifact, we all expected something just as good but there is no comparison At least for wars the chainsword proc isn't that good, it Provides good stats and can be used for basic attacks

  18.   Click here to go to the next Dev post in this thread.   #176
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    Quote Originally Posted by Dafterpic View Post
    This works because it is the artifact that stands out from all the Blood procs not by merit of the Blood chain in the case of warsWe all feel that it does not provide what it could
    Thanks for the feedback!

    It could certainly do a target armor debuff - and that debuff could be similar to other weapons. Obviously this wasn’t the intention with Blood Star but I see what you mean :-)


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    Lol I was looking for it. It's hard to tell when the splash happens and what it does. Ty

    I was in indigo and wiffed twice on the boss. In outpost I missed several mages and rogues. Both times i didnt see a grapihic with "miss" or "dodge". Hard to tell once a group is there but 1v1 charged attacks miss a lot.

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    Kinda sad that a balance was necessary to Kraken so many years into the game. The damage reduction feels significant when using it. Everytime we spend our gold to get gear in this game, I expect them to perform the way they always do, but we suddenly get hit with balance changes that drops the value and performance of the gear like a rock. There's no consistency in anything, this was the same for Zodias wep and now Kraken too. Very demotivating, before releasing any gear please test your formulas thoroughly rather than advertising how amazing it is only for it to last for a few months before it gets hit with another batch of nerfs.

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    This is why I don’t invest in gears anymore. STS has a reputation for releasing new gears that don’t perform like older gear, so what do they do? They nerf the old gear to force gamers into buying new gears. Just call it a scam already. Leave our old gears alone, why nerf just because your new gear isn’t any better? O that’s right you want to sell something new, Smh. Some people just got star beast finally to have it nerfed, GG STS!


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    Quote Originally Posted by Danielwij23 View Post
    True , cause that i said rusk weap will useless
    Never useless in fact it's more value than new weapons , you just trying to skew the price xd

    Would you rather spend 2b on blood wep (Doubt it'll cost less to have it ascended) , have it be bound , need to awaken yourself and slot gems yourself - all of it becoming 0 value for the weapon will never be able to be sold...

    Or would u buy rusk for 300m now , have it already awakened , gemmed out and call it a day? Loool

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