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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Arcane Blood Star Weapons

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    CTO asommers's Avatar
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    Default Feedback: Arcane Blood Star Weapons

    Let us know what you think!

    Weapon preview is located here (link).

    -ALS

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    Senior Member Americanarmy's Avatar
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    Can nature element work against cosmic mobs or dmg is entirely negated


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    Default Can we get more detailed stats on weapons?

    The numbers we are given never make any sense. Rusk bow gives 2,100 dps while the arcane star chark gives 1,700 a whopping 400 dps difference yet its some how is able to make a 20k+ damage difference between the 2 weapons.

    Not saying star needs nerfed, I am just asking for more detailed stat descriptions on weapons.


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    Quote Originally Posted by Americanarmy View Post
    Can nature element work against cosmic mobs or dmg is entirely negated


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    I am not sure what you are asking. Can you rephrase and add some detail to your question?
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    +1 to change the 35% nature damage to some universal elemental damage. Shields are usually not boss weapons. I'm sure same for other classes. I don't want to get all 3 types of elemental gear and jewels unless they become much easier to collect. If someone has invested a ton of gold into shadow damage and the shadow damage weapon is a shield they are basically forces to change to a boss weapon elemental set. Wasting all the time and gold put into a shadow set/jewels. Or whatever elemental set they collected that doesn't match the boss weapon.

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    Quote Originally Posted by Americanarmy View Post
    Can nature element work against cosmic mobs or dmg is entirely negated


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    Nature damage works everywhere equally well. The only exception is cursed forest, where a curse makes it so only one out of the 3 elements does the usual damage, while all other dmg is reduced.

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    @Cinco ... Is blood chak replacement for krak bow? And if so why is the duration so short ... Can it be prolonged for 5s dot is not enough time to use proc set + sb set + element set. I'm sure it's doable if u really try but that's way too short of a time frame for any sort of comfort... Blood is supposed to make the gameplay easier not sweatier xd (Krak bow is 7s duration - and honestly even that feel short...)

    Can you double the duration to 10s... That would make it easier xd

    (Some people had idea of reworking blood sets 6/6 bonus into something like star killer buff from 6/6 sb sets. Is this option on the table? I'm sure many of us would like to reduce amount of set swapping...)

    I'd like to share some additional feedback... I feel that blood 6/6 is useless, this set is only being used for proc like a slighly better kraken.... (This is overdramatizing lol, arti and helm are rly good but other peices u can easily replace with krak in ur proc set and you wouldn't feel a difference)

    The way we proc is something like this: 6/6 blood proc > Swap 6/6 sb > Swap to either mix 3/3 sb + 3/3 blood or element set (0 blood with this one, u can use helm and armor I guess)

    What I'd like to see is reomval of 6/6 sb from this sequence - make it such that your blood proc set gives u killer buff and you can immediately switch to your dmg loadout without having to shuffle around an extra set...

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    I tried sending message but it's stuck in waiting moderator approval.... Can you approve it? (My last message nevee got approved after waiting for days)

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    Default Feedback: Arcane Blood Star Weapons

    Quote Originally Posted by Cinco View Post
    I am not sure what you are asking. Can you rephrase and add some detail to your question?
    Like does nature from chak only work in first 2 maps of elder woods or can it work on all maps of elder woods because people are saying the 25% nature dmg works on all mobs if thats true whats the point of the other elements if there all going to do the same dmg


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    Quote Originally Posted by Americanarmy View Post
    Like does nature from chak only work in first 2 maps of elder woods
    There's one thing which was never clarified by devs...

    Do mobs have varying resistances to elemental damage?

    Say , if you have nature damage will it be less effective against nature type enemies (For they might be resistant to their own element type?)

    You are under impression that nature damage will be more effevtive against nature monsters , but I'm of the opposite opinion as you can see xd

    Untill we know this it's all a mystery as to what element you're supposed to be using and against which enemy lol (Other games like let's say summoner's war , epic seven , etc... All have have tutorials which explain relationships between enemy types - like fire beats nature , nature beats water and water beats fire... This makes it easy to build your team according to what the enemy is using)

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    Quote Originally Posted by nevendd View Post
    There's one thing which was never clarified by devs...

    Do mobs have varying resistances to elemental damage?

    Say , if you have nature damage will it be less effective against nature type enemies (For they might be resistant to their own element type?)

    You are under impression that nature damage will be more effevtive against nature monsters , but I'm of the opposite opinion as you can see xd

    Untill we know this it's all a mystery as to what element you're supposed to be using and against which enemy lol (Other games like let's say summoner's war , epic seven , etc... All have have tutorials which explain relationships between enemy types - like fire beats nature , nature beats water and water beats fire... This makes it easy to build your team according to what the enemy is using)
    Soo true like fire element should be used against nature nature against water and water against fire but we dont know


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    here's second try...


    @Cinco is blood chakram replacement to kraken bow? If it I'd like to complain about it's duration xd

    5 seconds is too short of a time to proc ur chak and swap 3 different sets... (It's doable don't get wrong, but it's hella sketchy for mechanically less inclined people)

    Let's break it down ur supposed to:

    Use proc set that has blood chak, and make sure all procs > Swap to 6/6 sb set > Swap to element set

    All in 5s...

    If you can extend the duration, kraken armor was 7s before but blood armor is 10seconds. Same is going on with other pieces so I don't know why you decided to nerf weapon like this (Krak bow is 7s duration, much easier to swap around but even this is too short for comfort)

    My suggestion is prolong the duration to 10s such that it's better than bow and way more comfortable to use... Blood gear is supposed to make ur life easier, not sweatier.

    Next suggestion ties into all of this set swapping... I heard really good idea in the game which I'm kinda disappointed you didn't think of with the release of blood weapons...

    Why not make a new 6/6 buff like the sb weapon killer buff you get when wearing full set?


    Blood 6/6 is pretty useless right now - it gets used only in your proc set , like a slightly more powerful kraken and that's about it. You then move to sb for killer buff and later drop blood altogether for elemental set...

    Kinda like this:

    Proc 6/6 blood > sb 6/6 > element set (blood helm/armor)

    If you added new weapon buff that would make it waaaaaay easier, for it would now be 2 sets that you have to swap!


    Here's how it would look like:

    Proc 6/6 blood + chak > element + chak
    or
    Proc 6/6 blood + chak > 3/3 sb + 3/3 blood + chak


    I'm getting too tired of swap, swap , swap... Whoever I asked shares the same oopiniin... its getting very annoying and hotbar is very bad in it's current state so that's not helping either (Very easy to missclick since all of the buttons are next to each other, sometimes you open chat by mistake, or sometimes you close hotbar by mistake - and no keeping it always open is not a solution)

    There's lot of polishing to do XD But I think I gave you a nice direction to pursue in the meantime... I'm sure people would be all up for this and it would make blood 6/6 and new weapon more desirable as well... (just check auc bloid gear is selling 50m , nobody wants rings or belts...)

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    You're thinking too deep about the elements. They all do exactly the same thing.
    Use thise legendary elemental weapons and attack enemies with them. You'll see that all 3 weapons with 25% nature, 25% cosmic or 25% shadow damage do the same damage in elder maps or anywhere else.
    From what they said however I think we can expect maps with different resistances

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    here's second try...


    @Cinco is blood chakram replacement to kraken bow? If it I'd like to complain about it's duration xd

    5 seconds is too short of a time to proc ur chak and swap 3 different sets... (It's doable don't get wrong, but it's hella sketchy for mechanically less inclined people)

    Let's break it down ur supposed to:

    Use proc set that has blood chak, and make sure all procs > Swap to 6/6 sb set > Swap to element set

    All in 5s...

    If you can extend the duration, kraken armor was 7s before but blood armor is 10seconds. Same is going on with other pieces so I don't know why you decided to nerf weapon like this (Krak bow is 7s duration, much easier to swap around but even this is too short for comfort)

    My suggestion is prolong the duration to 10s such that it's better than bow and way more comfortable to use... Blood gear is supposed to make ur life easier, not sweatier.

    Next suggestion ties into all of this set swapping... I heard really good idea in the game which I'm kinda disappointed you didn't think of with the release of blood weapons...

    Why not make a new 6/6 buff like the sb weapon killer buff you get when wearing full set?


    Blood 6/6 is pretty useless right now - it gets used only in your proc set , like a slightly more powerful kraken and that's about it. You then move to sb for killer buff and later drop blood altogether for elemental set...

    Kinda like this:

    Proc 6/6 blood > sb 6/6 > element set (blood helm/armor)

    If you added new weapon buff that would make it waaaaaay easier, for it would now be 2 sets that you have to swap!


    Here's how it would look like:

    Proc 6/6 blood + chak > element + chak
    or
    Proc 6/6 blood + chak > 3/3 sb + 3/3 blood + chak


    I'm getting too tired of swap, swap , swap... Whoever I asked shares the same oopiniin... its getting very annoying and hotbar is very bad in it's current state so that's not helping either (Very easy to missclick since all of the buttons are next to each other, sometimes you open chat by mistake, or sometimes you close hotbar by mistake - and no keeping it always open is not a solution)

    There's lot of polishing to do XD But I think I gave you a nice direction to pursue in the meantime... I'm sure people would be all up for this and it would make blood 6/6 and new weapon more desirable as well... (just check auc bloid gear is selling 50m , nobody wants rings or belts...)

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    Why not have a quest line to choose which elemental we can select from out of the three? Don't see the need to go down the route of having three variety elemental blood chaks. Same goes for blood bow/daggers let us choose which elemental we can run with.

    Maybe keep nature pre ascended as is and ascended weps have a opt in to select our elemental of choice, considering it's bound and untradeable.

    Yall can even throw in the crafting material for the elemental swap in your locks. Give us a choice on this.

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    Quote Originally Posted by chrizplague View Post
    Why not have a quest line to choose which elemental we can select from out of the three? Don't see the need to go down the route of having three variety elemental blood chaks. Same goes for blood bow/daggers let us choose which elemental we can run with.

    Maybe keep nature pre ascended as is and ascended weps have a opt in to select our elemental of choice, considering it's bound and untradeable.

    Yall can even throw in the crafting material for the elemental swap in your locks. Give us a choice on this. No need for three varieties of each weapon.
    Make it a plat thing and I think you're on to something

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    @Cinco

    Is blood chakram new kraken bow? If it is then you'll need to buff duration for 5s is way too short

    Think of it like this - we have to swap between 3 sets all in the span of 5s? That's not too hard you might say... But none of the procs are guaranteed so what ends up happening is you might not even proc all of your stuff in this time

    But for the sake of argument let's say you are really op and all you always instantly proc everything in your proc set -helm , armor , ring , arti... There's never a time when armor or arti won't proc for the duration of weapon proc XD

    It is still too short of a time! I mean sure, we can argue that more mechanically users will get around this but what about the rest? (Blood gear is supposed to make life easier not rhe other way around...) I'm comparing it to kraken bow which is 7s duration and even that can be too short sometimes... Personally I was expecting to see 10s duration for every other peice of blood equipment got proc extensions... Why is weapon getting nerfed

    To help you visualize this iis what user have to go through:

    Proc everything in your 6/6 blood set + blood chak > Swap to 6/6 sb > Swap to element set (Only blood helm/armor work here)

    All of this in 5s from the time you proc ur chakram ...

    So that's my firsr suggestion, extend duration to 10s and I'm sure many will be happy for it's a really nice change!

    Next suggestion tries to tackle excessive set swapping that I described above...

    I heard really bice suggestion going around the game - Why not add a "Killer buff" of sorts to the blood weapons, like what we have on sb 6/6 but make a more powerful version tied to blood equipment!

    Why is this good idea? Well we are already using blood 6/6 for our first proc set > afterwards we are forced to swap to sb 6/6 but if you added this we could skip this and go directly to our dmg loaodut... This greatly simplifies things and it will also rise the value of blood 6/6 and new weapon!

    Blood 6/6 is in a bad spot rn , after you proc it - it never gets used again. It is not good enough for dmg loadout and even the procs are quite underwhelming... many pieces like belt/ring are not even getting any use (Belt is a disaster)

    I don't like how the most expensive set peices are nothing but a sligjly better kraken version and that's it... It's not good enough for final dmg loadout and the proc on ring/belt is shamefully bad when compared to krak (Some people use krak instead , even the armor gets swapped for kraken armor for ppl rly like haste...)

    This should be a really good change for the health of the game... I'm getting tired of swap swap swap , it's exhausting and whoever I asked also feels the same... Proc mechanics are getting too tiresome so frankly anything that makes it less annoying, please...

    To summarize I'd like to see this:

    Proc 6/6 blood + new blood wep > go dmg loaodut (element set or 3/3 blood + 3/3 sb)

    Remove unnecessary 6/6 sb in the middle...

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    hi devs, pls check if willowfang egg hb and aa with blood chain is working as expected pls


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    Quote Originally Posted by recilencia123 View Post
    hi devs, pls check if willowfang egg hb and aa with blood chain is working as expected pls


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    Please explain what you are expecting to see, what you see that you think is incorrect - and include details. Thanks!
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    Quote Originally Posted by nevend View Post
    ... you'll need to buff duration for 5s is way too short
    The proc is quite OP at 5 seconds. Extending it to 10 would more than double its power, and that is entirely unnecessary.
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