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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Arcane Blood Star Weapons

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    Quote Originally Posted by Cinco View Post
    The proc is quite OP at 5 seconds. Extending it to 10 would more than double its power, and that is entirely unnecessary.
    Same damage but make the duration longer... Less dps but longer duration , you are forgetting that the whole point of weapon proc is to assist you in proccing the rest of your gear

    Many users CANNOT proc everything in such a short time (Think skill issue or all of your players otside NA with 200+ ping...)

    And the rest that can probably won't be having a fun time either xd You lose so much of your proc duration outside the elemen set which is where all your dmg is suppobes to be coming from?

  2.   Click here to go to the next Dev post in this thread.   #22
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    Quote Originally Posted by nevendd View Post
    Same damage but make the duration longer... Less dps but longer duration , you are forgetting that the whole point of weapon proc is to assist you in proccing the rest of your gear

    Many users CANNOT proc everything in such a short time (Think skill issue or all of your players otside NA with 200+ ping...)

    And the rest that can probably won't be having a fun time either xd You lose so much of your proc duration outside the elemen set which is where all your dmg is suppobes to be coming from?
    This is okay - the more options you have the faster (or more judicious) you must be to get the most out of them.
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    5s proc duration is too short fr. increase it to at least 7s

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    Quote Originally Posted by Cinco View Post
    This is okay - the more options you have the faster (or more judicious) you must be to get the most out of them.
    This really feels like pay to lose... Are we paying to be sweatier and more stressed in our gameplay...

    Idk what's the design goal of this weapon? Nuke the boss without having to proc rest of ur gear or use elemental set? Or are we supposed to scramble even harder to fit everything in xd

    At least I hope you got few of the points from my very last post in here (I even went and recovered my old account, sry about the flood...). We need a break for all this swapping, I don't think shortening the duration is helping any of this

  5.   Click here to go to the next Dev post in this thread.   #25
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    Quote Originally Posted by nevendd View Post
    This really feels like pay to lose... Are we paying to be sweatier and more stressed in our gameplay...

    Idk what's the design goal of this weapon? Nuke the boss without having to proc rest of ur gear or use elemental set? Or are we supposed to scramble even harder to fit everything in xd

    At least I hope you got few of the points from my very last post in here (I even went and recovered my old account, sry about the flood...). We need a break for all this swapping, I don't think shortening the duration is helping any of this
    If you have a ton of different sets to choose from that's great!

    You can choose to scramble to do everything or you can choose to edit / limit what sets you want to swap between for maximum effect.

    The first iteration of these guys ran 10 and cooled 15 and it was 'ok,' but it totally feels tons more fun, active and interesting at 5 with the 8 cd.
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    Quote Originally Posted by Cinco View Post
    If you have a ton of different sets to choose from that's great!

    You can choose to scramble to do everything or you can choose to edit / limit what sets you want to swap between for maximum effect.

    The first iteration of these guys ran 10 and cooled 15 and it was 'ok,' but it totally feels tons more fun, active and interesting at 5 with the 8 cd.
    Can you try making it 7 and cool 10? Like idk see if that would be a nice spot in between...

    I'm telling you honest to god , I'm annoyed by krak bow already and that's 7s. I rly don't see myself having fun with this as much as you think it's gonna be...

  7.   Click here to go to the next Dev post in this thread.   #27
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    Quote Originally Posted by nevendd View Post
    Can you try making it 7 and cool 10? Like idk see if that would be a nice spot in between...

    I'm telling you honest to god , I'm annoyed by krak bow already and that's 7s. I rly don't see myself having fun with this as much as you think it's gonna be...
    I did that weeks ago and did not like it.

    Sorry you don't seem to enjoy this new super OP weapon :-/
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    I couldn't put my hands on it yet, but if the proc is good, 5 seconds will be enough to melt any boss with the right gear...

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    Quote Originally Posted by caabarader View Post
    I couldn't put my hands on it yet, but if the proc is good, 5 seconds will be enough to melt any boss with the right gear...
    Yeah there are few weapons doing the same job already which proves your point i think.

    Also i think they won't be buffing the duration cause of the bound version which is kind of a fair point as well.

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    Quote Originally Posted by Squlo View Post
    Yeah there are few weapons doing the same job already which proves your point i think.

    Also i think they won't be buffing the duration cause of the bound version which is kind of a fair point as well.
    Exactly... Although I expect a longer duration for weapons that will play a role in clearing mobs, since there are always many in every dungeon..

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    Quote Originally Posted by Cinco View Post
    The proc is quite OP at 5 seconds. Extending it to 10 would more than double its power, and that is entirely unnecessary.
    Its not the time that needs buffed, its the damage. Kraken daggers are dealing 660k damage per tick during proc while the 86 arcanes are dealing 200k damage per tick during proc. No other procs were active during the time of testing these 2. The exact same set was used only the weapon was swapped out.

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    Quote Originally Posted by Cinco View Post
    I did that weeks ago and did not like it.

    Sorry you don't seem to enjoy this new super OP weapon :-/
    dev pls coul you see if the mission to craft the blood chain bound is correct? Because it doesn't allow it.


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  14.   Click here to go to the next Dev post in this thread.   #33
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    Quote Originally Posted by Encryptions View Post
    Its not the time that needs buffed, its the damage. Kraken daggers are dealing 660k damage per tick during proc while the 86 arcanes are dealing 200k damage per tick during proc. No other procs were active during the time of testing these 2. The exact same set was used only the weapon was swapped out.

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    Swapped to what? List all the equipment please.

    What sort of jewels and awakenings are you comparing between the weapons?

    Thanks in advance!
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  15.   Click here to go to the next Dev post in this thread.   #34
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    Quote Originally Posted by recilencia123 View Post
    dev pls coul you see if the mission to craft the blood chain bound is correct? Because it doesn't allow it.


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    What are you seeing? What do you expect to see?

    Have you finished all of the Lost Expedition quests?

    Did you specifically finish Keane's quests, equip your Blood Star Weapon and talk to her again?

    Thanks for the info.
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    Quote Originally Posted by Cinco View Post
    What are you seeing? What do you expect to see?

    Have you finished all of the Lost Expedition quests?

    Did you specifically finish Keane's quests, equip your Blood Star Weapon and talk to her again?

    Thanks for the info.
    yes sir, It looks like a bug or something



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    Quote Originally Posted by Cinco View Post
    Swapped to what? List all the equipment please.

    What sort of jewels and awakenings are you comparing between the weapons?

    Thanks in advance!
    A video should help. I have no idea how the mage or warrior weapons are but rogue weps need buffed if the proc is supposed to be better than kraken. These procs aren't op at all. You guys need to have players test weapons and give unbiased feedback before release maybe or something. Everytime we get a new weapon or gear piece the proc is either super op or very bad, in this case it isn't very bad as in doing below 50k dmg per tick but its performing below what is expected.
    https://youtu.be/UHg0ub_9d9E?si=LW7dBq8W02SCvbAj

  18.   Click here to go to the next Dev post in this thread.   #37
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    Quote Originally Posted by Encryptions View Post
    A video should help. I have no idea how the mage or warrior weapons are but rogue weps need buffed if the proc is supposed to be better than kraken. These procs aren't op at all. You guys need to have players test weapons and give unbiased feedback before release maybe or something.
    https://youtu.be/UHg0ub_9d9E?si=LW7dBq8W02SCvbAj
    Given the max damage, dps, and all other factors - no; but I can see where you might be confused if you are comparing the weapons vs. weapons that get specific benefits from a set.
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  19.   Click here to go to the next Dev post in this thread.   #38
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    Quote Originally Posted by recilencia123 View Post
    yes sir, It looks like a bug or something



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    That happens when you haven't completed the Lost Expedition quest line.

    I'll try to see if I can find out what additional steps you need to take.

    In the meantime, take a look around town to see if you can do any convos or complete any other Elder Woods quests! :-)
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    Quote Originally Posted by Cinco View Post
    Given the max damage, dps, and all other factors - no; but I can see where you might be confused if you are comparing the weapons vs. weapons that get specific benefits from a set.
    Blood chak with mythic starbeast gear - 55k base damage - 200k damage ticks during proc.
    Kraken daggers with mythic starbeast gear - 13k base damage - 660k damage ticks during proc.

    Are the arcane star beast weapons meant to replace kraken or rusk? Currently they replace rusk weapons due to their massive base damage increase. Above you mentioned how the proc is super op, just wondering what the purpose of them is meant to be.

  21.   Click here to go to the next Dev post in this thread.   #40
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    Quote Originally Posted by Encryptions View Post
    Blood chak with mythic starbeast gear - 55k base damage - 200k damage ticks during proc.
    Kraken daggers with mythic starbeast gear - 13k base damage - 660k damage ticks during proc.

    Are the arcane star beast weapons meant to replace kraken or rusk? Currently they replace rusk weapons due to their massive base damage increase.
    Let us know how it feels with Blood Star and consider reviewing Blood Star / Bio mix.

    As you know we let older sets remain relevant to an extent. Check it out with the new stuff too. That would be meaningful.
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