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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Arcane Blood Star Weapons

  1. #41
    Luminary Poster Encryptions's Avatar
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    Quote Originally Posted by Cinco View Post
    Let us know how it feels with Blood Star and consider reviewing Blood Star / Bio mix.

    As you know we let older sets remain relevant to an extent. Check it out with the new stuff too. That would be meaningful.
    I am glad you guys are letting older sets stay useful I was just confused about the proc because you mentioned its super op and I seen it only did 200k dps, but if it is meant to be used with bio set thats a different situation. I am not sure if I could even get damage number values with that type of testing since so many appear at once. It would be alot easier if we had the option to combine damage dealt over the last 10 seconds into 1 number.
    Hestia says hi and wants to know where the burger hat is at btw.

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    Senior Member recilencia123's Avatar
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    Quote Originally Posted by Cinco View Post
    That happens when you haven't completed the Lost Expedition quest line.

    I'll try to see if I can find out what additional steps you need to take.

    In the meantime, take a look around town to see if you can do any convos or complete any other Elder Woods quests! :-)
    yes u right, forget me xD and thxs mr cinco


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  4.   Click here to go to the next Dev post in this thread.   #43
    Design Department Cinco's Avatar
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    Quote Originally Posted by Encryptions View Post
    I am glad you guys are letting older sets stay useful I was just confused about the proc because you mentioned its super op and I seen it only did 200k dps, but if it is meant to be used with bio set thats a different situation. I am not sure if I could even get damage number values with that type of testing since so many appear at once. It would be alot easier if we had the option to combine damage dealt over the last 10 seconds into 1 number.
    Hestia says hi and wants to know where the burger hat is at btw.
    The benefits you get from Blood Star (and Blood / Bio combo) are what really push the Blood Star weapons into the stratosphere. Mixing the Blood Star with other item sets is cool but doesn't really get into the same territory as the full Arcane 86 suite. This is not uncommon for us - as you will recall. Folks had a piece or two of Zaarus and were intermixing with Ebon. Then everybody got full Zaarus. Then some time later we drop Star Beast, and individual pieces mix-and-match with Zaarus but don't amount to the same benefits... leading to continued utility for lesser stuff 'til full Star Beast became more common. A similar story will play out with Blood Star.

    Give my best to Hestia ;-)
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  5.   Click here to go to the next Dev post in this thread.   #44
    Design Department Cinco's Avatar
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    Quote Originally Posted by recilencia123 View Post
    yes u right, forget me xD and thxs mr cinco


    Enviado desde mi iPhone utilizando Tapatalk
    Awesome! Glad it is sorted out.

    I'll see what can be done with that conversation option to provide more direction / info for players. It is a bit confusing to see her positive response but get no quest! :-)
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    yay, just spent 1b gold on a rusk weapon for it now to be useless…

    If you want people to use different weapons / plenty of setups then dont make the base stats super high of 1 weapon. Rusk is completely irrelevant now.

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    Senior Member Americanarmy's Avatar
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    Quote Originally Posted by Brruiser View Post
    yay, just spent 1b gold on a rusk weapon for it now to be useless…

    If you want people to use different weapons / plenty of setups then dont make the base stats super high of 1 weapon. Rusk is completely irrelevant now.
    Why didnt u wait then they been talking about releasing blood star the last 3 month around this month like they always do when they relwase weapons


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    Quote Originally Posted by Americanarmy View Post
    Why didnt u wait then they been talking about releasing blood star the last 3 month around this month like they always do when they relwase weapons


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    I wanted to play temple event lb, guess what for it you need good gear. Its what they want, they want ppl to spend the most amount of money every single event.

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    Quote Originally Posted by Brruiser View Post
    I wanted to play temple event lb, guess what for it you need good gear. Its what they want, they want ppl to spend the most amount of money every single event.
    Cant argue with that ur right


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    Have you really tested the Blood Chain Sword? There is no sense, you can't proc it with kraken gear to get more Dmg (its based on str right) even if you try the cosmic killer set plus kraken, so how it works? Only full blood procs? Dont make sense for me the proc isnt op kraken sword makes more dmg with also the warrior ult, so, nothing no sense

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    Whats the use of of blood belt blood brac blood ring if everyone going to keep using star beast and just only swapping out armor arti helm for buff?


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    I have tested
    SB cosmic killer set proc and full of kraken proc plus (armor, aa ring,.... ) Kraken sword proc and only blood chain as stats
    vs
    Sb cosmic killer set proc and full kraken plus the blood chain sword proc (which bro Cinco says its So OP) and this one was worse(final set was Blood chainsword and full sb set)

    First one with the Kraken sword proc was at least 3 times better than using the proc of the Blood Chain Sword and it really I was really disappointed, Not complaining for the sake of criticizing nor dear Cinco, But I think you could pay attention to that fix the proc or You could make the Blood chainsword have hit effect instead of proc, with coldown and all that like the rusk sword but different because this does elemental damage right? That would make sense to me. Because it will not replace the Rusk because it attacks several enemies and the chainsword only 1 boss or mini-boss

    Greetings dear developed team

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    what about improving the new blood weapons, especially after crafting the ascendant version? is it possible? Because the proc seems useless even while using full bio set

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    ascended blood chain proc + blood helm + blood helm and other arcane item procs swapping into blood chain +3/3 blood + 3/3 sb is no damage. with 4k str

    i do not own bioset so cannot test. surely, dont mean we MUST have a bio set but, the blood weapon procs ITSELF is terrible. not sure what kind of testing you guys did before release, but coming from prior history of releasing new weapons, everything always seems like it was not truly "properly" tested. no means of disrespect in saying that but, hope the team sees comments from here and fixes this weapon from hereon out ty.

    +1 to buff proc dmg, it should be better kraken sword, not worse.

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    Chain Sword (basic, no awaken)

    Stats:
    - i had winterforged mace (2nd highest war weapon DMG in stats in game) before this one and blood chain sword is +13k dmg +6k dps in stats on my set when i compared them
    - talking about stats... when i proced kraken sword, my blood+sb+blood chain set dealt only 1m dmg greater dmg per tick of proc over blood+sb+winterforged mace
    - winterforged cost me 80m to craft, blood chain cost me 600m
    - winterforged has 15% crit dmg awaken, blood chain is clean (but with 16% crit dmg as base stat)
    Result:
    - Blood Chain is best stat weapon in game to fight bosses with, and i believe max lvl of ascendant Blood Chain will bring greater gap between Winterforged Mace (2nd best) and Blood Chain (Best) when used in damage set to fight bosses.

    Proc:
    - i have compared it with kraken sword's proc, because it is the proc i use against bosses
    - kraken proc DOT is longer
    - kraken proc DOT deals x2 higher dmg per tick
    - i have tried blood chain's proc with sb+blood and i tried it in recommended full blood set with great awaken, but sb+blood provided me stronger DOT, which was still x2 weaker than dot from kraken sword
    - i do not have bio set to test it out with it, but this weapon's proc can not be stronger than 300% dmg buff from sb hammer, that buffs each DOT of bio set pieces
    - i tried blood chain's proc with h. willowfang in HB and DOT was weaker than when i had H. gourdweaver in HB
    - i do not have nature gems in set, but i doubt even full set of nature gems would match proc dmg of kraken sword
    Result: Proc is disaster, kraken sword provides longer and x2 stronger DOT (in my set).

    Last words:
    - Weapon is good for main dmg set (blood+sb) after you proc kraken sword. I could solo hedourah bypass with winterforged mace before, so with blood chain it should be smoother once portal opens.
    - Weapon has bad proc. It definitely is not one of your best creations STS.
    Note: this was testing of CLEAN basic Blood Chain, i'll update it once i reach max lvl of blood chain (i plan to do that), but my guess is weapon remains best for it's stats in DMG set and proc will remain terrible.

    Ty

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    Can you guys add some visuals to the dot effect coming from bs weapons. Like some red sparkles or something idk
    Just so you to know it's Squlo/Fair/Slifer

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    new weapons OP no cap

  23.   Click here to go to the next Dev post in this thread.   #57
    Design Department Cinco's Avatar
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    Quote Originally Posted by Dafterpic View Post
    ...you could make the Blood chainsword have hit effect instead of proc...
    (Rusk)attacks several enemies and the chainsword only 1 boss or mini-boss
    Quote Originally Posted by CLN3696 View Post
    +1 to buff proc dmg, it should be better kraken sword, not worse.
    Quote Originally Posted by dmqp View Post
    - Weapon is good for main dmg set (blood+sb) after you proc kraken sword...
    - Weapon has bad proc. It definitely is not one of your best creations STS.
    Thanks for the feedback!

    On the number of targets: Blood Star can hit up to 5 enemies with standard attacks and 7 if charged.

    As for the main damage output and stats - it appears to be performing as expected (as it has such high stats and deals such high damage from standard and charged attacks).

    On the other hand, the weapon proc(s) should not be so underwhelming. I appreciate the very specific gear info, and I'll see what's going astray here. For players with mixed gear it should feel like a viable alternative to their existing, related stuff and should certainly not feel *worse*

    Additionally, since the general feedback on the proc durations has been negative I'll reexamine extending all of the Blood Star proc durations while keeping a similar cooldown interval. This should be a nice general improvement to the proc performance as you'll get more time for the weapon effects to hit your enemies. After this, I'll take a look at what is going on with each of those proc hits to see if something is wrong with the damage formulas. Either way, I will see if we can crank up the damage and make the procs feel more powerful.
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    Eh... Thank you for being open to the feedback...

    Looking forward to what comes out if this... I even see you took some points to heart in relevance to mix sets

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    Quote Originally Posted by Cinco View Post
    Thanks for the feedback!

    On the number of targets: Blood Star can hit up to 5 enemies with standard attacks and 7 if charged.

    As for the main damage output and stats - it appears to be performing as expected (as it has such high stats and deals such high damage from standard and charged attacks).

    On the other hand, the weapon proc(s) should not be so underwhelming. I appreciate the very specific gear info, and I'll see what's going astray here. For players with mixed gear it should feel like a viable alternative to their existing, related stuff and should certainly not feel *worse*

    Additionally, since the general feedback on the proc durations has been negative I'll reexamine extending all of the Blood Star proc durations while keeping a similar cooldown interval. This should be a nice general improvement to the proc performance as you'll get more time for the weapon effects to hit your enemies. After this, I'll take a look at what is going on with each of those proc hits to see if something is wrong with the damage formulas. Either way, I will see if we can crank up the damage and make the procs feel more powerful.
    Thank you so much.

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    Greats I feel this is the real feedback, our dear Cinco listen to the players, son i’ll make a video that I imagine would help the devs team but also for an idea, as the proc only works on 1 objetive even if the blood chain can hit 7, consider making the proc a pool on this one enemy which follow it fast as some other enemy mechanics there in Índigo or for making it clear as a reverse skull dozzer proc aura which makes the player centre to making the enemy the centre and damage closer enemies , just thinking maybe for this weap or for the others blood, talking about the pools gobling legendary Glaive has this proc but that Pool was estatic.

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