What he is trying to suggest is cascading proc effect
You see in the gif how you're only hitting 3 enemies? (1 enemy is out of range and the other ran outside your range during proc... LOL )
What's suggested is the proc should jump from one enemy to another , untill the final 7 "jumps" are complete. This would make it much more substantial!
The logic for jumps is that the range of possible enemies is getting expanded with every new enemy you apply proc to. Kinda like this:
1. First game checks if there's enemies around player in a given range and appies the proc to them in the highest priority
2. If there's no more enemies around the user evaluate nearby mobs which already have proc applied to them , if there's enemies close to them apply the proc to them as well (Same exact radius that the user has)
This is a rly good suggestion! Something we haven't seen so far and it would rly help us high ping users soooo much!
Break in thread for latest server (content) update (link).
-ALS
Time to sell a kidney for swapping gears
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The nature dmg still 35%
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what exactly happened with the kraken and sb weaponry? how were they standardised? I see no difference not to mention half of those weapons always had and have 100% proc rate
i don't see any improve in my blood damage when I proc it's more duration but it is not that big deal my chain is level 5, and now I'm testing it in elite lb festerfang swamp using bio set
Goal was to buff Blood chain's proc, but it feels the same as before. On top of that you completely nerfed kraken sword proc. So instead of 1 bad proc now i have 2. Nerfing (fixing rate or call it however u want) kraken sword to make blood chain look betteris sad.
Does the rogue blood chakram also have a "cone" that should hit up to 5 enemies? Even after update it looks nothing like this unless the mobs are standing on top of each other. Also there was some improvement to the overall proc damage from blood chaks but unfortunately kraken bow proc still out performs it which is very unfortunate.
Typical
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ufff ty for buff chain
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