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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Arcane Blood Star Weapons

  1. #121
    Senior Member Americanarmy's Avatar
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    Quote Originally Posted by ogpurp View Post
    op? man Id like to know what you are proccing and using to maximize this so called op setup. because so far. with the above mentioned aspect about it being a low proc rate, and honestly kraken bow still feels like more dmg. when i swap to rusk instead of blood chakrams...... this is a thought... maybe we proc all armor/helm/arti/amulet first then wep last. then swap bio. but once again, all these sets to collect is not the way..... its getting out of hand. and if there is cosmic dmg on the dagger or shadow on the blood bow. this makes it so we need to collect all blood weps. i see where this is going... once again.
    He probably procs all procable items at exactly the same time with a command, unlike us who have random probability to proc a item per atk


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    Quote Originally Posted by Cinco View Post
    Thanks for the information. Very interesting!

    With a full Blood Star set I get somewhere in the 1MM (1,047,942) range for DPS with the clean Kraken Bow and around 1.5MM (1,503,623) DPS for the clean Chakram.

    Are you seeing much larger figures for the Blood Star + Kraken, and much lower figures for the Blood Star + Chakram?
    How are you doing your testing? It seems like you got the wrong idea...

    It's NEVER one set only, and it shouldn't be tested like that for it's a mix of 3 sets with the final one not containing krak bow (It will be either rusk bow or new chaks - SB weapons if you don't have those 2)

    If you're testing it any other way that's pretty much pointless for we are all using it different in game...

    Proc krak bow and everything else , swap to 6/6 sb , swap to element set and use rusk bow/blood chak

    For second comparrison proc blood chak instead of bow and you should get proper numbers...

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    Sts wont make a change that the purpose of the nerf.. all they want is poeple spend on lock to get the new blood set and make the kraken obselet. I would prefer maybe to buff map so even harder for kraken user but easy for blood star user then this nerf

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    Another question is why isn't this getting a revert?

    Right now you only seem to be focusing on questions about blood chak and are ignoring all feedback about what you just did to all of our gear... If it's gonna be like that then it would be fair to do a proper revert and fiddle with blood weapon for all you want... (Your new formula reduced total dmg output by at least 15-20% , and the amount of ticks is also less - we are seeing a total nerf across the board!)

    Instead you left us with useless weaponry and no timeline or even promise of it getting better anytime soon... Sorry but I think my criticism is well justified for all of this seems like it's being done in bad faith

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    Less than a year ago we had a discussion concerning unreasonable gear stat increases https://www.spacetimestudios.com/sho...Arcane-Legends with this response from the dev:
    Quote Originally Posted by asommers View Post
    Thanks for the feedback, this is a high priority initiative we'll be starting soon.
    Would've been nice to hear the rationale behind 10k damage increase (about 30% more damage) with blood weapons compared to both sb and rusk. Top geared players don't need more damage, while for weaker ones this damage gap must feel incredibly daunting.

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    Quote Originally Posted by dreoelak View Post
    Less than a year ago we had a discussion concerning unreasonable gear stat increases https://www.spacetimestudios.com/sho...Arcane-Legends with this response from the dev:

    Would've been nice to hear the rationale behind 10k damage increase (about 30% more damage) with blood weapons compared to both sb and rusk. Top geared players don't need more damage, while for weaker ones this damage gap must feel incredibly daunting.
    They share same sentiment as you , for everything else got nerfed just to make it more convincing.. And guess they went overboard - after all these changes dmg numbers are WORSE when using kraken + blood weapons vs pre nerf and using krak + rusk...

    So much for being hyped about new weapons, they did us dirty and now you gotta pay just to do the same amount of dmg as before... Haven't tested in hedo but fly is less dmg for me and whoever else I managed to bring in

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    Revert whatever the changes you brought to Kraken gear pls.

    If the idea behind buffing Blood was to Nerf kraken, which you call "Standardize" that's just a terrible idea. Please consider the majority of the players that are still relying on Kraken gear to dish out dmg, this latest patch only increases the gap between new players / end game by a lot.

    Instead of "Standardizing/Nerfing" all weapons to follow the one-second tick rule, why not set it to 1/3 of a second instead? This way, the weapons stay fun and don’t completely change the playstyle we've built up over months or even years and everyone stays happy this way.

  8. #128
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    Will the current awake from blood weapon be removed when upgraded to ascendant? And the the current gem?


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    Quote Originally Posted by Zhyhz View Post
    Will the current awake from blood weapon be removed when upgraded to ascendant? And the the current gem?


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    Yes it will be removed

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    Quote Originally Posted by Zhyhz View Post
    Will the current awake from blood weapon be removed when upgraded to ascendant? And the the current gem?


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    yes, u lose all when u craft the ascendant


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    Why was it needed to standardize (nerf) kraken gear? If it was in the hopes to attract players to buy Blood gear it's completely unnecessary imo, since Blood is relevant and will be relevant anyways since you devs had mentioned new tougher maps coming out in the near future yeah?

    Right now clearing with the Blood setup is 100% similar before and after the nerf of kraken gear. So, the player base who have Blood Gear (artifact mainly) won't seem to have an issue, but there is also a large majority of players who don't have Blood gear specially the artifact, and they get affected extremely negatively.

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    Good stats and proc

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    Dear Cinco i got the video in this link https://ufile.io/4jhtlm0w as i say i maked it testing the blood chain proc, now i can say that the kraken proc feels nerfed but the difference is low of course dev team cant broke the game like that but if you compare i think Artifact proc is really op better than weap talking about Dmg.

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    Dear dev team and Cinco, I know I wrote too much but taking advantage of the fact that the Ekenta portal is open I went to try the Blood chainsword proc and it doesn't work, do the test, I don't know what's happening dear friends, the formula isnt Working as it should

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    Quote Originally Posted by dreoelak View Post
    Less than a year ago we had a discussion concerning unreasonable gear stat increases https://www.spacetimestudios.com/sho...Arcane-Legends with this response from the dev:

    Would've been nice to hear the rationale behind 10k damage increase (about 30% more damage) with blood weapons compared to both sb and rusk. Top geared players don't need more damage, while for weaker ones this damage gap must feel incredibly daunting.
    Here those also includes armors and sb amu (prob not out then yet) procs cause that annoying damage multipliers screws the fun for a beginner starting from graveyard maps festerfang and so on. Cause all the mobs and bosses hp designed based on those procs after the maps i mentioned.

    Case is still the same they are not going to nerf damage multipliers and balance mobs around it. Another common L

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    Default Blood gear

    Am I crazy, or is the newest blood gears, a complete step down. Kraken gears way out performed these for their time, level and maps. *Mythic* sb set is able to get you through elder maps easily, yet, the newest, end game lvl *arcane gears* appear woefully deficient in comparison

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    This is too selfish , you wanted to make us buy these blood weps but you didn't want to give us a more powerful proc... Solution was nerf everything else?

    How does this instill any confidence? Are we to expect that from now on you'll rinse and repeat this? Fture gear releases are gonna be doing same exact damage while erything else we used up until that point gets nerfed?

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    You're not crazy... Check blood weapons feedback thread and you'll see that they in fact worse than current kraken...

    They already nerfed sb and krakrn yesterday , I wouldn't be surprised if they nerf it more for blood weapons are too much of a joke rn xd
    (Its nothing but a new rusk - much more expensive rusk mind ufor you can't sell it and need ro lvl it up , awaken yourself!)

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    All there is to do is revert the Kraken nerf aka "Standardization" across all classes back to 1/3 seconds instead of the new 1 second.

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    Quote Originally Posted by nevendd View Post
    This is too selfish , you wanted to make us buy these blood weps but you didn't want to give us a more powerful proc... Solution was nerf everything else?

    How does this instill any confidence? Are we to expect that from now on you'll rinse and repeat this? Fture gear releases are gonna be doing same exact damage while erything else we used up until that point gets nerfed?
    Ya this is crazy to buy brand new gear but in reality it's effectiveness is just like kraken pre nerf perhaps worse. Only exception is the overly powered blood artifact. Personally I sold everything a few weeks back in anticipation of the new weapons. I then spent close to 2B on these new gears to have them do what a 200m kraken/sb set would do.

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