Results 1 to 17 of 17

  Click here to go to the first Dev post in this thread.   Thread: New player experience

  1. #1
    Junior Member Archhuman's Avatar
    Join Date
    Mar 2024
    Location
    Tree
    Posts
    49
    Thanks Thanks Given 
    37
    Thanks Thanks Received 
    11
    Thanked in
    7 Posts

    Smile New player experience

    I love this game a lot, it's a childhood classic for me.I would just love

    if sts made better decisions that benefited players new AND old.

    Their current decisions seem to be influenced by monetization and greed.

    The problem is that this repels new players and thus prevents the game from growing.

    From a business perspective, sts is driving away new potential customers and instead slowly losing existing customers.

    The new player experience could use a lot of improvements .

    The main issue right now is that new players start off with essentially zero gold and don't have any ways of making gold (and gears).

    Events right now are the main way new players can make gold. The problem is that events are:

    A.) Time limited and frequently change (on paper this is not a problem). The thing is that they won't always be reliable for new players

    B.) Some events are new player friendly (example: Arlorian Boss Hunt) and not so friendly (e.g labyrinth, 2024's Scavenger hunt). Each event is effectively a coin flip for new players.

    C.) In general events shouldn't be the main or only way new players can get gold or strong gears. The base game itself should provide these things, since unlike events it remain consistent.

    If a new player starts with zero gold and only has access to legendary gears that the game provides, where are they going to make gold?

    The second category regarding the new player experience:

    Gears

    New players only get legendary gears from the base game (not including events or auction. Even then, these aren't necessary reliable or helpful since new start off with zero gold).

    Mythic and arcane gears are essentially premium only (they come from locked crates and are sold by plat buyers). New players have no ways of getting these gears without spending money or millions of gold, which they start off with zero.

    (Yes, certain elite golden chest do have mythic and arcane gears. But not only are they at a low droprate but with legendary gears a new player can't farm a elite map appropriate to their level (example: a lvl 26 player can't farm elite nordr or shuyal cuz they're too weak for the map).

    Plus new players have no speed sets, so even if they could farm, It would take them much longer and not be as effective.

    My suggestions would be the following:

    A.) This applies for both early game AND late game. Maps, especially elite maps, should have a chance to drop level appropriate mythic and arcane gear for that map. Example a new player at lvl 31 or lvl 36 could farm normal nordr or elite nordr for a chance to get lvl 26+ mythic helm, armor, and weapons that could make them stronger. Because chest have very low drop rate but you don't need to add lv 31 arc weapons to the monster drop chance just armor and helm will work

    This would give new players the option to farm a previous map for strong mythic and arcane gears. The elite maps should have a higher chance of dropping these gears (however the droprate shouldn't be, chance > 20% or chance < 1%).

    B.) A new speed set for new players or a permanent buff to players base speed (right now it's at 1.00, this could be buffed to 1.5 or 1.75 base speed.)

    This will help new players travel much easier throught maps and clear maps full of enemies much faster and effectively.

    C.) Since new players have to run solo until lvl 83+ unless they join a guild which helps them but many other newbies who don't join guilds find it hard and quit , mobs and bosses for maps starting from brackenridge to festerfang should receive a small nerf to the mobs and bosses hp and damage (no more than 20% nerf).

    In addition, at certain maps like festerfang, the mobs are too strong for a single new player to clear by themselves with just legendary gear. Such a nerf to mobs and bosses from festerfang and below would make the game much easier for them.

    D.) Buff the gold loot drops from maps starting from festerfang and below. In addition, new players could be provided with a beginner's elixir that Buffs their luck AND gold loot (example: 100% to 200% gold loot buff).

    Even the first map should have a base gold drop of at least 1k gold. So the beginner buff could boost this to at least 2-3k. The gold drops should get better the harder the maps (note: zodias and above are fine with their gold drops).

    E.) Quests should give MUCH more gold than they currently do. Even the first quests in the game should give at least 10k gold. Quests that require killing a boss should give 50-100k.

    This can and will new players make good gold by just playing the game and completing Quests. By the time they reach level 86, they will have millions of gold to spend on buying decent gears from auction (example: zaarus and kraken gears)

    Suggestions we could work on rest if you want your game to arract new player base , you want your game to keep thriving to earn you'll do what you think is right hopefully you chose the right option

    Not my idea.. It's from one of my friend's who quit and came back a month ago to game... I'm doing it on his behalf cuz he fears you guys will censor it or ban his account for doing something/giving advice on how to improve the game / get more earning lol

    Ty for staying till here have a great day



    ~ archhuman
    Last edited by Archhuman; 02-07-2025 at 06:35 PM.

  2. The Following 4 Users Say Thank You to Archhuman For This Useful Post:


  3. #2
    Senior Member Sampep's Avatar
    Join Date
    Jan 2024
    Posts
    708
    Thanks Thanks Given 
    53
    Thanks Thanks Received 
    77
    Thanked in
    50 Posts

    Default

    Sts don’t care
    IGN Fouy , Fouys

  4. The Following User Says Thank You to Sampep For This Useful Post:


  5. #3
    Member
    Join Date
    Jul 2014
    Posts
    60
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    7
    Thanked in
    4 Posts

    Default

    Let’s be honest sts hasn’t closed this game because of the people who pour money in to this game

  6. The Following User Says Thank You to Darkvikingvtv For This Useful Post:


  7. #4
    Junior Member Archhuman's Avatar
    Join Date
    Mar 2024
    Location
    Tree
    Posts
    49
    Thanks Thanks Given 
    37
    Thanks Thanks Received 
    11
    Thanked in
    7 Posts

    Default

    True but let's try maybe they'll

  8. #5
    Member
    Join Date
    May 2021
    Posts
    124
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    4
    Thanked in
    2 Posts

    Default

    They nerfed the kraken because they want poeple to open more lock( mean plat so alot of money) to get those blood item. Sts wont denied all they want is your money. And u will see someone gonna delete this message because they know its true

  9. The Following 3 Users Say Thank You to Guzmaneon For This Useful Post:


  10. #6
    Junior Member Archhuman's Avatar
    Join Date
    Mar 2024
    Location
    Tree
    Posts
    49
    Thanks Thanks Given 
    37
    Thanks Thanks Received 
    11
    Thanked in
    7 Posts

    Default

    Ik they'll but let's hope they understand that more new players means they'll earn more money potentially

  11. #7
    Member
    Join Date
    Aug 2024
    Posts
    205
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    42
    Thanked in
    29 Posts

    Default

    Watch out. They only like constructive criticisms. Dont you dare tell the harsh truths please.

  12. The Following User Says Thank You to Sunaxe For This Useful Post:


  13. #8
    Forum Adept
    Join Date
    Oct 2023
    Posts
    270
    Thanks Thanks Given 
    20
    Thanks Thanks Received 
    43
    Thanked in
    32 Posts

    Default

    Very nice suggestions for new players. Their interest needs to be sparked within the first few hours of gameplay. These suggestions connect them to the majority of the playerbase at endgame. Especially D and E. E won't cause much inflation (which is already insane because of endgame farming) and gives them a decent starting position financially. Good thinking!

  14. The Following 2 Users Say Thank You to dexxiedex For This Useful Post:


  15. #9
    Senior Member Americanarmy's Avatar
    Join Date
    Jun 2019
    Location
    Detroit mi
    Posts
    769
    Thanks Thanks Given 
    471
    Thanks Thanks Received 
    64
    Thanked in
    57 Posts

    Default

    Quote Originally Posted by dexxiedex View Post
    Very nice suggestions for new players. Their interest needs to be sparked within the first few hours of gameplay. These suggestions connect them to the majority of the playerbase at endgame. Especially D and E. E won't cause much inflation (which is already insane because of endgame farming) and gives them a decent starting position financially. Good thinking!
    I agree 100%


    Sent from my iPhone using Tapatalk

  16. The Following User Says Thank You to Americanarmy For This Useful Post:


  17. #10
    Junior Member
    Join Date
    Mar 2023
    Posts
    22
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    4
    Thanked in
    3 Posts

    Default

    Add artifact/bracelet to level packs + nerf a little mobs/boss starting from glinstone to fester + new party system from my thread would be great for new people they could just create party named (im newbie need help) or someone that has high level (join if you need quest help). More gold from quests for sure, right now u cant buy anything from gold u get from quests and level gear is too bad for underhul+. If devs have time they should do all characters from level 1 to 86 and see what needs to change in perspective of a new player
    Last edited by Arfihk; 02-09-2025 at 04:51 AM.

  18. The Following User Says Thank You to Arfihk For This Useful Post:


  19.   This is the last Dev post in this thread.   #11
    CTO asommers's Avatar
    Join Date
    Feb 2010
    Posts
    5,985
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    3,911
    Thanked in
    1,783 Posts

    Default

    Adjusting the new player experience is on the list of things to do.

    -ALS

  20. The Following User Says Thank You to asommers For This Useful Post:


  21. #12
    Junior Member Archhuman's Avatar
    Join Date
    Mar 2024
    Location
    Tree
    Posts
    49
    Thanks Thanks Given 
    37
    Thanks Thanks Received 
    11
    Thanked in
    7 Posts

    Default

    Definitely +1 for this I saw your thread yesterday good points too

  22. #13
    Junior Member Archhuman's Avatar
    Join Date
    Mar 2024
    Location
    Tree
    Posts
    49
    Thanks Thanks Given 
    37
    Thanks Thanks Received 
    11
    Thanked in
    7 Posts

    Default

    Yes please do give chances to suggestions like these these will definitely keep more players engaged with the game thank you

  23. #14
    Senior Member
    Join Date
    Feb 2016
    Posts
    1,229
    Thanks Thanks Given 
    107
    Thanks Thanks Received 
    288
    Thanked in
    180 Posts

    Default

    I think there is a sticky or feed back thread about this

  24. #15
    Senior Member
    Join Date
    Apr 2019
    Posts
    4,021
    Thanks Thanks Given 
    105
    Thanks Thanks Received 
    199
    Thanked in
    160 Posts

    Default

    For us who have knowledge about stuff like xp elixir, pets, double xp event- leveling is easier and could be done in less than 1 day, but for new players, that can take weeks running maps, dailys and etc, that's not fun at all, almost everything surrounds endgame maps/content(farm, events, new gear). Making leveling easier to new players is a good solution, other than that would be to make a farm content for players who are leveling(low level farm), but that would be way too complicated.
    For me, they killed the new player experience when there were changes regarding the XP given by quests based on player level...

  25. The Following 3 Users Say Thank You to caabarader For This Useful Post:


  26. #16
    Senior Member
    Join Date
    Mar 2022
    Posts
    781
    Thanks Thanks Given 
    55
    Thanks Thanks Received 
    93
    Thanked in
    64 Posts

    Default

    Quote Originally Posted by asommers View Post
    Adjusting the new player experience is on the list of things to do.

    -ALS
    You already adjusted it many Times removing slots vendors first, then going them free pink stuff to level up.

    The thing is new players dont want to spend money on this game. (That is a completely subjective opinion)

    The only reason a new player advenced un the game is because a friend carried him and gave him stuff.

    If it was possible to be F2P and get rich YouTubers would have done plenty of zéro to hero vidéos till now, there are no more the only content you can see is event lecture and gear testing.

    The content is Boring since it lasts 30 sec. For real 30 sec and that is the slow type of runs. Your best contributors do 18 sec runs and less. (The cursed elder woods was pretty okey for some weeks)

    Plenty of things to ajust if you want a new player to stay and consum.

    Envoyé de mon SM-G950F en utilisant Tapatalk

  27. #17
    Member
    Join Date
    Aug 2021
    Posts
    117
    Thanks Thanks Given 
    19
    Thanks Thanks Received 
    30
    Thanked in
    24 Posts

    Default

    +1 For the suggestions,

    D -(Beginner Buff Elix)

    E -(Quest to have increased gold, maybe even repayable quests can be increased a bit). This needs to be carefully examined though before release, without any potential exploits.

  28. The Following User Says Thank You to Read For This Useful Post:


Similar Threads

  1. new player experience
    By Immortal_Blood in forum AL Suggestions
    Replies: 7
    Last Post: 11-12-2023, 08:49 AM
  2. Ideas to improve player experience in AL!
    By Qevy in forum AL Suggestions
    Replies: 1
    Last Post: 08-24-2017, 02:18 PM
  3. Experience of new player /making new id
    By gunlet in forum AL Suggestions
    Replies: 2
    Last Post: 09-22-2016, 09:50 AM
  4. feedback on new player experience
    By Slush in forum PL Suggestions and Feedback
    Replies: 1
    Last Post: 04-18-2011, 03:30 AM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •