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  Click here to go to the first Dev post in this thread.   Thread: Feedback: Arcane Blood Star Weapons

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    Definitely need to change at least 3 things on blood chain

    1. Proc effect is not visible at all on blood chain weapon make it like orb/chakram it looks nice

    2. Proc should activated from standard attack not charged (along with chakram it should activate from standard attack not charged)

    3. Damage of the blood weapons are bad it’s not expected to be like that from brand new arcane weapons I expect the proc of the weapons to do higher dmg than kraken proc + rusk sword for example. My rusk weapon has the same awake and jewels as blood chain weapon and kraken proc+rusk sword does more damage on boss than blood chain proc and damage I expect for blood chain to do more damage than kraken + rusk combined it’s 86 and arcane weapons but lower stats weapons do more damage sadly


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    Quote Originally Posted by Killyxan View Post
    Definitely need to change at least 3 things on blood chain

    1. Proc effect is not visible at all on blood chain weapon make it like orb/chakram it looks nice

    2. Proc should activated from standard attack not charged (along with chakram it should activate from standard attack not charged)

    3. Damage of the blood weapons are bad it’s not expected to be like that from brand new arcane weapons I expect the proc of the weapons to do higher dmg than kraken proc + rusk sword for example. My rusk weapon has the same awake and jewels as blood chain weapon and kraken proc+rusk sword does more damage on boss than blood chain proc and damage I expect for blood chain to do more damage than kraken + rusk combined it’s 86 and arcane weapons but lower stats weapons do more damage sadly


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    I noticed this to. Proc visual is glitchy at best. I never see the red lightning.

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    After the standardized, my dmg lost significantly with fly boss!!! Pls revert back, we need some fun too while farming for new blood wp

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    Quote Originally Posted by Cinco View Post
    Thanks for the information. Very interesting!

    With a full Blood Star set I get somewhere in the 1MM (1,047,942) range for DPS with the clean Kraken Bow and around 1.5MM (1,503,623) DPS for the clean Chakram.

    Are you seeing much larger figures for the Blood Star + Kraken, and much lower figures for the Blood Star + Chakram?
    I feel the best way to fix the star weapon is to give player stat damage reduction and damage buffs like other arcanes have. I like you tried something new but I feel element sets shouldn't be apart of an arcane weapon that people are looking to use as a proc for damage stat boosts and mob debuffs. I think it would be fine to design an entire arcane set as an elemental set for bosses but don't mix the 2 together because it won't work like in this situation.
    Adding bosses with heavy resistance that allows them to be extremely hard to kill with any non-elemental attacks or procs would make players want to buy the elemental stuff to kill the boss faster.

    A boss could have 3 phases, heavy resistance to nature in p1, heavy resistance to shadow in p2, and heavy resistance to cosmic in p3. The boss could change colors based on the phase its on, this would make players work together and buy different sets to be useful at different parts of the boss.

    Kraken weapons give stacking damage effects, damage reduction, kills multiple mobs with its proc, debuffs the enemies' armor by 75% and more while the star arcanes trigger a dot proc that isn't even giving you any sort of buffs or debuffs towards the enemies.

    The only purpose of the arcane star weapons right now is to replace the rusk weapons.

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    I don't believe in that, but it's the problem of creating weapons that are to give basic attack and others with proc focused on bosses or mobs, so if the devs tried mobs it's perfect but the problem is that to clean maps other weapons are used, In the case of war usually sword is for mini or bosses and the chain is closer to that and it doesn't work that way, I insist that the best proc so far of the blood set is the Artifact.
    But if we are offered a weapon that, apart from basing its damage on element, also takes into account the % of stats, this should work with previous gear not related to an element such as Bio set or the Blood themselves.
    I think that the damage calculation (formula) will have to be modified so that the proc correctly takes into account the normal stat damage with the plus that elemental damage should be

    ((stats x proc) +(%element Dmg + stat element Dmg))

    ((stats +(%element Dmg + stat element Dmg) x proc))
    ((stats x proc) (stat element Dmg) +((total stats) %element Dmg))


    It's different if your weap blood says it does %35 Nature damage but (%35 of what?) are we talking about of our total as a plus or 35% of the dmg that can deal will be nature? I absolutely understand that these are difficult issues dear dev team, I can't see their code but I understand that their variables and formulas are not easy to handle when they want to maintain a balance.

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    Quote Originally Posted by Encryptions View Post
    I feel the best way to fix the star weapon is to give player stat damage reduction and damage buffs like other arcanes have. I like you tried something new but I feel element sets shouldn't be apart of an arcane weapon that people are looking to use as a proc for damage stat boosts and mob debuffs. I think it would be fine to design an entire arcane set as an elemental set for bosses but don't mix the 2 together because it won't work like in this situation.
    Adding bosses with heavy resistance that allows them to be extremely hard to kill with any non-elemental attacks or procs would make players want to buy the elemental stuff to kill the boss faster.

    A boss could have 3 phases, heavy resistance to nature in p1, heavy resistance to shadow in p2, and heavy resistance to cosmic in p3. The boss could change colors based on the phase its on, this would make players work together and buy different sets to be useful at different parts of the boss.

    Kraken weapons give stacking damage effects, damage reduction, kills multiple mobs with its proc, debuffs the enemies' armor by 75% and more while the star arcanes trigger a dot proc that isn't even giving you any sort of buffs or debuffs towards the enemies.

    The only purpose of the arcane star weapons right now is to replace the rusk weapons.
    I just noticed that lmao iam dumb the blood weps dont have any buffs and debuffs besides a DOT effect like u said


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    Quote Originally Posted by Dafterpic View Post
    I don't believe in that, but it's the problem of creating weapons that are to give basic attack and others with proc focused on bosses or mobs, so if the devs tried mobs it's perfect but the problem is that to clean maps other weapons are used, In the case of war usually sword is for mini or bosses and the chain is closer to that and it doesn't work that way, I insist that the best proc so far of the blood set is the Artifact.
    But if we are offered a weapon that, apart from basing its damage on element, also takes into account the % of stats, this should work with previous gear not related to an element such as Bio set or the Blood themselves.
    I think that the damage calculation (formula) will have to be modified so that the proc correctly takes into account the normal stat damage with the plus that elemental damage should be

    ((stats x proc) +(%element Dmg + stat element Dmg))

    ((stats +(%element Dmg + stat element Dmg) x proc))
    ((stats x proc) (stat element Dmg) +((total stats) %element Dmg))


    It's different if your weap blood says it does %35 Nature damage but (%35 of what?) are we talking about of our total as a plus or 35% of the dmg that can deal will be nature? I absolutely understand that these are difficult issues dear dev team, I can't see their code but I understand that their variables and formulas are not easy to handle when they want to maintain a balance.
    Yea i had same question none of the blood set had elemental stat it only has elemental % so were are we going to get the elemental dmg from if we dont have elemental stats even pets dont have elemental stats they only give elemental % some gems give stats and some give %


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    Default Blood chain proc

    I have run with it in pve and pvp and haven't seen the proc once. Also I just out right miss things with 100 ping standing literally on top of whatever I'm trying to hit. Charged attacks just miss constantly.

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    Unhappy

    @Cinco can you tell us what's going on..

    You left is with broken update yesterday, only to be online whole day today and say nothing?

    Are you happy with the changes to kraken weaponry, are you not? Is anything going to be done about them?

    I won't even ask what's going on with blood weapons, for fankly I don't care anymore...

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    New rusk weapon ?

  12.   Click here to go to the next Dev post in this thread.   #151
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    Where are you fighting to get this to happen?

    Also - the proc visuals are a red 'blast' (not lightning - just in case you were looking for lightning visuals).


    Thanks for any details you can provide.
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  13.   Click here to go to the next Dev post in this thread.   #152
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    With no other equipment the Blood Star weapons deal more damage - as does the proc.

    Can you provide some details about your equipment setup? Thanks in advance.
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    war is peace
    freedom is slavery

    nerf is standardized
    \m/____( >. < ‘ )____,\m/
    Suentous
    Chivalrous Union

  15.   Click here to go to the next Dev post in this thread.   #154
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    Quote Originally Posted by nevendd View Post
    Another question is why isn't this getting a revert?
    It is not. This is not the catastrophe you're asserting and skilled, well-equipped players are doing just fine.

    Quote Originally Posted by Dafterpic View Post
    ...taking advantage of the fact that the Ekenta portal is open I went to try the Blood chainsword proc and it doesn't work...
    Ekenta is largely resistant to procs.

    Quote Originally Posted by Killyxan View Post
    1. Proc effect is not visible at all on blood chain weapon make it like orb/chakram it looks nice
    The proc effect is a splashy 'red cosmic energy' impact; it does not use the lightning. That said, I think it would be cool to make it more bold. I'll see what I can do next week :-)

    Quote Originally Posted by Killyxan View Post
    2. Proc should activated from standard attack not charged (along with chakram it should activate from standard attack not charged)
    The Orb, Chakram and Chain Sword are all meant to activate their proc from charged attacks and I don't see this changing. I don't agree that it needs to be totally reworked from the ground up (which is what this change would imply). Not that I don't understand... I get how it would be cool to proc off standard. For these it'll be charge. Other weapons in the Blood Star theme are not complete so we could certainly see if a standard attack proc might be appropriate for one of them.

    Quote Originally Posted by Killyxan View Post
    3. Damage of the blood weapons are bad it’s not expected to be like that from brand new arcane weapons I expect the proc of the weapons to do higher dmg than kraken proc + rusk sword for example. My rusk weapon has the same awake and jewels as blood chain weapon and kraken proc+rusk sword does more damage on boss than blood chain proc and damage I expect for blood chain to do more damage than kraken + rusk combined it’s 86 and arcane weapons but lower stats weapons do more damage sadly
    If you run without the gears that are designed to buff other specific weapon types (Kraken, Star Beast) you will see the Blood Star dealing more standard, charged, and proc damage in the neighborhood of 20-25%. Let me know your detailed gear setup (here or in DM) and I will see if there is something unexpected that might be limiting the performance.

    Quote Originally Posted by capeo View Post
    I noticed this to. Proc visual is glitchy at best. I never see the red lightning.
    There is none - but it wouldn't bug me to add it.

    Quote Originally Posted by Encryptions View Post
    The only purpose of the arcane star weapons right now is to replace the rusk weapons.
    They do that for sure. If you are stacking up Elemental Damage you get some very high DPS - which is even better than the Rusk weapons' simple power. Plus there is also the Ascendant variants which take the 'high stats' thing to an even higher degree.


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    Default Feedback: Arcane Blood Star Weapons

    Sb daggers is 100% better at clearing mobs now compared to nerf kraken daggers ill be using sb dags to clear mobs and boss idk about bow


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    Quote Originally Posted by Cinco View Post
    With no other equipment the Blood Star weapons deal more damage - as does the proc.

    Can you provide some details about your equipment setup? Thanks in advance.
    Flawed assumptions for if you are gonna be comparing procs you have to use same stats...

    You are compaeing apples to oranges... People are saying proc is bad - not the weapon base stats.

    You are comparing weapons with over 20k dmg difference in their base stats, and coming to a conlcusion that blood is better... See what happens if you proc kraken and swap to rusk or blood , you are gonna see more dmg for kraken's proc is still better

    When people use kraken it's never being used as just kraken - it's used for proc , then they swap to rusk or even blood. If you're gonna be testing please do it proper. If the goal is to reduce it to one set only thats welcome change but you are gonna need to properly test things , not like this...

  18.   Click here to go to the next Dev post in this thread.   #157
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    Quote Originally Posted by nevendd View Post
    Flawed assumptions for if you are gonna be comparing procs you have to use same stats...
    You can't get any more *same stats* than if you equip only a Kraken, test, and then equip only a Blood.

    Quote Originally Posted by nevendd View Post
    You are compaeing apples to oranges... People are saying proc is bad - not the weapon base stats.
    Weapon to weapon comparison is 'apples to apples,' and if you read what I wrote you'd know I wasn't talking about base stats.
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    Quote Originally Posted by Cinco View Post
    It is not. This is not the catastrophe you're asserting and skilled, well-equipped players are doing just fine.
    I'd like to know who are these skilled and well equipped players that are doing fine? Let's not forget you got nothing but criticism for this change, and yet somehow, somewhere you found skilled enough players that are happy about this?

    Am I not skilled , or well equipped enogh? What about everyone else that tested and came to conclusions that our dmg saw heavy nerfs post change - mob clear time is also less. (Unless you have blood arti you are screwed for the weapons became all but useless overnight)

    If you are gonna be making these assumptions back then up with something, you said weapon was op yesterday and low and behold it wasn't op enough for it had to be buffed , then you later nerfed everything else and it's still underperforming!

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    Sir ,Will Rusk Weapon useless?with release new arcane weapon blood

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    Quote Originally Posted by nevendd View Post
    I'd like to know who are these skilled and well equipped players that are doing fine? Let's not forget you got nothing but criticism for this change, and yet somehow, somewhere you found skilled enough players that are happy about this?

    Am I not skilled , or well equipped enogh? What about everyone else that tested and came to conclusions that our dmg saw heavy nerfs post change - mob clear time is also less. (Unless you have blood arti you are screwed for the weapons became all but useless overnight)

    If you are gonna be making these assumptions back then up with something, you said weapon was op yesterday and low and behold it wasn't op enough for it had to be buffed , then you later nerfed everything else and it's still underperforming!
    Tell him to show you proof


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