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  Click here to go to the first Dev post in this thread.   Thread: Valentine's Acane level 115 dex health bug

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    Senior Member Fwend's Avatar
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    Default Valentine's Acane level 115 dex health bug

    My friend advised me of the significant health bonus for the new Arcane dex level 115 items.

    The items in question are:

    Valentine Theif's Cap
    218 Str, 412 Dex, 167 Int, 5980 Health, 19 H/S, 16 M/S, 1322 Damage, 17 Amor
    Health is 5980
    Compared to the crafted level 115 Mythic's Swift Leather Hood which give no health.
    Name:  image-2.png
Views: 235
Size:  69.2 KB


    Valentine's Rogue's Ring
    293 Str, 552 Dexz 224 Int, 6900 Health, 27 H/S. 24 M/S, 1742 Damage, 17 Armor
    Health is 6900
    Compared to the level 115 Mythics Darkshale Band which give no health
    Name:  image-1.png
Views: 227
Size:  70.2 KB


    Valentine's Assassin's Amulet
    293 Str, 552 Dex, 224 Int, 6900 Health, 27 H/S, 24 M/S, 1725 Damage, 23 Armor
    Health is 6900
    Compared to the level 115 crafted Tinker's Darkshale Pendant of 650 health
    Name:  image.png
Views: 220
Size:  76.9 KB


    It was a concern to my friend who PvP and it is clearly significantly higher to other items in the current level and gives a huge unfair advantage to those who posses this new items in level 115 pvp.

    Can these stats please be looked into for a reduction in the PVP arena?
    Or can the INT and STR Valentine's DEx Helm. Ring and Amulet please get a buff to compete with the DEX overpowered gear.

    The stats of the INT ring
    Valentine Caster's Circlet
    61 Str, 154 Dex, 51 Int, 2116 Damage, 17 Armor
    Health is 0 (zero)

    The stats of the STR Helm
    Valentine's Tank's Topper
    412 Str, 167 Dex, 218 Int, 6727 Health, 24 H/as, 12 M/S, 1322 Damage, 71 Armor
    Health is 6727

    The stats of the STR arcane ring
    Valentines Brawlers Band
    51 Str, 61 Dex, 154 Int, 2166 Damage, 34 Armor
    Health is 0 (zero)

    The stats of the STR acane Amulet
    Valentine Conqueror's Medal
    51 Str, 61 Dex, 154 Int, 2144 Damage, 28 Armor
    Health is 0 (zero)

    No health at all, Cleary there is some mistake?
    Last edited by Fwend; 02-17-2025 at 10:51 PM.

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    Default

    The Arcane Valentine Dex set is so broken. When mixed with crafted Mythic Dex pieces (Arcane Dex Helm, Crafted Myth Talon, Crafted Myth Armor, Crafted Myth Shield, Arcane Dex Ring, Arcane Dex Amulet), it gives around ±30K base HP and up to 15K base damage—even without any vanity set or pet bonus stats. Feel free to test it out yourself!

    This totally overshadows the regular crafted Mythic set, which maxes out at just 12K base HP and damage and it also completely overshadows its INT and STR counterparts by a large margin.

    With the Arcane Valentine set being a seasonal set that only comes once a year—and considering how rare it is, which I believe only a select few people have—it’s going to be unfair in both PvP and PvE. Not to mention its impact on the Gauntlet LB, making it even more unbalanced.

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    Default

    Let’s be honest, only BUG this game has is Sunflwershine 🤣

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    i think its obvious it's not a bug, otherwise all other items stats would be same.
    sts knows we use only dex l115 endgame gears only that's why they added it.

    im spend over 3000 plat just to loot this specific new l115 arcane items and im halfway completing it, anyways who willing to farm in regual maps or valentine with coffin keys it's not take much time, besides at first release few items like drakula wing, impaler and dragkin shield was costed more back then than the full valentine set now

    about l115 pvp, no one plays, peoples into l71 pvp now

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    Default

    Quote Originally Posted by Pvpkings View Post
    i think its obvious it's not a bug, otherwise all other items stats would be same.
    sts knows we use only dex l115 endgame gears only that's why they added it.

    im spend over 3000 plat just to loot this specific new l115 arcane items and im halfway completing it, anyways who willing to farm in regual maps or valentine with coffin keys it's not take much time, besides at first release few items like drakula wing, impaler and dragkin shield was costed more back then than the full valentine set now

    about l115 pvp, no one plays, peoples into l71 pvp now
    terrible argument. players spend weeks to farm a crafted mythic set in game. only for this valentine set to swoop in and be a better set by a lanslide. i disagree and would say that this is completely a bug. the fact that the dex set is so much more OP than the other sets should show you that in itself. please think past yourself and the platinum you spent, on how badly these OP sets could effect future gameplay.

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    Default

    I'll look into them when I have some time. I don't know offhand whether they're all as intended or not.

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    Helm/ring/amulet stats have been corrected.

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    Quote Originally Posted by Futumsh View Post
    Helm/ring/amulet stats have been corrected.
    Thank you so much for fixing it, you're amazing

    I would rather walk with a friend in the dark, than alone in the light.
    -Helen Keller

  11.   Click here to go to the next Dev post in this thread.   #9
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    Weapon damage has been increased, and armor/ring/amulet stats should be fixed with the next update.
    Last edited by Futumsh; 03-12-2025 at 10:36 AM.

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    Default Another Update

    Another update to the items. It is disappointing to see that their effectiveness has been further reduced, especially after significant time and effort were invested to obtain them. Many players, including myself, have spent thousands of platinum, as well as in-game gold and items, to acquire these items, only to see a drastic reduction in their value after the fact. We have lost a lot.

    What is most frustrating is the absence of any form of compensation or acknowledgment for this oversight. There has been no refund or apology issued for the impact this has had on the player base, and this oversight has become one of the most significant disappointments I have encountered since returning to the game.

    I sincerely hope that future events and item releases will undergo better quality checks to prevent such issues from recurring. Players worked hard to earn these items, many even spending hard earned real-world money on your game platinum. We should be treated better.

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    instead of nerfing gear that players spend thousands of dollars to keep your servers running, how about we do better QOL updates like buffing crafted gear sets that take months to farm. it’s absolutely embarrassing you would have players spend thousands of dollars to obtain your in game items just to nerf them to the ground. do better sts and please take some accountability for once.

  14.   This is the last Dev post in this thread.   #12
    Design Department Cinco's Avatar
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    Default

    Quote Originally Posted by ZaochiPL View Post
    I sincerely hope that future events and item releases will undergo better quality checks to prevent such issues from recurring...
    Quote Originally Posted by Weany View Post
    ...do better sts and please take some accountability for once.
    I apologize. And let me be clear: the stat issues with these items are entirely on me. That data was my mistake (and I actually made it some years ago - before the statistic data was applied to any items - and failed to notice).

    I'll do my best to ensure that stuff like this doesn't happen again... and if it does, I'll be sure to address it as soon as possible.

    Best wishes!
    | | | |

    Need help? Please visit our Support Website at http://support.spacetimestudios.com

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    Nicee i agree

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    Wish we could get a stat nerf on some of these items that came over the last couple years. Taking all armor stats off of Level 20 and 50 Haunted Bat Sword Bow and Staff for example. These items would still see majority use without ruining it for weapons and sets within the same level bracket.

    Level 25 Elite weapons nerfed to appropriate stats for their level, ZOINKs Psycho Blaster damage adjusted to 60-105 and armor completely removed from its stat pool. KABAM Psyber Staff damage adjusted to 74-94 and armor completely removed from its stat pool. WHOMP Plasma Psychosword having all of its armor reduced to 0.

    Level 25 WHAMM, BLAMM, and ZAMM losing all of its health stats and lowered armor value to 31/18/20.
    Level 25 Elite Valentine armor piece for each attribute, INT STR DEX, should match that of WHAM BLAMM and ZAMM, 31 on Str 18 on Dex 20 on Int.

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    Please look into buffing up these items back a bit. As of now they are completely useless.
    The further nerf is absolutely absurd...the last item that was somewhat useful was the arcane ring. Now after the last nerf the elite valentine ring is better than the arcane ring...HOW???
    It's absolutely absurd.
    In addition the 115 myth dragkin ring is also better than the arcane ring...again HOW???
    These items were so hard to get and all the hard work and plat spent went down the drain.
    It's absolutely absurd.
    Please look into the ring stats and consider upgrading them as the situation now is absolutely ridiculous.

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    The only arcane ring that should be better than the mythic Dragkin is the Sinful Signet. Even then I’d object simply because it’s not obtainable outside of events that drop/sell them. We are still dealing with the fact that the OPS and other 2H arcane weapons haven’t seen a rerelease since they first came out, and now they are being hoarded and overpriced. We need better alternatives. Buffing crafted sets might anger a portion of the community, mostly in PvP, depending on whether the buff makes the gear in question better than the non crafted mythic sets. A lot of us, and I mean a lot, hates the entire idea of wanting to spend just a few minutes farming for a set let alone weeks to make a crafted set. Buying isn’t an option because the PvE community in this game has a history of charging absurd prices knowing PvP players are in need of sets. Crafted could go from whatever the heck it’s at now to half a billion faster than you could say “go” and that community would be eager to exploit.


    We could expand the enchantment system to match that of ALs. Boss Damage and Lethality are 2 popularly used enchantments in ALs PvE, boss damage being self explanatory and Lethality as from what I believe is the chance to oneshot a non boss enemy.

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