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  Click here to go to the first Dev post in this thread.   Thread: The Community Deserves Better

  1. #101
    Senior Member Americanarmy's Avatar
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    Quote Originally Posted by ThaAnas View Post
    Currently the ursoth event:

    Vendor:

    Locked Vanity Plat
    Locked Vanity Keys bought with Plat
    Locked Crate of S. Plat
    Locked Crate of S. Keys bought with Plat
    Rogue Locked Crate of S. Plat
    War. Locked Crate of S. Plat
    Sorc. Locked Crate of S. Plat
    Energy Plat
    Token Plat
    Pet Plat
    Ursoth Elixir 10min Plat
    11 items purchased by plat
    Blood Doll Event Token
    War/Sorc/Rog Halo Event Token
    Currency Chest Event Token
    Decor Chest Event Token
    6 items to get from event

    And tbh - the halo design is just not worth it

    Attachment 276231
    Thats soo crazy


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  2. #102
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    Quote Originally Posted by ThaAnas View Post
    Currently the ursoth event:

    Vendor:

    Locked Vanity Plat
    Locked Vanity Keys bought with Plat
    Locked Crate of S. Plat
    Locked Crate of S. Keys bought with Plat
    Rogue Locked Crate of S. Plat
    War. Locked Crate of S. Plat
    Sorc. Locked Crate of S. Plat
    Energy Plat
    Token Plat
    Pet Plat
    Ursoth Elixir 10min Plat
    11 items purchased by plat
    Blood Doll Event Token
    War/Sorc/Rog Halo Event Token
    Currency Chest Event Token
    Decor Chest Event Token
    6 items to get from event

    And tbh - the halo design is just not worth it

    Attachment 276231
    The decor crate is plat to open btw

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    Personally I have to partially thank them for making this game possible because back in the days with them long winters this was the only thing that kept me somehow sane even until this day I remember the long conversations I had with my almost recent passed away father while doing their gone PvP modes. EDIT: Why is the PvP mode gone? Everyone rushed to get the best gear to use it in those maps, how did the business change? And why even your mom has a proc now?

    Yet again, the game right now feels like a high-risk investment platform where every in-game purchase holds the same stability as a crypto coin named "Totally Legit Gold (but you know it's not)" (TLG for short). Every purchase feels irrelevant even for the real money, I got really disappointed that I somehow decide to get a few hundred dollars to get speed elixirs as the most valuable items looted, at the time I laughed somehow because before that I was crying in forums about speed set pissing me off and that me spending real money to get speed elixirs is some good trolling, but in the end it feels like a scam.

    How do you think I can recommend my friends to come play this game with me? I think it would be a really hard task on itself, and I do not think it's good.

  5. #104
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    seven day old thread, 6 pages long, no response


    one person posts a thread saying they can’t buy plat,
    dev responds within 15 min
    \m/____( >. < ‘ )____,\m/
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  7. #105
    Senior Member Americanarmy's Avatar
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    Quote Originally Posted by Sue. View Post
    seven day old thread, 6 pages long, no response


    one person posts a thread saying they can’t buy plat,
    dev responds within 15 min
    Lmaoooooo


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  8. #106
    Member Mely Original's Avatar
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    Quote Originally Posted by Sue. View Post
    seven day old thread, 6 pages long, no response


    one person posts a thread saying they can’t buy plat,
    dev responds within 15 min
    They won't answer. The post been moved somehow to general chat.. i posted it in suggestions. They saw it, thats all matter.


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    Uhm. I don't know what to say. Not that's because this game changed like the way i know way back 2014 to 2016. But the changes has a good and bad things and most of the game has and it will not be changed even if the developers gives this a shot. Not against on this and not with this thread also. I just speechless on this one because We(Players) Can do anything from it. Hard grind from it, Merch from it, Hoard from it, etc. And it will never be change until no one plays it. Not gonna lie. But i want something to say about in the future level caps or new maps and events. Let's say maps has a rare drop and give some items to craft or something, why not on that map drops gears? Of course some saying some maps drops gears but a gear that useful and worth to farm? And also In the next map, Nerf all gold loot and buff on event maps needs to buff their gold loot? So everyone gets something interesting on events that are not good to farm.
    Just an opinion and let me know what's the ups and downs of this.

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  11. #108
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    The game has been going downhill for a while, and it's clear the devs prioritize squeezing out as much money as possible over actually making a good experience. I hit my limit and quit too—just not worth the frustration anymore. I switched to Diablo Immortal instead, where you can play any endgame content without spending a dime and still make real progress. Way better experience overall.

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    Quote Originally Posted by Cogmaster View Post
    The game has been going downhill for a while, and it's clear the devs prioritize squeezing out as much money as possible over actually making a good experience. I hit my limit and quit too—just not worth the frustration anymore. I switched to Diablo Immortal instead, where you can play any endgame content without spending a dime and still make real progress. Way better experience overall.
    Playing Diablo Immortal without spending money ahhhright buddy, lmao

    You can't make a progress there without spending money. Unless you haven't gotten there yet.

  13. #110
    Forum Adept Cogmaster's Avatar
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    As I said, I can play any endgame content in Diablo Immortal without restrictions. Our clan has been Immortal multiple times and consistently top 10 – the competition is actually rewarding, not just a cash grab. New legendary essences and builds are constantly being added, and they drop naturally through gameplay like a true MMO should – not locked behind paywalls or loot crates. The matchmaking system works, so PvP is genuinely competitive without forcing you to swipe your way to victory. The game offers world bosses, raids, dungeons, Helliquary, clan wars, endless builds, and regular content updates.

    It's not even comparable – Diablo Immortal is a fully fleshed-out, polished game backed by Blizzard, with a player base that actually sticks around because the game is built to be played, not paid.

  14. #111
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    Default The Community Deserves Better

    Quote Originally Posted by Cogmaster View Post
    As I said, I can play any endgame content in Diablo Immortal without restrictions. Our clan has been Immortal multiple times and consistently top 10 – the competition is actually rewarding, not just a cash grab. New legendary essences and builds are constantly being added, and they drop naturally through gameplay like a true MMO should – not locked behind paywalls or loot crates. The matchmaking system works, so PvP is genuinely competitive without forcing you to swipe your way to victory. The game offers world bosses, raids, dungeons, Helliquary, clan wars, endless builds, and regular content updates.

    It's not even comparable – Diablo Immortal is a fully fleshed-out, polished game backed by Blizzard, with a player base that actually sticks around because the game is built to be played, not paid.
    Thisssas bruhhhhh someone send this to devs so they can learn how to make mmorpg game correcrly no loot should be locked behind crates besides mega op ones that few can get or limited equipment. Also why is loot that everyone actually needs to progress in game locked to crates and not droping randomly from bosses also no clan wars that give u limited time gear or raid dungeoons were upto 12-15 people go in to clear hoping to be top of lb to get special item skills vanitys. The worst part theres only been 3 classes for 12 years thats crazy work if i tell u


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    Last edited by Americanarmy; 03-06-2025 at 10:45 PM.

  15. #112
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    Thank your for taking time to write this. This must be heard

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  17. #113
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    I've been away for a while and have only been back for a minute, so besides that, the game still seems lively. It would be difficult to comment too much on many of the points.

    PvP has really been dead for a little while. Why is it so difficult to open the map up to CTF for a handful in the game who would like to play it? Why this isn't just open like TDM maps, however rasies eyebrows.

    There has always been a class imbalance of some sort as well so no comments (tho once you pick up one of those blood artifacts LOL hot knife through butter)

    Always support idea of improvements in the game and have been reading through the thread and is concerning there hasn't been any response yet.... yet...

    So since being back was still settling in during the Love Craft event... With the Ursoths event, however one thing that's really stood out to me...


    WHY THE HELL CAN YOU GAIN LB POINTS FROM OPENING LOCKS?!?!

    The vanities aren't good enough for me to change from my green golem, but they are nice...

    SO WHY ARE THEY INSIDE LOCKED CRATES AND NOT ON LB AS PRIZES?!?!

    I can get wanting to "pay the bills and feed the kids" and many players I know who also spend decent sums on this game, including myself, have done so many of years who are happy to keep spending on the game we've grown to love...


    But you can't be THAT greedy to put the majority of an event behind plats...


    Seriously what happened?



    If Spacetime Studios is unable to think of ideas for ways to increase revenue... lets have a different chat about that.


    Im sure the community can help figure out things we would like to see in game that can help the company put food on the table.


    But lord have mercy let this event be the first and last time you can gain LB points from opening locks.



    First way to get us to spend more plats would be to increase Guildhall Slots from 750 to 1k but that's for a different thread lol.


    The thread isn't going to go away so some kind of response is still anticipated and appreciated.


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  19. #114
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    Quote Originally Posted by ThaAnas View Post
    Currently the ursoth event:

    Vendor:

    Locked Vanity Plat
    Locked Vanity Keys bought with Plat
    Locked Crate of S. Plat
    Locked Crate of S. Keys bought with Plat
    Rogue Locked Crate of S. Plat
    War. Locked Crate of S. Plat
    Sorc. Locked Crate of S. Plat
    Energy Plat
    Token Plat
    Pet Plat
    Ursoth Elixir 10min Plat
    11 items purchased by plat
    Blood Doll Event Token
    War/Sorc/Rog Halo Event Token
    Currency Chest Event Token
    Decor Chest Event Token
    6 items to get from event

    And tbh - the halo design is just not worth it

    Attachment 276231
    Yeah this is embarrassing

    Thank you for listening it out

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    Default Cinco, we need answears

    Why so far we didn t get any answears as the thread bellow where everyone cry about the p2w game? About the odds of locked crates( if those exists). About the leaderboard points from locked crates? About of these end game players who every year their stats are the best? About how your staff loot most of good loot from an event and others don t get anything, just gold spending? What you use in your script? Something like this " If it s my employers they need loot things, and rest of them nothing" About the value that an item loose right after 3 hours of event?
    Say it right this game is a scam? Instead of focusing about new maps, dungens new system you just keep adding the old system again again and again and again( for 12 years) the same system. This is very boring. Let s go Cinco say us something

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    There should be an ignore button for forums too.

  22.   Click here to go to the next Dev post in this thread.   #117
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    An excellent read!

    The big takeaway that I see is: you want us to offer more for the free player. This totally makes sense and we'll do our best to make the f2p Arcane Legends experience richer. There are tons of good suggestions for virtually everything.

    As a studio, we read the commentary on these forums. It's true that we don't spend a lot of time replying in-line (let alone in real-time) but we do read. We also discuss the persistent criticisms of our content and systems that come from free and paying players alike. We make decisions about this stuff based on your feedback and analytic factors (like population, playtime, and revenue - to name just a few). Sometimes the decisions we make are very popular. Other times they aren't. Sometimes we make popular decisions that turn out to be bad business decisions. Other times, the reverse is true.

    I know it can be frustrating to see us to stick with certain decisions that you dislike, and it's tempting to think that we're simply doing it out of spite (or some desire to "kill the game"). We aren't. We are a business and we make our decisions to ensure that our business is healthy and has a long life. We do also experiment! Not every experiment is going to be popular or be a revenue success... but we are gonna keep experimenting - hopefully for the better!

    So thank you for the well-written feedback.

    On a personal note, I appreciate the deep emotional connection you have to Arcane Legends!
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  24. #118
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    Quote Originally Posted by Cinco View Post
    An excellent read!

    The big takeaway that I see is: you want us to offer more for the free player. This totally makes sense and we'll do our best to make the f2p Arcane Legends experience richer. There are tons of good suggestions for virtually everything.

    As a studio, we read the commentary on these forums. It's true that we don't spend a lot of time replying in-line (let alone in real-time) but we do read. We also discuss the persistent criticisms of our content and systems that come from free and paying players alike. We make decisions about this stuff based on your feedback and analytic factors (like population, playtime, and revenue - to name just a few). Sometimes the decisions we make are very popular. Other times they aren't. Sometimes we make popular decisions that turn out to be bad business decisions. Other times, the reverse is true.

    I know it can be frustrating to see us to stick with certain decisions that you dislike, and it's tempting to think that we're simply doing it out of spite (or some desire to "kill the game"). We aren't. We are a business and we make our decisions to ensure that our business is healthy and has a long life. We do also experiment! Not every experiment is going to be popular or be a revenue success... but we are gonna keep experimenting - hopefully for the better!

    So thank you for the well-written feedback.

    On a personal note, I appreciate the deep emotional connection you have to Arcane Legends!
    Appreciate you taking the time to read through everything and acknowledge the concerns. It’s understandable that running a game requires business decisions, but beyond the pay to win aspect, many of us just want to see the game thrive with more meaningful content, proper balance, and fair mechanics. Hopefully, future updates take into account both player enjoyment and long term sustainability. Looking forward to seeing how things evolve.


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  26. #119
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    Maybe form a coherent sentence first....


    Also am I reading this right... You believe that sts has staff who are end game players that loot all the "good" stuff




    Guess we have propaganda now in 2025 AL
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    Definitely agree on LB points for locks is just killing the entire concept of a leader board based on competitiveness rather then just deep pockets



    Don't you think it's bad enough that LB runners have to maintain the best gears and resources to run and yet on top of this have to compete with players who don't even run maps but can earn points though simply opening locks

    No wonder LB is dead AND it's been quite a few events now with no unique LB sets which was the main reason most run, even if you made the sets bound cancelled points for locks would be a improvement
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